Official TES V Speculation Thread # 45

Post » Thu Apr 07, 2011 8:14 pm

It can go two way, either tesV is dx9 for both xbox and pc or its 10/11 for pc 9 for xbox and openGL for ps3.
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Khamaji Taylor
 
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Post » Thu Apr 07, 2011 8:55 pm

Added to the opening post.

We realise that everyone is anxious about news for this game, but the thread is being used as a chat box with a lot of off-topic and spammy posts. The same forum rules apply to this topic as the rest of the boards so please stay on topic.
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Harry Hearing
 
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Post » Fri Apr 08, 2011 2:38 am


Sorry, I'm delving into suggestions here. I'm going against my own speaking.


Lol...you are sometimes the worst culprit at encouraging off-topic discussions! :P
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No Name
 
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Post » Fri Apr 08, 2011 2:28 am

So...
Most people are agreed with this:
The game is going to be in Skyrim.
The game is to be announced this month.
The game is to be released in like 1-2 years.

Am I right?
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Damian Parsons
 
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Post » Thu Apr 07, 2011 5:47 pm

So...
Most people are agreed with this:
The game is going to be in Skyrim.
The game is to be announced this month.
The game is to be released in like 1-2 years.

Am I right?


I'd say that's the general consensus, these are our best guesses. Though we're confident, there is no certainty in our predictions.
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Kit Marsden
 
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Post » Thu Apr 07, 2011 11:01 pm

I'd say that's the general consensus, these are our best guesses. Though we're confident, there is no certainty in our predictions.


Okay... Guess I will use the next 1-2 years to become a veteran in Oblivion.
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Chavala
 
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Post » Thu Apr 07, 2011 10:53 pm

Any of you think it's possible Bethesda has implemented real-time shadows on objects?

If it isn't implemented, I'm going to be a little disappointed. I mean, it's not a huge deal, but it improves the immersion so much. And seeing how it cut us all to the heart when they removed it from Oblivion when it looked so good, and continued to have it absent in Fallout 3, it's darn time to see some real-time shadows on objects.

At least have it optional for PCs...


Sorry, I'm delving into suggestions here. I'm going against my own speaking.




Well, it's relieving to me to know that Todd Howard said they're redoing major parts of their basic technology.


Having real-time shadows would be okay I guess, but I would much, much, much, much, MUCH rather them focus on having an interesting art design and better character animation in this game. I really don't need my games to look ultra realistic to be immersed in them.
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Suzy Santana
 
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Post » Thu Apr 07, 2011 11:06 pm

I'm still of the opinion, that, professionally, 5 years is too long to wait between installments of a successful series. 1 year is too short for most games outside of sports franchises, Call of Duty, etc, 2 years is maybe fine for heavily storied games of lesser content, and 3 years is probably enough to make a decent Elder Scrolls game or similar. 3 and half if you want to go over things with a fine toothed comb.

The only games that take 4+ years to make are games which 1) have not been established as a series 2) have been met with limited success or other business related delays.

So even if TES V were announced this month, releasing it a year or two from now just isn't cutting it. Maybe Beth doesn't care. Maybe they'd rather just publish other peoples games, let their brains relax, and collect royalties on games whose success they are not particularly invested in.

Meanwhile, other innovative companies will continue to create new games and deliver them in a more timely manner. The biggest problem with 5 year cycles is that you are simply outdated. The technology you started the game with is no longer near the cutting edge, its at the back-asswards dull side. The gameplay, concepts, and style are similarly outdated. Other games have come and gone with new insights or innovations, such as Red Deads environments and random side quests, even they way they handle horses and combat from them, which can not be introduced into your game without more significant delays.

Also, there is less feedback. Oblivion was blasted for it's level scaling. Well guess what. I'm sure with this next installment, the solution will be similarly drastic to the problem that level scaling was meant to address. When you only release a game twice a decade, you cannot improve past mistakes quickly enough to avoid backlash from the new ones.

When I first saw the ads for Oblivion, I was beyond excitement. I'm now cautiously optimistic about TES V. What I'm really excited for is a new series, by a new company. The past 5 years have given us several Fables, Dragon Age, and Two Worlds. While none of these games are on par as far as openness, content, and polish, they are all VERY young franchises compared to TES, Zelda, Final Fantasy, and they show that there is a market out there for RPGs. While Beth sits on their property in behind a wall of silence, someone out there is making an Fantasy game of unrivaled scope and detail, and they can't wait until they have enough to show the world what they've been working on. My hopes are set on a cross between Rockstar and whichever two companies have been fighting over COD, they seem to have all the elements of sandbox style games with character customization and progression, with a possibility of online co-op with a small group of friends.
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Nicole M
 
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Post » Thu Apr 07, 2011 9:04 pm

-snippy-

Well, you just ruined a lot of my optimism... But, Bethesda puts out amazing games, and it shouldn't matter if they take a very long time to put out the next TES. I want the next game to be one of the best RPGs of all time.
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sexy zara
 
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Post » Thu Apr 07, 2011 10:32 pm

Keltic viking I agree with you to an extent. 5 years if very long between games and if tesv isn't realeased until 2012 or late 2011 we would be looking at pretty much six years between titles and that is going a little over board for a popular, well received franchise. Numbered final fantasies usually take a long time but they usually don't go more than 3-4 years between games. Six years would be absurd.
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josie treuberg
 
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Post » Fri Apr 08, 2011 12:52 am

I'm still of the opinion, that, professionally, 5 years is too long to wait between installments of a successful series. 1 year is too short for most games outside of sports franchises, Call of Duty, etc, 2 years is maybe fine for heavily storied games of lesser content, and 3 years is probably enough to make a decent Elder Scrolls game or similar. 3 and half if you want to go over things with a fine toothed comb.

The only games that take 4+ years to make are games which 1) have not been established as a series 2) have been met with limited success or other business related delays.

So even if TES V were announced this month, releasing it a year or two from now just isn't cutting it. Maybe Beth doesn't care. Maybe they'd rather just publish other peoples games, let their brains relax, and collect royalties on games whose success they are not particularly invested in.

Meanwhile, other innovative companies will continue to create new games and deliver them in a more timely manner. The biggest problem with 5 year cycles is that you are simply outdated. The technology you started the game with is no longer near the cutting edge, its at the back-asswards dull side. The gameplay, concepts, and style are similarly outdated. Other games have come and gone with new insights or innovations, such as Red Deads environments and random side quests, even they way they handle horses and combat from them, which can not be introduced into your game without more significant delays.

Also, there is less feedback. Oblivion was blasted for it's level scaling. Well guess what. I'm sure with this next installment, the solution will be similarly drastic to the problem that level scaling was meant to address. When you only release a game twice a decade, you cannot improve past mistakes quickly enough to avoid backlash from the new ones.

When I first saw the ads for Oblivion, I was beyond excitement. I'm now cautiously optimistic about TES V. What I'm really excited for is a new series, by a new company. The past 5 years have given us several Fables, Dragon Age, and Two Worlds. While none of these games are on par as far as openness, content, and polish, they are all VERY young franchises compared to TES, Zelda, Final Fantasy, and they show that there is a market out there for RPGs. While Beth sits on their property in behind a wall of silence, someone out there is making an Fantasy game of unrivaled scope and detail, and they can't wait until they have enough to show the world what they've been working on. My hopes are set on a cross between Rockstar and whichever two companies have been fighting over COD, they seem to have all the elements of sandbox style games with character customization and progression, with a possibility of online co-op with a small group of friends.

You shouldn't have posted that for two reasons
1.that is not what I call speculating,I would call that pretending you know what bethesda are doing.
2.you just killed alot of people's hope about how good tes v will be.
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Cagla Cali
 
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Post » Fri Apr 08, 2011 9:48 am

You have to remember that Bethesda doesn't just make TES games. After the release of OB they still made DLCs and an expansion for it, as well as FO3 and its DLCs. It may be 4 years since the last TES game, but its not 4 years since the last Bethesda game. Gameplay, concept, and style doesn't get out dated, and graphics aren't progressing fast enough either. This is 2010, not 1990, where a year meant the difference between 2D and 3D gaming.

Anyways, Beth has always worked like this and its not held them back. If you like TES solely because you like pretty fantasy games, then sure, go and play Fable. I like TES for its world, and no other company will give me that.
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Alyna
 
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Post » Fri Apr 08, 2011 6:05 am

Wait wait wait... Okay... When did Oblivion get released? 2006. When did Fallout 3 get released? 2008. I would GUESS that Bethesda may have been thinking around a little about TES V as soon as Oblivion got released but I dont think anything BIG got started at that time.
Instead they were working with Fallout 3.

That means that they have propably been working on TES V for 2 years now. 2 years... add a little more to that.
That isnt very much now is it?
Oblivion got 4 years.

Take it easy good people!

