Official TES V Speculation Thread # 60

Post » Tue May 17, 2011 1:43 pm

Every time I give up hope... :blink:
As it's unlikely to be any other game, that's extremely good news. I agree with some of the theories - from probably around Nov - Feb is the most likely time period.
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brenden casey
 
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Post » Mon May 16, 2011 11:44 pm

This optimistic-plague is too much, where's Betrayer when you need him?

I just read through this entire thread from the beginning so I'll start from the beginning:

Like another speculator said in the last thread (and the one before that, and the one before that...) gamers have a sufficient amount of logic installed into them so that the announcement of a game will not leave them confused about whether to save money for an unreleased title, or buy a game already released. I personally find this whole 'losing hype' theory, as well as the 'not enough money' theory to be rather ridiculous. This is the situation that the 'not enough money' theory proposes:

Gamer 1: OMG! They just released Fallout: New Vegas, I'm going to save money so that I can buys it in about 1 - 2 months!
After 1 - 2 months...
Gamer 1: Yay, I finally have enough money to buy New Vegas!
Gamer 2: Did you hear? TES: V was just announced, and a release date hasn't been set!
Gamer 1: What?! How am I supposed to choose between TES and New Vegas *belated sob*

What our friend 'Gamer 1' doesn't realize, is that it could be another year before TES is released, sufficient time for him to save enough for money for another game. As for the losing hype theory...

Gamer 1: OMG! After half a year of listening about New Vegas (he heard about it 6 months ago) it is finally released, this is the pinnacle moment of my life.
Gamer 2: TES: V just got announced.
Gamer 1: OMGZ! I just forgot all the hype that I've been listening to these last few months :vaultboy:

Gamer 1 shows a level of attention span, not even documented by those with severe mental illnesses (welllll, they probably are documented) perhaps enough for a scenario such as this to happen:

" Oh no! Look at that tsunami! That wave is heading right for us and...oooh a puppy!" :vaultboy:

Now what really would happen should we consider this hype factor to be true, is that the sales of both games will be boosted significantly by the co-hype they can achieve, as one game gets hyped and found out about, games related to it by series, publisher or developer will also benefit from the game e.g. if someone just heard about TES: V and never played a Fallout or TES game before, he will be introduced to both series and consequently sales of both games will go up. In all consideration, co-hype can be a defining factor between a million sales, and two million sales.

As for a relative announcement date, I would assume that an announcement before next March would be appropriate, with a year until release (from the announcement date).

EDIT: At the begininng of the thread NextMasterMind said that Beth stopped making expansions:

"Unfortunately not, BGS has stated that they no longer make expansion packs."


Can anyone confirm or deny this and give a link. Please and thank you.
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xx_Jess_xx
 
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Post » Tue May 17, 2011 8:22 am

What if they announce the game and second book at the same time?

The second book could contain exclusive stuff like information and stuff that could hint at stuff or maybe even a card with screenshots and stuff or something collectible and stuff...
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Mari martnez Martinez
 
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Post » Tue May 17, 2011 9:57 am

What if they announce the game and second book at the same time?

The second book could contain exclusive stuff like information and stuff that could hint at stuff or maybe even a card with screenshots and stuff or something collectible and stuff...

That's a lot of stuff. :P
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Emma Copeland
 
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Post » Mon May 16, 2011 11:47 pm

I'm gonna guess a march announcement, they show off the game at E3, and release it about one year from announcement in March of 2012, right around the time Morrowind and Oblivion came out.
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phillip crookes
 
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Post » Tue May 17, 2011 2:50 pm

I think a lot of us are looking at the whole F:NV and TES V timing from the wrong point of view. I think it's pretty obvious that anybody who has interest in both titles will not forgo F:NV simply because TES V is announced. I think we have to look at this from Bethesda Softworks perspective as I imagine they would be publishing TES V as well as F:NV and the other games. As a business, they only have so many resources to allocate to marketing their games and let's not kid ourselves, F:NV is a pretty substantial game to market. It might not have to do with them not wanting to market both big titles at once but they simply might not have the man-power to do so. This could be the reason why, even though Todd mentioned that they have stuff to show regarding their next project, they don't want to just yet. If that's the case the I really don't see any form of announcement until after F:NV. But this is all just my opinion, obviously.
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Heather Dawson
 
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Post » Tue May 17, 2011 12:25 am

Wow...step away for a moment and this thread explodes!

One question I have is this: It's been mentioned a couple times that Todd said they're in preproduction on another game. Perhaps I've just hopelessly dense, but I read through the interview and didn't notice anything to indicate this conclusion. Could someone bring me up to speed on this little tidbit?
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El Khatiri
 
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Post » Tue May 17, 2011 10:12 am

I think a lot of us are looking at the whole F:NV and TES V timing from the wrong point of view. I think it's pretty obvious that anybody who has interest in both titles will not forgo F:NV simply because TES V is announced. I think we have to look at this from Bethesda Softworks perspective as I imagine they would be publishing TES V as well as F:NV and the other games. As a business, they only have so many resources to allocate to marketing their games and let's not kid ourselves, F:NV is a pretty substantial game to market. It might not have to do with them not wanting to market both big titles at once but they simply might not have the man-power to do so. This could be the reason why, even though Todd mentioned that they have stuff to show regarding their next project, they don't want to just yet. If that's the case the I really don't see any form of announcement until after F:NV. But this is all just my opinion, obviously.


