Official TES V Speculation Thread #83

Post » Sun Jun 13, 2010 8:31 pm

Todd has never, ever said they are using a brand new engine.

"Bethesda Game Director Todd Howard explained in a separate interview with IGN that his game would not use id Tech 5. The studio's new engine built for its upcoming title is more beneficial to creating huge, open-world games, such as Fallout 3 and The Elder Scrolls IV: Oblivion, while id Tech 5 is better for more contained environments." (http://pc.ign.com/articles/111/1112464p1.html)

Admittedly this could be a misunderstanding on IGN's part. It could also be that "new engine" simply means this was redone from the ground up even if the foundation was kept the same which would be in line with what you referenced.
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Tracey Duncan
 
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Post » Sun Jun 13, 2010 9:21 pm

When they have a set date, that means it's not too far in the future, at least. And at least Pete Hines didn't deny it, even when the asker's tweet specifically mentioned Elder Scrolls.


Yeah, that's one of the reasons I thought it was fake. 2011 Q1, hopefully :D
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W E I R D
 
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Post » Mon Jun 14, 2010 7:18 am

"Bethesda Game Director Todd Howard explained in a separate interview with IGN that his game would not use id Tech 5. The studio's new engine built for its upcoming title is more beneficial to creating huge, open-world games, such as Fallout 3 and The Elder Scrolls IV: Oblivion, while id Tech 5 is better for more contained environments." (http://pc.ign.com/articles/111/1112464p1.html)

Admittedly this could be a misunderstanding on IGN's part. It could also be that "new engine" simply means this was redone from the ground up even if the foundation was kept the same which would be in line with what you referenced.


I always assumed that they meant the newly revamped engine. :shrug:

The interview I just re-posted excerpts from was from published back in September, and in it Todd was clearly saying, in my opinion, that they heavily modified their existing engine. If they truly have gotten a brand spanking new, non-Gamebryo engine, then Todd's comments since Fallout 3's release have all been extremely misleading.
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+++CAZZY
 
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Post » Sun Jun 13, 2010 8:37 pm

From what I heard I thought they spent most some of 2009 updating the Gamebryo engine for whatever the project was (TESV)
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Anna Krzyzanowska
 
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Post » Sun Jun 13, 2010 6:00 pm

It's real

http://twitter.com/dcdeacon

Yup, now you've made the connection...chilimaniac is my twitter :celebration:
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alyssa ALYSSA
 
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Post » Mon Jun 14, 2010 3:03 am

Yup, now you've made the connection...chilimaniac is my twitter :celebration:


Keep spamming Beth employees with your questions ;)

:laugh: :whistling:
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Avril Louise
 
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Post » Mon Jun 14, 2010 2:27 am

Keep spamming Beth employees with your questions ;)

:laugh: :whistling:

hahaha, nah I don't want to spam Pete, I think he would get mad at me...I only jumped on the question because he mentioned that he was doing mmo stuff and already clarified what somebody else was asking earlier so it was relativity on topic.
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Lory Da Costa
 
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Post » Sun Jun 13, 2010 7:48 pm

So, I asked Pete Hines the other day on twitter this "So, any clue as if will hear about an ES game before or after you announce the MMO? an article in 08 said you wanted a title in 10"
and he responded back with this statement

"I could tell you exactly what we're gonna announce, and when. I'm just not able to. Things will become clearer before too long."


Good find! :goodjob:

Given GI's McNamara's tweet, February seems like a slightly better possibility than March.
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Robert Garcia
 
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Post » Sun Jun 13, 2010 7:08 pm

I always assumed that they meant the newly revamped engine. :shrug:

The interview I just re-posted excerpts from was from published back in September, and in it Todd was clearly saying, in my opinion, that they heavily modified their existing engine. If they truly have gotten a brand spanking new, non-Gamebryo engine, then Todd's comments since Fallout 3's release have all been extremely misleading.

They should really start numbering their game engines sort of like id does, just to make it less confusing.

With how much revamping they've done to their engine I think it would be appropriate to call it a new engine.
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Amanda Furtado
 
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Post » Mon Jun 14, 2010 4:04 am

With how much revamping they've done to their engine I think it would be appropriate to call it a new engine.


That holds true only if the changes are truly as transformative as Bethesda makes it sound and not exaggerated.
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Syaza Ramali
 
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Post » Mon Jun 14, 2010 1:15 am

That holds true only if the changes are truly as transformative as Bethesda makes it sound and not exaggerated.