(This is correct, right?)
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Taylah Haines
 
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Post » Thu Apr 07, 2011 7:26 pm

Pre-production work probably started earlier than that, but yes, I'd say full production has been going for about 2 years.
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Trista Jim
 
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Post » Fri Apr 08, 2011 8:34 am

Pre-production work probably started earlier than that, but yes, I'd say full production has been going for about 2 years.


But that raises the question of why it would take two years from Oblivion to Fallout 3 when it's probably going to be double that for the time from Fallout 3 to TES V.

I've heard passing remarks about them tweaking the game engine, how long do you reckon that'd take?
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Lewis Morel
 
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Post » Fri Apr 08, 2011 1:14 am

But that raises the question of why it would take two years from Oblivion to Fallout 3 when it's probably going to be double that for the time from Fallout 3 to TES V.

I've heard passing remarks about them tweaking the game engine, how long do you reckon that'd take?


The jump from Morrowind to Oblivion took 4 years because they completely started over in a new generation. The graphics of Oblivion are easily 10 times more intensive than Morrowind. Fallout took 2 years because they were already used to the new generation due to Oblivion. Therefore, I can't see why if Fallout took 2 years then TESV would take more than 2-2.5, maybe 3 at max.
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rebecca moody
 
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Post » Fri Apr 08, 2011 4:09 am

You have to remember that Bethesda doesn't just make TES games. After the release of OB they still made DLCs and an expansion for it, as well as FO3 and its DLCs. It may be 4 years since the last TES game, but its not 4 years since the last Bethesda game. Gameplay, concept, and style doesn't get out dated, and graphics aren't progressing fast enough either. This is 2010, not 1990, where a year meant the difference between 2D and 3D gaming.

Anyways, Beth has always worked like this and its not held them back. If you like TES solely because you like pretty fantasy games, then sure, go and play Fable. I like TES for its world, and no other company will give me that.


@ the blog reader...isn't that the dictionary definition of speculation?

The fact that Bethesda doesn't just make TES games is the problem. When they were young and starving, they had to put all their eggs in one basket, and do a damn good job of it. Since they've grown, they should use that growth to compartmentalize so that they're resources aren't spread thin, especially away from their flagship series. Fallout was not created by Bethesda, they bought it used at a dirty garage sale, prettied it up, then handed it off to their younger cousin.

TES gameplay is outdated. Red Dead, Assassins Creed, both had horse combat that puts Beths (non-existent) to shame.

And yes, 1 year doesn't mean the difference between 2D and 3D. But they spend so much time updating the game the tech they are stuck in the past with their capability. Daggerfall: Render 5 characters on screen in 64 bits. Oblivion: Render 5 characters on screen with whatever poly count. It looks better, but that's it. Same game. Maybe if TES V came out a year ago, we'd have all the scenery of Oblivion, WITHOUT grass "popping" into view.

And for the record, I don't like pretty fantasy games. That's why I play Morrowind more now than I played Oblivion a year after release. Finally, other companies have been able to show us "worlds" far beyond what was ever capable with an outdated game that was 5 years old when it hit the shelves. They just haven't made one with elves and orcs and swords and bows yet. But they will, because they market is there and a key player is absent and silent.

I really don't want anyone to take this the wrong way. You have to think of it as tough love. I'm not mad, just dissappointed. Morrowind was and is my favorite game, of all time, period. And I felt like Oblivion was a misstep. So I'm waiting 10 years for the second installment of a game that I think about on almost a daily basis. I don't want to start a flame war of Oblivion vs. Morrowind, but let me just say, morequestsmoreweaponsmorefactionsmoredungeonsmoredialogue. Those are facts, supported by numbers, which are symbols, representing intangible units of universal measure. Updated graphics are simply a consequence of time, which is relative. The horses could be likened to a large pair of shoes which allowed you to travel (slightly) faster at the expense of the ability to fight.
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emma sweeney
 
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Post » Fri Apr 08, 2011 6:23 am

@ the blog reader...isn't that the dictionary definition of speculation?

The fact that Bethesda doesn't just make TES games is the problem. When they were young and starving, they had to put all their eggs in one basket, and do a damn good job of it. Since they've grown, they should use that growth to compartmentalize so that they're resources aren't spread thin, especially away from their flagship series. Fallout was not created by Bethesda, they bought it used at a dirty garage sale, prettied it up, then handed it off to their younger cousin.

TES gameplay is outdated. Red Dead, Assassins Creed, both had horse combat that puts Beths (non-existent) to shame.

