Official TESV Speculation Thread #73

Post » Sat Feb 19, 2011 1:51 am

Oops, sorry my bad. Let me try again, (i hope this hasn't already been mentioned) Anyway the Elder Scrolls 3 and 4 had 1 game per gen to show off the console hardware. But since this gen is meant to last a long time (i don't know exactly how long), i don't think we would be seeing TES V on the next gen but this gen. And hearing Todd Howard saying they made a "big leap" in their engine, i think its highly likely they would want TES V on that engine. Rumors like this
(http://systemlink.gamersguidetolife.com/2010/09/rumour-elder-scrolls-v-definitely-in.html) also convince me. Seeing that TES V may be in Skyrim because of the filings of the trademarks, It would make sense that they would announce it November, December or January time because the actual environment of Skyrim (snowy and cold) coincide with the weather in those 3 months.


I hope they've made a 'big leap' with the engine, 'cos I don't want the new ES on the same engine New Vegas is on, as it looks awful and dated!
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Lauren Dale
 
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Post » Sat Feb 19, 2011 11:52 am

snip


Yeah, old but definitely one of the first solid scraps we were given. Obviously something as tenuous as that cannot be counted on, but even though the statement was later retracted, he wouldn't have said it if he didn't have a reason to believe it. Considering many games miss their official release date, I wouldn't count on it for much. Then again, 2010 is a 12 month period, and most games only miss their mark by a couple months, barring serious complications or miscalculations.

My point is, a late 2010 announcement is in the cards, with a release set for 2011 (taking into accounts other statements about a shorter than usual announce/release time), possibly a sprummer/fall release.
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Lexy Dick
 
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Post » Sat Feb 19, 2011 3:21 am

I hope they've made a 'big leap' with the engine, 'cos I don't want the new ES on the same engine New Vegas is on, as it looks awful and dated!


Todd Howard said when you see the new game it "feels like you have a new console". I've grown skeptical about some game developers giving us all these promises and then failing to impress (I don't want to point out whom) . But since its Todd Howard saying it, I'm going to believe that their engine has been much improved since they've worked on it for over 6 months, more time than they spent improving the engine from Oblivion to Fallout 3. Plus to show off this "big leap" in their new engine, TES V would be the game to do that.
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Amie Mccubbing
 
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Post » Sat Feb 19, 2011 4:57 am

But since its Todd Howard saying it...

I'll treat his words with due skepticism.
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Laura Wilson
 
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Post » Sat Feb 19, 2011 3:40 am

I'll treat his words with due skepticism.


The jump from Oblivion to Fallout 3 in terms of the graphics and technical side was huge. I feel it's safe to speculate that when they announce their new game, it'll be about the same jump up from FO3 in terms of graphics.

I trust Todd; I have no reason I shouldn't!
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Maya Maya
 
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Post » Sat Feb 19, 2011 11:28 am

Todd Howard has already said that there will be a new engine for the upcoming projects....
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Ben sutton
 
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Post » Fri Feb 18, 2011 10:39 pm

I trust Todd; I have no reason I shouldn't!


Hahahaha! Haven't heard a good joke like this on the forum for a while :rofl: Trust an employee of Bethesda, that's a good one! :clap:

But seriously, Bethesda is one of the most secretive and conniving gaming companies in the world, good games they make, trustworthy they are not /yodaspeak
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sam
 
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Post » Sat Feb 19, 2011 10:33 am

The jump from Oblivion to Fallout 3 in terms of the graphics and technical side was huge. I feel it's safe to speculate that when they announce their new game, it'll be about the same jump up from FO3 in terms of graphics.

I trust Todd; I have no reason I shouldn't!

Er... It was? I mean, there were improvements, yeah, but huge? No. The animation was still clunky. The graphics had an almost identical level of detail, looking at texture sizes and polygon counts. They had the advancements you'd expect from using a modified engine from a game that was 2 years old, nothing that I'd characterize as a "huge" improvement. Morrowind to Oblivion was a "huge" technical improvement. DOOM 2 to DOOM 3 was a "huge" improvement. Hell, Daggerfall to Morrowind was a "huge" improvement. But having a slight increase in polygon count or draw distance is regular progress, not "huge" improvements.


