. . .You spend a lot of time trying to design a game, but then also deal with all new technology. We’re trying to, going forward, find a better balance between those two, so that we’re not just satisfied with something working.
Well an alternate speculation that could feed, rather than making TES V the best ever in terms of story, gameplay, and fun, is that they were frustrated with how much of a struggle it was to plan their development of a game to work on two different platforms at a future date when some of that technology might have become obsolete.
That could suggest that better cross-platform similarity is the goal he is suggestin when he says "not just satisfied with something working."
But then, as a simple game-[censored] who only became an Oblivion player this summer and no real knowledge of how the game works across platforms, etc., I'm just speculating (WILDLY!) :celebration:
Question to some of you guys who know this business better than me: Do these games SERIOUSLY take like 5 or 6 years to develop from conception to market?