I believe they will be, let's not forget how many peoples jaws dropped when they first saw oblivions screen shots and went OMG that looks real.
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Suzie Dalziel
 
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Post » Mon Jun 14, 2010 6:59 am

If they mentioned that they're going to revamp all of their AI, Animations, stuff on the screen etc.... Wouldn't that have to be for another Elder Scrolls?? I don't know of any other games that they'd make that would focus on AI and animations... so by default that would have to be and elder scrolls game...or a secret fallout lol
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Eoh
 
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Post » Sun Jun 13, 2010 11:55 pm

And where can I find this full interview? plz ty
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katsomaya Sanchez
 
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Post » Mon Jun 14, 2010 12:23 am

That holds true only if the changes are truly as transformative as Bethesda makes it sound and not exaggerated.

They did it with the Morrowind engine to create Oblivion, so I'm giving them the benefit of the doubt and believing them. GameBryo has such a bad name in the game industry right now because they've used the Oblivion engine for three straight games... I really hope it's every bit as great as they are saying, simply to get people back on board the "Bethesda makes beautiful looking games" thought. That's how it used to be. Now... people play connect-the-dots when they see the visually ugly and buggy mess, New Vegas. It's a shame.

I believe they will be, let's not forget how many peoples jaws dropped when they first saw oblivions screen shots and went OMG that looks real.

I will never forget! I remember that http://ui22.gamespot.com/1493/11403754973_2.jpg of a knight on horseback walking past a woodland, with mountains towering in the distance. I always remember the accompanying magazine article saying that in-game, you could see clouds moving across the mountains and occasionally obscuring the tops of them. May have been completely dreamed up, but it sure sounded magical!
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Alexander Horton
 
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Post » Mon Jun 14, 2010 3:40 am

The interview I just re-posted excerpts from was from published back in September, and in it Todd was clearly saying, in my opinion, that they heavily modified their existing engine.

Yep, I should have checked the date of that interview, I must have missed it in the build up to FONV's release. :)

It does seem clear that they're entirely re-vamping the engine rather than building a new one from scratch, thanks for the clarification.
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ZzZz
 
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Post » Sun Jun 13, 2010 8:47 pm

They did it with the Morrowind engine to create Oblivion, so I'm giving them the benefit of the doubt and believing them. GameBryo has such a bad name in the game industry right now because they've used the Oblivion engine for three straight games... I really hope it's every bit as great as they are saying, simply to get people back on board the "Bethesda makes beautiful looking games" thought. That's how it used to be. Now... people play connect-the-dots when they see the visually ugly and buggy mess, New Vegas. It's a shame.


I will never forget! I remember that http://ui22.gamespot.com/1493/11403754973_2.jpg of a knight on horseback walking past a woodland, with mountains towering in the distance. I always remember the accompanying magazine article saying that in-game, you could see clouds moving across the mountains and occasionally obscuring the tops of them. May have been completely dreamed up, but it sure sounded magical!

There was also the promise of being able to see light streaming through gaps in trees, which didn't happen. I'm sure the first screenshots for TES V will look beautiful, but I also have some reservations that the final product will be quite as beautiful, especially on consoles.
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hannaH
 
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Post » Mon Jun 14, 2010 8:21 am

"Bethesda Game Director Todd Howard explained in a separate interview with IGN that his game would not use id Tech 5. The studio's new engine built for its upcoming title is more beneficial to creating huge, open-world games, such as Fallout 3 and The Elder Scrolls IV: Oblivion, while id Tech 5 is better for more contained environments." (http://pc.ign.com/articles/111/1112464p1.html)

Admittedly this could be a misunderstanding on IGN's part. It could also be that "new engine" simply means this was redone from the ground up even if the foundation was kept the same which would be in line with what you referenced.


I swear to Azura that I read an interview on Planetelderscrolls where someone stated they'd be sticking with Gamebryo, so the "rebuilt" thing is far more likely. Still, we don't know. Maybe they hired some more people and really did build a "new" engine. Either way I hope it looks at least as good as Alan Wake, which was originally an open world game until a little about a year before it's release.
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Kat Lehmann
 
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Post » Mon Jun 14, 2010 8:40 am

There was also the promise of being able to see light streaming through gaps in trees, which didn't happen. I'm sure the first screenshots for TES V will look beautiful, but I also have some reservations that the final product will be quite as beautiful, especially on consoles.

Bethesda has learned to be a bit more modest on what they can do, because when they brag about things that might not make it in, that leads to some pretty massive disappointments. That's why they're so silent. I think it's better that Pete Hines isn't telling us that "Oh, announcement will be on [set date], and once you see it, you'll be [censored]-ing your pants!"