TESV is a brand new Elder Scrolls game. We are talking a leap comparable to that between Morrowind and Oblivion, not Oblivion and Fallout 3. Texture sizes 4x larger, models with details like minor scratches, character models with skin pores, etc. The detail should rival that of Mass Effect.
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Alisha Clarke
 
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Post » Sat Feb 19, 2011 12:48 am



TESV is a brand new Elder Scrolls game. We are talking a leap comparable to that between Morrowind and Oblivion, not Oblivion and Fallout 3. Texture sizes 4x larger, models with details like minor scratches, character models with skin pores, etc. The detail should rival that of Mass Effect.

This is all true, but there is also the point that we're still in the same generation as the previous games. Before everyone starts a console/pc flame-off, all I mean is that since the game is being developped for the consoles too, I doubt the difference between 4 and 5 will be on the same level as the previous sequels.
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Rachie Stout
 
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Post » Fri Feb 18, 2011 10:02 pm

Todd Howard has already said that there will be a new engine for the upcoming projects....


Sorry but i wanna fix something in your post. Actually what Todd said was more like they were revamping their previous engine not using a brand new one.

Personally, as an avid PC gamer (and a console hater *wears flamesuit*) I have great expectations from their engine revision and optimizations. The way they took with FO3 was a positive one and they should keep going the same direction. Some few things maybe that BSG failed at was multi-gpu support and low resolution textures. Everytime Bethesda rolls out a game, first mod we see for it is the texture pack... And there are some odd glitches in FO3 for multi-gpu users (like sun's flickering when hdr enabled).
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STEVI INQUE
 
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Post » Sat Feb 19, 2011 5:56 am

Sorry but i wanna fix something in your post. Actually what Todd said was more like they were revamping their previous engine not using a brand new one.

Do not trust that man.



Bethesda Podcast out; no hints.
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Lew.p
 
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Post » Sat Feb 19, 2011 3:07 am

This is all true, but there is also the point that we're still in the same generation as the previous games. Before everyone starts a console/pc flame-off, all I mean is that since the game is being developped for the consoles too, I doubt the difference between 4 and 5 will be on the same level as the previous sequels.

I actually think the leap will be significant, take idTech 5...which is a HUGE jump from any previous game on the consuls dare I say RAGE could be the best looking game ever. The MegaTextures are a huge breakthrough, because before Artist would have to use UV mapping to wrap textures around an object and the textures were limited because of the quality of photoshop ect and the image you were using. MegaTexture effectively gives you a virtual paint brush so you can paint textures on objects in real time and 3d and I would assume fully uncompressed(or amazing compression either way) because it's virtual. The thing with UV was that even though it's a high quality texture it still looks like a texture, and that's apparent in Oblivion to the trained eye. It blew my mind when I first saw Rage and I think TESV's jump will be even greater.
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Betsy Humpledink
 
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Post » Sat Feb 19, 2011 9:54 am

Er... It was? I mean, there were improvements, yeah, but huge? No. The animation was still clunky. The graphics had an almost identical level of detail, looking at texture sizes and polygon counts. They had the advancements you'd expect from using a modified engine from a game that was 2 years old, nothing that I'd characterize as a "huge" improvement. Morrowind to Oblivion was a "huge" technical improvement. DOOM 2 to DOOM 3 was a "huge" improvement. Hell, Daggerfall to Morrowind was a "huge" improvement. But having a slight increase in polygon count or draw distance is regular progress, not "huge" improvements.


Having played Oblivion on the PC as well as Fallout 3 on the PC, I can tell you that for me personally the draw distance improvement was a big deal. As well as the detail they were able to display in the distance with the mountains and DC. I didn't notice as much grass popping in, and it was leaps and bounds smoother in it's loading of cells. Also, HDR and AA together looked gorgeous.