To that I say New Vegas has already had months of marketing and hype, Beth don't need to continue marketing it in the first place in terms of advertising and all that since it's all been done. All they need to do now is set-up a couple of more demos then ship off the games to the store, no hard marketing involved.
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Kit Marsden
 
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Post » Tue May 17, 2011 6:09 am

Wow...step away for a moment and this thread explodes!

One question I have is this: It's been mentioned a couple times that Todd said they're in preproduction on another game. Perhaps I've just hopelessly dense, but I read through the interview and didn't notice anything to indicate this conclusion. Could someone bring me up to speed on this little tidbit?

It's been their pattern to have a game in production with another game in pre-production. So, I don't see why it would be different now.
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{Richies Mommy}
 
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Post » Tue May 17, 2011 8:34 am

Wow...step away for a moment and this thread explodes!

One question I have is this: It's been mentioned a couple times that Todd said they're in preproduction on another game. Perhaps I've just hopelessly dense, but I read through the interview and didn't notice anything to indicate this conclusion. Could someone bring me up to speed on this little tidbit?

It amounts to an unofficial-official acknowledgement of TESV and the most ambiguous schedule for announcement.
The only thing that I have really been waiting to hear from this thread.


Unless they really have been developing a terminator, star trek, or IHRA drag racing all this time.
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Scarlet Devil
 
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Post » Tue May 17, 2011 12:47 pm

Wow...step away for a moment and this thread explodes!

One question I have is this: It's been mentioned a couple times that Todd said they're in preproduction on another game. Perhaps I've just hopelessly dense, but I read through the interview and didn't notice anything to indicate this conclusion. Could someone bring me up to speed on this little tidbit?

Its on the last page when the interviewer asks if he already has plans for the next game.
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Shirley BEltran
 
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Post » Tue May 17, 2011 5:46 am


EDIT: At the begininng of the thread NextMasterMind said that Beth stopped making expansions:

Can anyone confirm or deny this and give a link. Please and thank you.


http://www.gamasutra.com/php-bin/news_index.php?story=23154

One question I have is this: It's been mentioned a couple times that Todd said they're in preproduction on another game. Perhaps I've just hopelessly dense, but I read through the interview and didn't notice anything to indicate this conclusion. Could someone bring me up to speed on this little tidbit?


http://www.vg247.com/2010/08/16/howard-new-bethesda-game-pretty-far-along-working-on-another/
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Emily Martell
 
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Post » Mon May 16, 2011 11:30 pm

One question I have is this: It's been mentioned a couple times that Todd said they're in preproduction on another game. Perhaps I've just hopelessly dense, but I read through the interview and didn't notice anything to indicate this conclusion. Could someone bring me up to speed on this little tidbit?

Eurogamer: So even id has now gone to two teams, but you guys still seem to be doing one thing at a time. Is there any appetite to change that?

Todd Howard: We kind of overlap, so Fallout 3 was overlapped into Oblivion, so we'll be doing design. We have about 90 people on the team, but not everyone is on the main game. Most people are. We spent time on Fallout 3 during Oblivion so when Oblivion was done we had a design, a concept, and some stuff running for Fallout 3 so we could move the bulk of people onto it.Likewise with the new game, we were working on it during Fallout 3. We had design, we had concepts, we had stuff we knew we wanted to do.But it is one big team, and the nice thing about that is it's everybody's game. We have one culture. I spend a lot of my time on the game that's in pre-production, but the new game that's percolating takes the most of my time.

Eurogamer: But you're already thinking about the next thing.

Todd Howard: Right, so we're in production on the new game, and we have a design going for the one after that.


Edit: Wow, hopelessly ninja'd. You guys are too fast. :laugh:
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JR Cash
 
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Post » Tue May 17, 2011 2:18 pm

What if they announce the game and second book at the same time?

The second book could contain exclusive stuff like information and stuff that could hint at stuff or maybe even a card with screenshots and stuff or something collectible and stuff...


I can totally see something like this happening. It seems like Bethesda is pushing heavy exclusive content since fallout new vegas. Hunted has jumped on the pre-order wagon and i'm sure BRiNK and RAGE will follow.

A book used to market the game would be perfect for selling it. The only issue would be the release of the book would have to be fairly close to the release of the game (maybe a few months before) in order to retain the DLC cupon code. I'm not sure what would happen to PC users.
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Stacy Hope
 
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Post » Tue May 17, 2011 12:08 pm

To that I say New Vegas has already had months of marketing and hype, Beth don't need to continue marketing it in the first place in terms of advertising and all that since it's all been done. All they need to do now is set-up a couple of more demos then ship off the games to the store, no hard marketing involved.

