By the way, Antibody, can you post that section of the interview with Todd Howard from the recent magazine again?
Perhaps that part can be put in the first post for anyone to see what Todd Howard said specifically of what they changed, which is really interesting.
Sure thing:
http://www.gamesas.com/index.php?/topic/1113334-official-tes-v-speculation-thread-64/page__view__findpost__p__16358663
The post:
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So I went down to Borders to find the new issue of Electronic Gaming Monthly and read the interview with Todd. Wow, that was a really good interview. So good, in fact, that despite sitting down and reading it all in the store, I still bought it just so I could read it again in the future. I suggest anybody who loves Todd or just loves Bethesda find it somewhere and read it. It's about 5-6 pages long.
Here are some quotes:
Interviewer: So are you happy with your progress [on the next project] so far?
Todd: Yeah, it's awesome, I'm ready to show it. It's a much bigger jump than Oblivion to Fallout 3. Much, much bigger in terms of fidelity, stuff on the screen, everything. I'm hard-pressed to think of a part we haven't ripped out and replaced. Rendering, animation, AI, interfaces, everything. New scripting language. We would take chunks out at a time, rework it, and put it back in. We need to have a stable codebase that's always up to prototype things.
And here's that part Controlled Chaos was talking about where Todd "almost let it slip:"
Todd: [continuing]...But I still sit down to play Oblivion, I sat down a couple weeks ago to play Shivering Isles, just to play again. I have a lot of fun in that game still.
Interviewer: I remember you told me a while ago, that before you make a new game in the Elder Scrolls series you go back and play all the previous games.
Todd: I don't play them all, I'll go back and look at them.
Interviewer: So it may have been just coincidental you were playing Shivering Isles?
Todd: No it- it was coincidental.
Interviewer: We're not giving anything away here?
Todd: [Smiles a knowing grin. Politely refusing to speak.]
Interviewer: Okay. You have to be careful what you say to me, because I remember everything.
-Interview ends-
I personally don't think he came close at all to letting it slip. Seems to me it really was coincidental, even though he's almost certainly making TES V. :shrug:
And he talked about how hard it was making Oblivion for the next console generation. Part of what he said was:
Interviewer: Speaking of, shipping Oblivion for the new consoles was tough.
Todd: Yeah, that was a rough time. That was a mad technical rush into the unknown for us. We definitely had our ducks in line to try and make launch. We found out there's a good reason people don't do 200-hour RPGs for console launches. The fact that we only missed by 4 months is...
Interviewer: It's pretty remarkable!
Todd: I think it's remarkable, to be honest... Before they launched, we probably had final hardware for four months.
Anyway, those quotes are all a really small part of a long, really good interview. I
highly suggest you guys go read it.
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