Official TES V Speculation Thread # 52

Post » Fri May 13, 2011 7:22 am

double post
User avatar
priscillaaa
 
Posts: 3309
Joined: Sat Dec 30, 2006 8:22 pm

Post » Fri May 13, 2011 7:57 pm

As I understand it, games have to be developed with Kinect/Move/Wii in mind. I'm not clear on the timing, but I don't think that the technology was out when pre-production (presumably) started. Todd is also on record as not liking the Wii, so I doubt they'd go for Kinect/Move


I HIGHLY doubt they are or will even think about Kinect/Move. Kinect is nearly impossible with an FPS (they don't even have it where you can shoot and reload yet....). I doubt an FPS/RPG will be possible on Kinect for 360. So that just leaves Move, I don't see why they would make the game for the Move when their main target are PC and Xbox who won't use controls like that anyway.

EDIT - Completely misread your post.... so I guess, I'm agreeing with you and backing it up! ;)
User avatar
AnDres MeZa
 
Posts: 3349
Joined: Thu Aug 16, 2007 1:39 pm

Post » Fri May 13, 2011 1:29 pm

Well, first off, the largest gap was the 6 year break between Daggerfall and Morrowind.

And for the second bit, you're saying that TESV will be on the next generation of consoles (in an unnecessarily wordy way, I might add) because those would be the only consoles capable of handling the mind blowing graphics you assume TESV will have. Have you seen some of the games coming out nowadays? Oblivions graphics are outdated, Bethesda doesn't need to wait for a new generation to come out to show us the advanced graphics TESV will have, the current gen should be more than capable of handling it.



This

and some people might not like to hear it (me being one) but if they left the xbox 360 out of the equation they could have a graphical god on the pc and ps3
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Fri May 13, 2011 8:18 am

This

and some people might not like to hear it (me being one) but if they left the xbox 360 out of the equation they could have a graphical god on the pc and ps3


Is the PS3 capable having much better graphics than the 360?

Also, let's say that TESV will come out on the current generation of consoles. If the engine was incredibly optimized, and they were using awesome technology like Umbra, what quality of graphics could they get on consoles, while still getting good performance?

This is all hypothetically speaking of course. I know the chances of that happening are slim.
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Fri May 13, 2011 4:21 pm

I hope they don't drop it for the xbox, because all I have is a Mac, I've only ever played Morrowind and Oblivion on xbox. That being said I hope they don't feel like waiting till the new consoles come out, which I highly doubt Beth will do, its just that it takes awhile to save up for a brand new console or computer. It makes since to release on the current gen consoles as more people will own them than the new ones, remember how badly the PS3 was selling when it first came out?
User avatar
James Baldwin
 
Posts: 3366
Joined: Tue Jun 05, 2007 11:11 am

Post » Fri May 13, 2011 7:58 am

Is the PS3 capable having much better graphics than the 360?

No if I remember correctly Xbox's graphic's card is actually better than the PS3's but can't handle better graphics than it for other reasons. Without going into the technical details games will look about the same on each console for various reasons. The Xbox 360 is more graphically capable and easier to develop for but the PS3 has its advantages too.

http://www.gamespot.com/features/6202552/index.html Gamespot's comparison using Fallout 3 (personally Xbox looks better than PS3 in most screens) Not the best comparison but first one I found.
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

Post » Fri May 13, 2011 11:47 am

Xbox and PS3 are basicly the same graphics wise, maybe the PS3 has the slight edge but nothing worth arguing about. I'd say when it comes out 360 will look better than PS3, but only marginally, and of course the PC will look the best. I only base this on the 2 previous games they have released in the generation.
User avatar
Catharine Krupinski
 
Posts: 3377
Joined: Sun Aug 12, 2007 3:39 pm

Post » Fri May 13, 2011 2:48 pm

I HIGHLY doubt they are or will even think about Kinect/Move. Kinect is nearly impossible with an FPS (they don't even have it where you can shoot and reload yet....). I doubt an FPS/RPG will be possible on Kinect for 360. So that just leaves Move, I don't see why they would make the game for the Move when their main target are PC and Xbox who won't use controls like that anyway.

EDIT - Completely misread your post.... so I guess, I'm agreeing with you and backing it up! ;)


Main target is pc and xbox? Source please. I want a source. Ps3 is just important get real.
User avatar
James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Fri May 13, 2011 12:18 pm

The 360 is limited by its DVD format, so unless it gets a port from BlueRay i'd be surprised to see it come out for it... unless gamesas has gotten really good at compressing and maximizing space.... which im sure they have. In all I would say what I have said before, I would expect to see a TESV announcement after gamesas gets done publishing this recent round of big title games they were pushing at E3 this year.
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Fri May 13, 2011 7:58 am

I would expect to see a TESV announcement after gamesas gets done publishing this recent round of big title games they were pushing at E3 this year.

That's sounds reasonable. :)
User avatar
Lisa Robb
 
Posts: 3542
Joined: Mon Nov 27, 2006 9:13 pm

Post » Fri May 13, 2011 1:44 pm

Elder Scrolls deserves a brilliant and profound reveal.

Current Gen is not that reveal.

I want to bask in awe, like I did twice before.

Bethesda can only give this.

The Elder Scrolls Five - Will be on Next Gen consoles.

See you then!

-Sylt
User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Fri May 13, 2011 4:37 pm


Looking at a lot of game that have come out as of late, I am confident to say that Bethesda could make TES V look amazing on the current generation.
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Fri May 13, 2011 11:54 am

I know that if Bethesda waits until the next generation to release TESV then it will probably be so good everyone will lose their minds. But why couldn't they make it just as good on the current gen? It may be an odd comparison but look at Gran Turismo 5. That game has a monumental amount of information and the graphics are ridiculously good. Considering what Bethesda has done in the past I have faith that they can release a fantastic game without waiting for new technology. I for one am not willing to wait another 3 years or longer for TESV, and that is most likely what we are looking at for new consoles. It's late and i have rambled.
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Fri May 13, 2011 7:56 pm

A misconception: People claiming "chill Morrowind -> 4 years -> Oblivion". The complaint isn't distance of time between releases... It is distance of time between any TES announcement. Oblivion was announced in October 2004, not in 2006. There is a difference.
User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Fri May 13, 2011 7:20 pm

To clarify the difference between PS3 and the XBox 360:

Ps3 has 8 cores @ 3.2 GHz
Xbox 360 has 3 cores @ 3.2 GHz

Also the graphics card in the Ps3 is a little stronger.

This makes the Ps3 much more powerfull in processing capability. The advantage of the XBox though is that it uses DirectX just like the PC. Since DirectX belongs to microsoft, sony isn't allowed to use it so they use a special version of OpenGL instead. This makes it harder to port games to Ps3 since it uses another graphics API. This is also an explanation why Bethesda and other companies have a hard time making ports.

Both consoles are powerful enough for the graphics but the real limitation on the consoles is memory. Both consoles have a total 512 Mb RAM available. This is a real problem because you can't use a big variety of objects and textures at the same time.
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Fri May 13, 2011 1:44 pm

In all I would say what I have said before, I would expect to see a TESV announcement after gamesas gets done publishing this recent round of big title games they were pushing at E3 this year.

But the publishing thing could be ongoing thing, i.e. there might never be a point when they aren't publishing a title. They could announce a new title they're publishing at Quakecon, for all we know. :shrug:
User avatar
Eddie Howe
 
Posts: 3448
Joined: Sat Jun 30, 2007 6:06 am

Post » Fri May 13, 2011 3:09 pm

Both consoles are powerful enough for the graphics but the real limitation on the consoles is memory. Both consoles have a total 512 Mb RAM available. This is a real problem because you can't use a big variety of objects and textures at the same time.

And they still have jaggies due to this. :(

Anywho, I'lll wait for Quakecon. It doesn't seem likely to happen, but we'll see.
I bought a laptop with an i5 and 5650. Hope it plays the game when it comes out. It should at least be DX10, though not much better than DX9

For the comments about Bethesda wanting to WOW the fans with the graphics, and needing next-gen to do so, no. You can play EYE-CANDY on a 4890 in Crysis. I'm sure a 5770 or better is sufficient...

And for the comment about the limitations of DVD for XBOX, simple. Some games used two CD's in the past. Why can't you do it with DVD's? I'm sure they will. Unless it's super-compressed.

Maybe Bethesda is delaying TES:V due to the console issues? Finding the best possible DirectX for the Xbox, and OpenGL for PS3? I'm sure the graphics will be quite taxing. Look how Oblivion looks on the PS3 vs the PC. PS3 is worse, due to the limitations on the CPU and GPU. And the Xbox, same story.
User avatar
Laura Richards
 
Posts: 3468
Joined: Mon Aug 28, 2006 4:42 am

Post » Fri May 13, 2011 10:33 am

Can you add RAM to a PS3?

And Sylt, I don't see how BGS could afford to wait until the next generation of consoles to put out a new game. That's a looooooong gap not to be generating revenue.
User avatar
John N
 
Posts: 3458
Joined: Sun Aug 26, 2007 5:11 pm

Post » Fri May 13, 2011 11:54 am

Can you add RAM to a PS3?

And Sylt, I don't see how BGS could afford to wait until the next generation of consoles to put out a new game. That's a looooooong gap not to be generating revenue.


Nope, the thing that is so comfortable with developing for consoles is that the developers knows that everyone have the same hardware and drivers and such things, but I still think we will see atleast one inhouse bethesda game before the new generation of consoles. I don't think Bethesda is so stupid that they're going to wait for a new generation and lose so much money at the same time.
User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

Post » Fri May 13, 2011 6:11 am

Okay, lets not start a console flamewar here - its been civil so far, but these things get out of hand like a wildfire in a drought. Fact is, the MS and Sonly platforms are different, they have different specs as far as cpu/gpu clocks, differing amounts of graphics memory, different 3D APIs, and many other differences as far as technological dogma is concerned. People spend their lives arguing how this apple is better than that orange, but because direct technical comparisons are impossible, they're all full of hot air.

As far as the console war goes, you can point to this game or to that one, talk about this rendering trick verses that, and in the end its all pretty subjective. One system is usually slightly better than the other at any given task, but in the end they both spit out some pretty pixels, at roughly equivalent rates of awesomeness.

More important to the case of Oblivion and TESV is that both the 360 and PS3 versions are ports of the PC version.

Because the 360 was made by Microsoft engineers, who are obviously PC people in many ways, and because the ATI-based graphics core uses a version of the DirectX API just like Oblivion's native PC version, it was far easier to port the game to the 360. Because the PS3 was built by Sony engineers who come from the distinctly Japanese tradition of hardware engineering, and because they couldn't licence the DirectX API, their system architecture is rather different from a PC, and porting PC-native games is more difficult.

This is why the PC-port jobs of things like Valve's The Orange Box and indeed Oblivion seem to run smoother (and often get released sooner) on the 360 - simply because it is closer to being a PC.

Storage space is obviously a strength for the PS3's blu-ray discs, but read speeds are quite a bit slower (why some games have mandatory installs). I believe this is a shortcoming the 360 can be made to overcome simply though. MS has rules about manditory installs, but they can (and have in the past) change their own rules. Optional install discs and disc-swapping games are also already out there, so there are many options.

Also, the native-PC release of TESV could be the graphics show-piece, while late-cycle current gen graphics on console are nothing to sneeze at anyways. The graphics bar is being lifted over and over on both consoles now that devs have had 4-5 years to get to know the hardware, so there is still obviously room to improve over TES4 on the current console generation.
User avatar
Antony Holdsworth
 
Posts: 3387
Joined: Tue May 29, 2007 4:50 am

Post » Fri May 13, 2011 5:23 am

More important to the case of Oblivion and TESV is that both the 360 and PS3 versions are ports of the PC version.


I'm pretty sure the 360 version was developed simultaneously with the PC version. I remember Todd saying something about that. The PS3 was ported. I could be wrong, but this is what I remember.
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Fri May 13, 2011 1:09 pm

So are we going anywhere because it looks like we are going back to where we started.
User avatar
Darlene Delk
 
Posts: 3413
Joined: Mon Aug 27, 2007 3:48 am

Post » Fri May 13, 2011 8:07 am

I'm pretty sure the 360 version was developed simultaneously with the PC version. I remember Todd saying something about that. The PS3 was ported. I could be wrong, but this is what I remember.

Fair enough, it gets semantic at this point, but I would say they probably, on a case by case basis, did something on the PC build, and then asked, "will this work on the 360 build" and tweaked things until it did. Tandem development yes, I'm sure I've heard that before as well, but the PC would have been the lead platform. So does that make the 360 version a PC port? Boy its hard to say for sure, my gut says yes, but the contrary argument is completely reasonable.

Personally, I'm of a mind that when Sony and MS say '10 year cycle' what they will really achieve is more like '2 year delay' before new hardware rolls. Move, Kinect, and shutter-lens-3D are stopgaps to stretch consumer interest in platforms that, if it weren't for the economic disaster the last few years have seen worldwide, would be in their last days as the lead platforms. Will this effect TESV? Will is be another 5 years of 7th gen systems, or just 2? These are questions without much to build an answer on at this point, but time will tell.

It is worth noting that the games that were developed for the SNES, PSX, PS2 and Xbox platforms five years into their life-cycles completely blew the doors off the launch software of those platforms. So a 7th gen console port of TESV could very well bodyslam Oblivion in the technical/graphics department, without the need for new hardware.
User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Fri May 13, 2011 10:36 am

Just throwing this out there, but could BGS be arguing about which generation of consoles to use for their next game? And that's why the game's announcement has been delayed.
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Fri May 13, 2011 3:55 pm

Just throwing this out there, but could BGS be arguing about which generation of consoles to use for their next game? And that's why the game's announcement has been delayed.

That assumes that an announcement has been delayed. There is no reason to assume that.

I obviously don't know for sure, but I would be shocked if, this far into development (assuming reasonable start dates after or overlapping the end of FO3 development) the team had not already decided whether the game would be aimed at the current console generation or the next.
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

PreviousNext

Return to The Elder Scrolls Series Discussion