Given GI's McNamara's tweet, February seems like a slightly better possibility than March.

And if you factor in the facts that the February issue is announced in January, and Bethesda will probably announce it first, it is possible we could hear about it early next month. I'm not saying it's going to happen, because I don't want to get my hopes up, but it's possible.
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Niisha
 
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Post » Mon Jun 14, 2010 9:46 am

I will never forget! I remember that http://ui22.gamespot.com/1493/11403754973_2.jpg of a knight on horseback walking past a woodland, with mountains towering in the distance.


Unfortunately that scene is staged. You can't actually achieve that pose ingame. :toughninja:
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josh evans
 
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Post » Sun Jun 13, 2010 10:40 pm

If they mentioned that they're going to revamp all of their AI, Animations, stuff on the screen etc.... Wouldn't that have to be for another Elder Scrolls?? I don't know of any other games that they'd make that would focus on AI and animations... so by default that would have to be and elder scrolls game...or a secret fallout lol

they only made fallout 3 to bring back the fallout series, obsidian made the next title after. the game bethesda is developing is clearly TESV because the elder scrolls series is their main franchise
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Jason Rice
 
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Post » Mon Jun 14, 2010 3:56 am

Unfortunately that scene is staged. You can't actually achieve that pose ingame. :toughninja:

Haha so true! I can't believe they have a knight with his sword drawn on top of a horse, when one of the complaints about the game was that there was no horseback combat.

Why was that game so full of false advertising? I'm pretty positive that they won't make the same mistakes again though.
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elliot mudd
 
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Post » Sun Jun 13, 2010 7:48 pm

And if you factor in the facts that the February issue is announced in January, and Bethesda will probably announce it first, it is possible we could hear about it early next month. I'm not saying it's going to happen, because I don't want to get my hopes up, but it's possible.

...I have been thinking a December announcement for quite some time now because in general the GI cover follows the announcement by several weeks or more depending on what you use as an announcement date. By the way http://www.joystiq.com/2010/11/30/game-informer-bigger-than-time-people-and-o-more-circulated-th/ . It is not likely that Bethesda will break with tradition so long as this magazine is so dang popular!
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Annika Marziniak
 
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Post » Mon Jun 14, 2010 3:00 am

...I have been thinking a December announcement for quite some time now because in general the GI cover follows the announcement by several weeks or more depending on what you use as an announcement date. By the way http://www.joystiq.com/2010/11/30/game-informer-bigger-than-time-people-and-o-more-circulated-th/ . It is not likely that Bethesda will break with tradition so long as this magazine is so dang popular!

Well, we could get a new years announcement, that would gain a lot of attention and probably isn't in such a crowded space.
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Len swann
 
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Post » Sun Jun 13, 2010 7:50 pm

Wow this thread has really taken off. I'd have to agree that it will probably be announced for the February or March issue. I don't like a December release announcement though, too much things preoccupying people, early January makes much more sense. That Pete Hines tweet is very exciting too. Like other people said, if he can tell us now, that must mean they have a date that's set earlier rather than later.
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Alisia Lisha
 
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Post » Mon Jun 14, 2010 2:59 am

Haha so true! I can't believe they have a knight with his sword drawn on top of a horse, when one of the complaints about the game was that there was no horseback combat.

Why was that game so full of false advertising? I'm pretty positive that they won't make the same mistakes again though.

I imagine that at one point the game engine supported having a weapon drawn while mounted on a horse, just like it once supported the dynamic shadows made famous and later infamous by the pre-release demos. It's easy for devs to get excited about showing off what their engine can do on well-equipped development machines without acknowledging that features will have to be cut when releasing on consoles and mid-range PCs.
"Bethesda Game Director Todd Howard explained in a separate interview with IGN that his game would not use id Tech 5. The studio's new engine built for its upcoming title is more beneficial to creating huge, open-world games, such as Fallout 3 and The Elder Scrolls IV: Oblivion, while id Tech 5 is better for more contained environments." (http://pc.ign.com/articles/111/1112464p1.html)

Admittedly this could be a misunderstanding on IGN's part. It could also be that "new engine" simply means this was redone from the ground up even if the foundation was kept the same which would be in line with what you referenced.

Yeah, I'd take Todd's word over IGN's (mis)interpretation of his statements.

I'm convinced they're working on TESV, but either way they really can't afford to base any new game on their old tech without a serious revamp.
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Blaine
 
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