And yes, 1 year doesn't mean the difference between 2D and 3D. But they spend so much time updating the game the tech they are stuck in the past with their capability. Daggerfall: Render 5 characters on screen in 64 bits. Oblivion: Render 5 characters on screen with whatever poly count. It looks better, but that's it. Same game. Maybe if TES V came out a year ago, we'd have all the scenery of Oblivion, WITHOUT grass "popping" into view.

And for the record, I don't like pretty fantasy games. That's why I play Morrowind more now than I played Oblivion a year after release. Finally, other companies have been able to show us "worlds" far beyond what was ever capable with an outdated game that was 5 years old when it hit the shelves. They just haven't made one with elves and orcs and swords and bows yet. But they will, because they market is there and a key player is absent and silent.


Good. This would be good news then, since competition is what drives companies to do better. If beth stays silent and someone else starts stomping on their territory, it could spark beth to make something to put a stop to its competitor.
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Sunnii Bebiieh
 
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Post » Fri Apr 08, 2011 5:20 am

@ the blog reader...isn't that the dictionary definition of speculation?

The fact that Bethesda doesn't just make TES games is the problem. When they were young and starving, they had to put all their eggs in one basket, and do a damn good job of it. Since they've grown, they should use that growth to compartmentalize so that they're resources aren't spread thin, especially away from their flagship series. Fallout was not created by Bethesda, they bought it used at a dirty garage sale, prettied it up, then handed it off to their younger cousin.

TES gameplay is outdated. Red Dead, Assassins Creed, both had horse combat that puts Beths (non-existent) to shame.

And yes, 1 year doesn't mean the difference between 2D and 3D. But they spend so much time updating the game the tech they are stuck in the past with their capability. Daggerfall: Render 5 characters on screen in 64 bits. Oblivion: Render 5 characters on screen with whatever poly count. It looks better, but that's it. Same game. Maybe if TES V came out a year ago, we'd have all the scenery of Oblivion, WITHOUT grass "popping" into view.

And for the record, I don't like pretty fantasy games. That's why I play Morrowind more now than I played Oblivion a year after release. Finally, other companies have been able to show us "worlds" far beyond what was ever capable with an outdated game that was 5 years old when it hit the shelves. They just haven't made one with elves and orcs and swords and bows yet. But they will, because they market is there and a key player is absent and silent.

I really don't want anyone to take this the wrong way. You have to think of it as tough love. I'm not mad, just dissappointed. Morrowind was and is my favorite game, of all time, period. And I felt like Oblivion was a misstep. So I'm waiting 10 years for the second installment of a game that I think about on almost a daily basis. I don't want to start a flame war of Oblivion vs. Morrowind, but let me just say, morequestsmoreweaponsmorefactionsmoredungeonsmoredialogue. Those are facts, supported by numbers, which are symbols, representing intangible units of universal measure. Updated graphics are simply a consequence of time, which is relative. The horses could be likened to a large pair of shoes which allowed you to travel (slightly) faster at the expense of the ability to fight.

Sorry I didn't even post that someone else in my family might have.
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Ebou Suso
 
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Post » Fri Apr 08, 2011 6:44 am

@ the blog reader...isn't that the dictionary definition of speculation?

The fact that Bethesda doesn't just make TES games is the problem. When they were young and starving, they had to put all their eggs in one basket, and do a damn good job of it. Since they've grown, they should use that growth to compartmentalize so that they're resources aren't spread thin, especially away from their flagship series. Fallout was not created by Bethesda, they bought it used at a dirty garage sale, prettied it up, then handed it off to their younger cousin.

TES gameplay is outdated. Red Dead, Assassins Creed, both had horse combat that puts Beths (non-existent) to shame.

And yes, 1 year doesn't mean the difference between 2D and 3D. But they spend so much time updating the game the tech they are stuck in the past with their capability. Daggerfall: Render 5 characters on screen in 64 bits. Oblivion: Render 5 characters on screen with whatever poly count. It looks better, but that's it. Same game. Maybe if TES V came out a year ago, we'd have all the scenery of Oblivion, WITHOUT grass "popping" into view.

And for the record, I don't like pretty fantasy games. That's why I play Morrowind more now than I played Oblivion a year after release. Finally, other companies have been able to show us "worlds" far beyond what was ever capable with an outdated game that was 5 years old when it hit the shelves. They just haven't made one with elves and orcs and swords and bows yet. But they will, because they market is there and a key player is absent and silent.

I really don't want anyone to take this the wrong way. You have to think of it as tough love. I'm not mad, just dissappointed. Morrowind was and is my favorite game, of all time, period. And I felt like Oblivion was a misstep. So I'm waiting 10 years for the second installment of a game that I think about on almost a daily basis. I don't want to start a flame war of Oblivion vs. Morrowind, but let me just say, morequestsmoreweaponsmorefactionsmoredungeonsmoredialogue. Those are facts, supported by numbers, which are symbols, representing intangible units of universal measure. Updated graphics are simply a consequence of time, which is relative. The horses could be likened to a large pair of shoes which allowed you to travel (slightly) faster at the expense of the ability to fight.


Yea two worlds 2 and arcania: gothic iv both are dropping in a couple months and they are also releasing same time on ps3 so not only will they be getting more coverage for the multiple platform release the market will be bigger so fantasy fans do have a couple big worlds to look forward to this fall.
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Juan Suarez
 
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Post » Fri Apr 08, 2011 7:57 am

Horse combat is not something that depends on how old or new a game is, its something that varies from company to company and from game to game. I, for one, did not like the horse combat in AC. I also don't think that horse combat is an essential piece of gameplay without which TES will feel outdated. I still have fun playing Daggerfall, despite it being old and ugly as dirt.

I really don't get this fear of competition. There are dozens of different FPS franchises out there which are very, very similar in either setting, gameplay, or both. And yet they all sell very well and have their fans. Wasn't Two Worlds and open world RPG? It won't matter if someone makes a game like TES, because there will still be a market for TES. The industry is not exclusive, and believe it or not people own multiple types of the same game.
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Daniel Brown
 
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Post » Thu Apr 07, 2011 10:05 pm

I don't know for sure, I do see it a little bit differently. In regards to thinking the five year time-span in too much. Your argument is crudely comparing video games to other video games.

And to be honest (call me an old, hardcoe gamer - whatever), I think the direction of video games and most RPGs have lost their flavor. I think Oblivion somewhat fell into this trap by hyper focusing on the current video game directions (better graphics...), and in the recent interview Todd was mostly comparing his insights based on what he sees in a compendium of most video games that he plays; nonetheless, I play The Elder Scrolls too for its world.
I'm not really in the mood to explain and basically making a personal rant that I hope can be related to.
But right now video games are in graphics and sequel hyper space. Fable is an archetype for this. I think most other RPGs fit as well as other video games (FPS), yet i'm going to stick with Fable. I find the game extremely boring. I thuroughly enjoyed the first one in 2004. But it's the same game, and for The Elder Scrolls I want it go enter its own direction.
Its a series that no game I know has been able to mimic even remotely close to, like how pathetically Diablo is mimicked.

As for Rockstar, I have a problem with most of their games because a lot of buildings serve no purpose. As for like Grand Theft Auto. I don't want the developers to meticulously craft EVERY part of the main world for like one quest, but I want to feel like the building to my left and right hold different meanings as opposed to different looks - if that makes sense.

I want a The Elder Scrolls game that takes as long as they wish because I want a game that can last me five years! And by that I don't mean the mouse wheel of World of Warcraft.

I think some of this hate is just fueled because, I, for example, do become bored, go on Amazon to find a decent RPG and there is none (except the Elder Scrolls). Or else i'm forcing myself to buy RPGs that I regret.

And in absurdity we can imagine Elder Scrolls being released like Maddens, CoD, or World of Warcraft (as in the time loop). The Elder Scrolls 2010. Pretty unnapealing. And I don't want a monotonous experience. I played World of Warcraft for many years and its this endless competition to find the money to buy subscriptions, expansions, new gear, new everything.
I never felt the ability to just sit there and relax, look around the world, and indulge into it without the whole world becoming a field to completion that so many linear RPGs are today.

Edit: More Rant

I think what you wish for is TES to Picasso their work, a la take pieces from these other games and make one massive compendium. Make the ELDER SCROLLS from it.
I like little pieces of specific series as well. I like Fables character customization, I loved killing team mates in Two Worlds, I love horse combat in Red Dead Redemption, I love Mount and Blades combat, but most of these games overall aren't as good as i've felt in TES. (I just self-declared myself a fan boy on their developers forums.. flare me)

Edit 2: Talking to myself
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Mimi BC
 
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Post » Fri Apr 08, 2011 7:50 am

When are they announcing the cover,I thought they would announce it today.
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Nicole M
 
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Post » Fri Apr 08, 2011 9:37 am

When are they announcing the cover,I thought they would announce it today.

Usually 5th-12th, I hear. Just a few more days to wait.
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Krystina Proietti
 
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Post » Fri Apr 08, 2011 12:49 am

What is the world of warcraft mousewheel?
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Sista Sila
 
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