Official TES V Speculation Thread #68

Post » Sat Feb 19, 2011 7:53 am

Update.

ME: "So when are you guys doing that Elder Scrolls V cover?"

ANDREW REINER: "Hmmmm. :)"

ME: "You guys know something, don't you?"

ANDREW REINER: "No. But I'd love to do it."

So who knows what GI knows or doesn't know. They're always pretty shady when talking about their future covers. Maybe Reiner knows more than we do and is just covering his butt, or maybe he's telling the truth. Personally, I think they know about Elder Scrolls V already. Usually when I ask them anything about TES V I don't even get a response...

Was that his exact response?
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Kevin S
 
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Post » Sat Feb 19, 2011 4:25 am

Was that his exact response?

Yes, I just checked.
C'mon guys don't get excited now, this is a horse thats been thoroughly beaten.
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Nicholas
 
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Post » Sat Feb 19, 2011 12:08 am

Was that his exact response?

Yes
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Jani Eayon
 
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Post » Sat Feb 19, 2011 7:01 am

Yes, I just checked.
C'mon guys don't get excited now, this is a horse thats been thoroughly beaten.

But you can use a dead horse for many things! :flamethrower:
Like storing your loot :hubbahubba:
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suniti
 
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Post » Fri Feb 18, 2011 7:23 pm

I have a pair of praying mantises mating on my desk. I hope the female lays an ootheca, and before that ootheca hatches there is a TESV announcement, and when the mantis babies grow up, I can sit here and type about mating the next generation of mantises while playing TESV.

That's my speculation, we get announcement before that egg-case hatches (it hasn't been laid yet though) and the game is released within the lifespan of the hatchlings.

How long will that take? I dunno. Ooths can take anywhere from two to six months to hatch, depends if they need to diapause (by putting in fridge to simulate winter) or not and mantises typically live about one year. So TESV released between 14 and 18 months from now.

Figured I would simultaneously bug you people and provide a new twist to speculation at the same time.

For the truly curious the species is Deroplatys lobata.
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Dalia
 
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Post » Sat Feb 19, 2011 10:32 am

'You're reading too much into this: "hmmmmm :)"' is what he later said. So ultimately, it probably means nothing.
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Craig Martin
 
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Post » Sat Feb 19, 2011 6:07 am

I wouldn't be surprised if he was using some of id tech five even though he is denying it.

This much has to be true. I mean they can't use the full engine (unless you like drastically reduced draw distances and enclosed spaces), so they probably worked with Carmack to make an engine that has idTech 5's graphical detail (or as close as they can get with it) with better capabilities for creating open worlds. I think it was Todd who said that the new engine made things almost look next gen, so there has to be some involvement by id.

Then again, I think Todd also said it's an upgrade from their old tech, so it may just be a hybrid of Gamebryo and idTech. idBryo I guess? :shrug:

I wish they would ditch Gamebryo though. Such a horribly optimized engine.
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Jonathan Braz
 
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Post » Sat Feb 19, 2011 10:47 am

I mean they can't use the full engine (unless you like drastically reduced draw distances and enclosed spaces)

This is where you're wrong. IdTech5 actually has the capability (as RAGE has shown us) to have vast open world areas due to its MegaTexture technology (which allows for RIDICULOUSLY large textures. Something like 15000x15000 pixels per texture, on modern hardware. Running at 60 FPS. On the 360.). Not to mention that they're under one roof now, so if they wanted the engine they could have it.

But, as we already know, they aren't using it. I'm just making a point that they could if they wanted.

However, there is indeed no doubt that with Carmack (the god of all things programming and awesome and Ferrari) under their roof that they're going to be consulting on technology issues with him. He's got a lot to add and I definitely believe they used him to help get some kinks out of their newly updated engine.

I just hope that Todd isn't putting some hyperbole into all of this. I want to believe him that it looks almost next generation, but I can't truly judge until I see it for myself.
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Chris Cross Cabaret Man
 
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Post » Fri Feb 18, 2011 6:51 pm

This is where you're wrong. IdTech5 actually has the capability (as RAGE has shown us) to have vast open world areas due to its MegaTexture technology (which allows for RIDICULOUSLY large textures. Something like 15000x15000 pixels per texture, on modern hardware. Running at 60 FPS. On the 360.). Not to mention that they're under one roof now, so if they wanted the engine they could have it.

Yeah. I read Todd's words a bit wrong. I took his meaning of "very static environment" as meaning a world that was smaller in size. Something like what Borderlands or Fable does. It creates a big world, but there are "checkpoints" between each area. Not like in Morrowind, Oblivion, and Fallout 3 where the main world itself has no checkpoints. I mean, that's what I interpreted it as.

Then again, I don't think it has been confirmed yet if Rage uses a true open world system, or a checkpoint based open world system. Or at least I haven't seen anything on that. I've been way out of the loop lately. :spotted owl:

But, as we already know, they aren't using it. I'm just making a point that they could if they wanted.

However, there is indeed no doubt that with Carmack (the god of all things programming and awesome and Ferrari) under their roof that they're going to be consulting on technology issues with him. He's got a lot to add and I definitely believe they used him to help get some kinks out of their newly updated engine.

I just hope that Todd isn't putting some hyperbole into all of this. I want to believe him that it looks almost next generation, but I can't truly judge until I see it for myself.

Indeed. And they've already given us some sort of proof that they are collaborating with Carmack on their project. Not engine wise, but creation wise.

And with Todd, you never know if it's a hyperbole or not. Since after Morrowind, he seems to over-exaggerate things often. But hey, they sometimes at least have a decent element of truth to them. :shrug:
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Camden Unglesbee
 
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Post » Sat Feb 19, 2011 3:37 am

Skyrim is smaller then Cyrodill (If thats where its taking place) although not that much smaller

I wouldn't mind seeing a hybrid of Gamebryo and Ip tech, although graphics aren't important is gameplay to me that is more important :laugh:
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helliehexx
 
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Post » Sat Feb 19, 2011 7:25 am

Skyrim is smaller then Cyrodill (If thats where its taking place) although not that much smaller

I wouldn't mind seeing a hybrid of Gamebryo and Ip tech, although graphics aren't important is gameplay to me that is more important :laugh:

Every single TES game they've done has been made to a different scale. We have no idea how big Skyrim would be in game.
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Stace
 
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Post » Sat Feb 19, 2011 1:32 am

Every single TES game they've done has been made to a different scale. We have no idea how big Skyrim would be in game.


That is true Daggerfell is a main example of that. For an area that is the almost the size of cyrodill (Hammerfell, High Rock) its been scaled so that the land area is the size of Great Britian
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Anna S
 
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Post » Sat Feb 19, 2011 6:18 am

I still hope the next TES is going to take place in Summurset Isles:
Better scale due to province's size
No annoying borders
Alien xenophobic culture centered around the purity of its race
Arrogant elven spellcasters
Arrogant elves

In my opinion a refreshing setting after the oh-so-familiar Cyrodiil.
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Nymph
 
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Post » Sat Feb 19, 2011 12:21 am

I still hope the next TES is going to take place in Summurset Isles:
Better scale due to province's size
No annoying borders
Alien xenophobic culture centered around the purity of its race
Arrogant elven spellcasters
Arrogant elves

In my opinion a refreshing setting after the oh-so-familiar Cyrodiil.

I actually wouldn't mind seeing Black Marsh or Elsweyr. I mean, we've already been to provinces that have at least one elf and one human race as the dominant race. Why not give the beast races a chance to "shine?"

What I really want though is a land with more diversity. I mean I wouldn't mind Skyrim as well, but I think nothing but snow and mountains would get boring after awhile. Unfortunately, the only way we can have some sort of diversity is if Bethesda decides to go all out with their new engine and create the whole entire continent of Tamriel. And I doubt that is going to happen. And even if it did, it would have the same problem Just Cause 2 has if it was to go to scale. The problem being it's so massive that it takes FOREVER to get anywhere.

Either way, I can't wait to see where my Dunmer Spellsword will be adventuring next. :liplick:

EDIT: Oh. That reminds me. I hope TES V has separate voices for each of the races. I hated in Oblivion how Khajiit's and Argonians sounded the same, Nords and Orcs sounded the same, and especially how all Elven races sounded the same. I miss my Dunmer voices. :(
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Racheal Robertson
 
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Post » Sat Feb 19, 2011 4:01 am

They should choose Summerset Isle over Skyrim. You have set borders, two islands, the capital is suppose to be a work of art, The Altmers home etc. Scale it down so its a little smaller then Cyrodill but larger then Morrowind
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Makenna Nomad
 
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Post » Fri Feb 18, 2011 7:55 pm

What I really want though is a land with more diversity. I mean I wouldn't mind Skyrim as well, but I think nothing but snow and mountains would get boring after awhile.


What said Skyrim is nothing but snow and mountains? Their is plenty of room between mountains and along the coast to add forests and such.
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Catharine Krupinski
 
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Post » Fri Feb 18, 2011 8:24 pm

That's an entirely different topic. The game's environment is developed. What good is that discussion, now?
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Bedford White
 
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Post » Sat Feb 19, 2011 12:44 am

What said Skyrim is nothing but snow and mountains? Their is plenty of room between mountains and along the coast to add forests and such.


I think I remember Todd Howard saying something about how he didn't mind re-imagining the worlds. So what people know of Skyrim may not be all that it is. I think they will make it whatever they want it to be for the game.
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Chloe Lou
 
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Post » Fri Feb 18, 2011 7:56 pm

That's an entirely different topic. The game's environment is developed. What good is that discussion, now?


How so? This is a SPECULATION thread isn't it?

So were are speculating on the terrain variation in the speculated setting of Skyrim.

In that World of Warcraft thing, people thought Northrend would be all snow and mountains. However, that turned out to be only half of it.
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Samantha Jane Adams
 
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Post » Sat Feb 19, 2011 10:38 am

I actually wouldn't mind seeing Black Marsh or Elsweyr. I mean, we've already been to provinces that have at least one elf and one human race as the dominant race. Why not give the beast races a chance to "shine?"

What I really want though is a land with more diversity. I mean I wouldn't mind Skyrim as well, but I think nothing but snow and mountains would get boring after awhile. Unfortunately, the only way we can have some sort of diversity is if Bethesda decides to go all out with their new engine and create the whole entire continent of Tamriel. And I doubt that is going to happen. And even if it did, it would have the same problem Just Cause 2 has if it was to go to scale. The problem being it's so massive that it takes FOREVER to get anywhere.



As unlikely as it would be to see the entire continent of Tamriel.... god that'd be sweet. As for the travel time, that's an easy fix. In Oblivion, which was a huge world by itself, there really weren't that many modes of transportation. I mean you could fast travel to places that you've already found, but the problem lies in how long it takes to find those places in a world so big. In Oblivion we just had horses.

In ESV they could add in boats, and flying mounts at higher levels. I know a lot of you hate that idea but it would work if you could only get one if you were a very high at a skill level that is difficult to build up. I would say trains too, but that's a little too civilized/modern for the ES world.

But honestly all of Tamriel is unreasonable and unlikely... but is it really too much to wish for just Skyrim AND Summerset Isle?
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Daddy Cool!
 
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Post » Fri Feb 18, 2011 10:28 pm

There is NO OFFICIAL information about a new TES game release.

This thread is for member speculation of when and if TES V will be released. This is where you post any new information about when it might be released, tidbits from interviews which mention it and such.

It is also where you post your theories of when you think it might come out based on guesses, number crunching, rumors or such.

This is about speculating on the next TES game and when -- or if -- it is going to be released. It is not a place for discussion of what is going to be in it, what type of graphics there will be, or any other subject of that type; they belong in the TES V Ideas and Suggestions thread. If those kind of posts get raised they will be deleted and the poster warned for going off topic.



you are going off topic that belongs in the suggestion thread not this one
the mods can and have before closed this thread
so please! keep on topic
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Ria dell
 
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Post » Sat Feb 19, 2011 4:46 am

As unlikely as it would be to see the entire continent of Tamriel.... god that'd be sweet. As for the travel time, that's an easy fix. In Oblivion, which was a huge world by itself, there really weren't that many modes of transportation. I mean you could fast travel to places that you've already found, but the problem lies in how long it takes to find those places in a world so big. In Oblivion we just had horses.

In ESV they could add in boats, and flying mounts at higher levels. I know a lot of you hate that idea but it would work if you could only get one if you were a very high at a skill level that is difficult to build up. I would say trains too, but that's a little too civilized/modern for the ES world.

But honestly all of Tamriel is unreasonable and unlikely... but is it really too much to wish for just Skyrim AND Summerset Isle?

Please use the appropriate thread for suggestions. This is not the right place for this discussion. Thanks heaps.
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Victoria Vasileva
 
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Post » Fri Feb 18, 2011 11:50 pm

My speculation is that there won't be a TES V, in the traditional sense that we know them as.

Bethesda seems much happier taking old franchises and remodeling them, as well as publishing other companies games.

And when you add that Bethesda will publish any game using the new id engine, you get "tough luck d&d nerds".
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Shae Munro
 
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Post » Fri Feb 18, 2011 7:39 pm

In this case we should make a new topic speculating strictly on the terrain. Wait wasnt this topic made to combine all the speculation threads?? Ohhh I guess not. :brokencomputer:

And I take back my previous prediction, it wont be a month away, it'll be Nov 2011, and so this isnt now classified as spam, my reasoning is that that its right before christmas, and being 2011 gives plenty of time for an announcement. Not only that but it'll probably compete with the next series of games coming out, w/e they may be next year. Perfect time to buy buy buy like the consumers we are.
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Blessed DIVA
 
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Post » Fri Feb 18, 2011 7:51 pm

I have removed a number of posts about the purpose of this topic - it is for speculating about when - and if - the game will be announced/released. Anything else about TES V goes in the http://www.gamesas.com/index.php?/topic/1118847-tes-v-ideas-and-suggestions-182/ thread or one of the few topics specific to TESV.

Until such time as TES V is officially announced these few topics are all that will be allowed. If you want to argue the point, do so via PM with a moderator and not on the forums in posts.

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meghan lock
 
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