I agree with you and always have with regards to people saying either the hype will be diminished or people will only buy one or the other because it is insane. Pete holding Todd back from making an announcement means to me that they need a lot of people and focus to handle the media spectacle and marketing strategies related to the game announcement. With Bethesda Softworks publishing 3 large titles (RAGE already becoming its own beast) and the monster that is FONV, I just don't think they want to spread the resources to thinly on the marketing end. I think there are a lot of people working overtime right now and until they can put something behind them and off their plate there won't be room for the 7 billion lbs elephant that is TESV.
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Trey Johnson
 
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Post » Tue May 17, 2011 1:19 pm

Thank you much for the kind responses. Geez...didn't even realize there was a second page. Man, I'm really starting to slip! :facepalm:
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Hope Greenhaw
 
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Post » Tue May 17, 2011 1:10 pm

todd has eased my mind. even if it is not esv i can tell from his interveiw that he has the same ideas and ambitions that i want to see in a game

and im pretty sure from seeing a lot of your guys' names in both the fallout and ES forums that announcing ESV while trying to push FNV would not kill the momentum for FNV.

i think the reason they are waiting is because like a previous poster said, they are trying to make the announce date and the release date closer than normal
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Claire Jackson
 
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Post » Tue May 17, 2011 3:20 pm

I found the interview with Todd to be very promising - everything from the retrospect about Oblivion's DLC to waiting before unveiling the game, it seems obvious that Bethesda's learned a lot from their past mistakes and is really trying to make sure this next project is as masterful as possible. I'm curious as to the extent to which he meant it when he said that the overhauled engine looks like a "completely new console". For those of you who have seen what Portal 2 did to the Source engine, that's the sort of thing I'm hoping for. Of course, I still care more about gameplay more than anything else - but seeing Bethesda come to terms with their tech quirks and bringing Gamebryo up to snuff would be quite refreshing.
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Aaron Clark
 
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Post » Tue May 17, 2011 3:07 pm

I found the interview with Todd to be very promising - everything from the retrospect about Oblivion's DLC to waiting before unveiling the game, it seems obvious that Bethesda's learned a lot from their past mistakes and is really trying to make sure this next project is as masterful as possible. I'm curious as to the extent to which he meant it when he said that the overhauled engine looks like a "completely new console". For those of you who have seen what Portal 2 did to the Source engine, that's the sort of thing I'm hoping for. Of course, I still care more about gameplay more than anything else - but seeing Bethesda come to terms with their tech quirks and bringing Gamebryo up to snuff would be quite refreshing.

Which past mistakes are you referring to? Extensive level-scaling, attribute multipliers depending on skill increases, and unique item scaling come to mind as ones they've yet to fix in this series, in my opinion. Where can I find this interview?
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Jessica White
 
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Post » Mon May 16, 2011 11:30 pm

Which past mistakes are you referring to? Extensive level-scaling, attribute multipliers depending on skill increases, and unique item scaling come to mind as ones they've yet to fix in this series, in my opinion. Where can I find this interview?


http://www.eurogamer.net/articles/2010-08-16-bethesdas-todd-howard-interview
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Emilie M
 
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Post » Tue May 17, 2011 1:48 pm

Still no news of horse armor? <_<
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Jesus Sanchez
 
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Post » Tue May 17, 2011 11:40 am

http://www.ripten.com/2010/08/16/bethesdas-next-game-will-release-on-current-consoles-is-pretty-far-along-sam-n/
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Dan Stevens
 
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Post » Tue May 17, 2011 5:05 am

I like this talk of better ai and "shadows" By the way Carmack's shadow filtering is THE [censored]! Real penumbra simulation and neither grainy shadow "acne", banding, nor boring old straight as a razor lines.

I also like the "we've been in preproduction for a while" which just lends more credence to the 2006 trademark. Not that I'd be bothered with a new IP that much, in fact a freeroaming sci-fi space opera or something could be just as interesting.
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Scott
 
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Post » Tue May 17, 2011 2:20 pm

http://www.eurogamer.net/articles/2010-08-16-bethesdas-todd-howard-interview

"Likewise with the new game, we were working on it during Fallout 3. We had design, we had concepts, we had stuff we knew we wanted to do."

"So we went into Fallout 3 with this $10 price at this pace. I can tell you that pace was fast. We had two overlapping DLC groups, tiny groups, and we did that, and the audience, they liked that rate of them coming out but it was hard. I don't know if we're going to be able to do that again.

I think at the end of the day we just want to have something that is really high quality and maybe not put so many out."


"I can say it is on the existing platforms, which we're really happy with. You almost feel like you have a new console when you see the game."

"Likewise with the new game, we were working on it during Fallout 3. We had design, we had concepts, we had stuff we knew we wanted to do."




Where's the "I crapped my pants" emoticon?
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Your Mum
 
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Post » Tue May 17, 2011 1:26 am

Sorry, I haven't been here recently and I don't know what really happened at Quakecon. I've read some stuff about Todd's interview, but I don't know if I should be happy or upset. Someone please enlighten me.
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ShOrty
 
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