This is where you're wrong. IdTech5 actually has the capability (as RAGE has shown us) to have vast open world areas due to its MegaTexture technology (which allows for RIDICULOUSLY large textures. Something like 15000x15000 pixels per texture, on modern hardware. Running at 60 FPS. On the 360.). Not to mention that they're under one roof now, so if they wanted the engine they could have it.
Yeah. I read Todd's words a bit wrong. I took his meaning of "very static environment" as meaning a world that was smaller in size. Something like what Borderlands or Fable does. It creates a big world, but there are "checkpoints" between each area. Not like in Morrowind, Oblivion, and Fallout 3 where the main world itself has no checkpoints. I mean, that's what I interpreted it as.
Then again, I don't think it has been confirmed yet if Rage uses a true open world system, or a checkpoint based open world system. Or at least I haven't seen anything on that. I've been way out of the loop lately. :spotted owl:
But, as we already know, they aren't using it. I'm just making a point that they could if they wanted.
However, there is indeed no doubt that with Carmack (the god of all things programming and awesome and Ferrari) under their roof that they're going to be consulting on technology issues with him. He's got a lot to add and I definitely believe they used him to help get some kinks out of their newly updated engine.
I just hope that Todd isn't putting some hyperbole into all of this. I want to believe him that it looks almost next generation, but I can't truly judge until I see it for myself.
Indeed. And they've already given us some sort of proof that they are collaborating with Carmack on their project. Not engine wise, but creation wise.
And with Todd, you never know if it's a hyperbole or not. Since after Morrowind, he seems to over-exaggerate things often. But hey, they sometimes at least have a decent element of truth to them. :shrug: