» Tue May 17, 2011 3:31 am
I think TESV work started well before 2008... or at least before the release of Fallout 3. I doubt all of BGS was focused on just Fallout 3, there might've been some work done on the lore and background information of TESV, and possibly art such as models and other stuff. The engine can be reworked, but the art department would not have to wait until the engine is finished. 3D models are 3D models, an engine just makes them exist in a game world. Since they are using an updated Gamebryo, the 3D models would not necessarily need much of a format change to work in an updated engine for TESV, if any. As for graphics of TESV, I bet it will overshadow Fallout 3, and that game was incredible in the graphics department. Imagine what some of the effects of Fallout 3 would look like in TESV - what if, in the TESV story, there was a really big explosion - Fallout 3 already did that in the Power of the Atom quest that allowed the player to make Megaton asplode. Of course in TESV it would not be a nuclear blast, but it could be say a massive spell cast by a careless wizard, or the explosion of Umbra, or eruption of a volcano, or something really big and explosive... maybe even a spell the Player can cast. Not just explosions, but translate all of the buildings, bridges, ruins, rivers and junk of Fallout 3 to rocks, rocks, trees and rocks of a massive epic fjord in Skyrim or a walking tree in Valenwood or something else. I'm sure the optimization will be massively improved.
I bet at this point, they might even have some work done for TESVI. Not anything serious, but concept art and that sort of stuff.