Anyway, I would hope and assume that they were working on different aspects of ESV since they finished FO3. Scripts, story-boards, artwork, etc. etc. Yet my statement still stands, I think they spent a significant amount of time working on the engine and have just NOW started working on putting the game together. Pieces do not equal a whole. Design documents and artwork do not equal a game. So when Todd Howard says he has nothing to say about another ESV. I think he is telling the truth. He has NOTHING. I am sure he doesn't want to show off some concept art!
All this talk by Todd Howard about the engine and new technology is simply another way to avoid talking about the actual game every time the question is raised by a journalist and it doesn't necessarily mean that there hasn't been any work done on the actual game after all this time.
Antibody created a comparison of the team members who worked on Oblivion and Fallout 3 several months ago, and highlighted the members who had worked on both games, and those who had worked on Oblivion but not worked on Fallout 3. The most interesting revelation to come from the comparison was that the vast majority of artists from Oblivion did
not carry over to Fallout 3. They moved on to some other project. Chances are they worked on the DLC for Oblivion, and then moved straight on to conceptualization for TES:V.
Granted, a world cannot be built without an engine in place and a fully functional Construction Set (for TES games at least), but in the process of retooling the engine the main and guild stories, as well as the random side quests, can be finalized; the maps of the wilderness and towns created so that world builders know exactly where to place things when the engine is ready; the meshes, textures and miscellaneous objects can be created ready for use by the world builders, since estimations of polygon counts and texture sizes can easily be made before an engine is built; voice actors can be cast and recorded; animations can be captured and (hopefully) middleware like Euphoria can be licensed for quick implementation when the engine is completed... and the list goes on.
When the engine is completed, everything gets merged together so that they stop being individual pieces, and become a living, breathing world - the keystone to Bethesda's success and reputation. If the engine has only just been completed, then we may not have that long to wait after all. :foodndrink: