What I don't get is why people toss this around like it's actually a fact. List one feature as seen in the E3 demo that was cut from the game because of XBOX hardware. Just one, that's all I need.
Maybe, it was just the fact that not every PC owner has a computer that can run Crysis on max graphics? Could that possibly be why they limit their games? I mean a lot of people still have a hard time running Oblivion on their pc, and the game is 4 years old now. Some things like shadows were obviously cut because their engine by the time of Oblivion wasn't optimized enough to even have them on the PC version without lag.
Well, for starters soft shadows were cut, too much for the consoles. The grass distance, where it grows as you move towards it was another very obvious one.
People "toss this around" because it
is fact. Look at the E3 videos, there's also some confirmation on the web if you look for it, other than what is obvious to your eyes. They got ahead with what computers at the time could handle, and had to cut a bunch of features because the consoles simply did not have the processing power to deliver such visuals and large landscapes at that magnitude.
An example of processing power not being up to snuff, again is the stunted "Radiant AI" seen in the E3 video, too many scripts running at once, computers at the time could handle it, the consoles (combined with more bloated and unoptimized software of the time) could not. It's not an argument, it's fact. Computers can be upgraded with memory, new graphics cards, larger and faster hard drives. The simple answer here is that consoles can not (the N64 Expansion pack, the only withstanding example I can give of one), they are running with the same hardware since launch, uniformity is what defines them. You can't design a game for the most high end computers because it isn't super accessible, corners need to be cut. Sad but true.
For the record, as I said, I own it on
both PC and XBOX, enjoy it on both.