The water was much more realistic in look and feel as well as the fog and particle effects were much better. I would also like to point out, I love all BGS's games equally, and as much as I love the graphics and know Bethesda will always push the boundaries, it's their gameplay that hooks me. I can still get lost in morrowind, as much as oblivion and fallout 3.

I think what I'm getting at is that Bethesda will always try to make the best looking game they can, Todd has said himself he likes good graphics. he's a gamer too. He knows just as well as we do (if not better) what it takes to make a great looking game.
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Ownie Zuliana
 
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Post » Sat Feb 19, 2011 4:56 am

Hahahaha! Haven't heard a good joke like this on the forum for a while :rofl: Trust an employee of Bethesda, that's a good one! :clap:

But seriously, Bethesda is one of the most secretive and conniving gaming companies in the world, good games they make, trustworthy they are not /yodaspeak


I trust Bethesda with a new Elder Scrolls much like I trust Peter Jackson will make an excellent Hobbit movie. What I meant is that given their track record of fantastic, game of the year titles, I really have no reason to worry it won't look good.

I also trust Bethesda will make an announcement when they feel the time is right, just because they're secretive doesn't make them conniving. Big developers wouldn't be joining Zenimax if Bethesda was conniving. Secretive yes, conniving, no.

Anyways, back to speculation!
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Stephani Silva
 
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Post » Sat Feb 19, 2011 8:32 am

I actually think the leap will be significant, take idTech 5...which is a HUGE jump from any previous game on the consuls dare I say RAGE could be the best looking game ever. The MegaTextures are a huge breakthrough, because before Artist would have to use UV mapping to wrap textures around an object and the textures were limited because of the quality of photoshop ect and the image you were using. MegaTexture effectively gives you a virtual paint brush so you can paint textures on objects in real time and 3d and I would assume fully uncompressed(or amazing compression either way) because it's virtual. The thing with UV was that even though it's a high quality texture it still looks like a texture, and that's apparent in Oblivion to the trained eye. It blew my mind when I first saw Rage and I think TESV's jump will be even greater.

I'm not familiar with idtech5, but I hope you're right. I would like to see a big jump in what they can do without requiring a pc from "two years from now" which was the rig recommended by a reviewer of Morrowind when it was released. Beth games have a habit of pushing the specs envelope. Morrowind and Oblivion did get released on 'next gen' consoles at the time, so hopefully, since (assuming) Tes 5 will be released for this generation of consoles, the requirements won't be ridiculous.
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Trevor Bostwick
 
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Post » Fri Feb 18, 2011 11:20 pm

...But since its Todd Howard saying it, I'm going to believe...

Since he's NEVER failed to deliver on a promise. ever.

now was he responsble for the lack of mounted combat in Battlespire? or the Lack of Horses in Morrowind? Or the lack of one of the 4 cities that we knew existed in Cyrodiil before Oblivion?what else were we promised... Radiant AI, Crossbows, etc.
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Genevieve
 
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Post » Fri Feb 18, 2011 9:39 pm

I wish they weren't using the same engine.
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Lil'.KiiDD
 
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Post » Fri Feb 18, 2011 10:48 pm

At this point they're just stitching together the gaping wounds in Gamebyro, trying to produce something resembling a game. With Oblivion, it's flesh dried out and became a unplayable husk. When development started for Fallout 3, they dug up the buried, dried up corpse and treated it, imbuing it and giving it some life, but they imbued it too much and it started to disintegrate and so they let it dry in the sun for one day. When the day was up, they brought it into the office and started to sew together the loose and flaky flesh. At this point it resembled something like a game engine and thus Fallout 3 was birthed from it's now, again after the strain, nearly lifeless corpse. Several weeks later a guy from Obsidian arrived at Bethesda. As he was leaving, Todd "Gamebyro is totally good engine" Howard stuffed the corpse inside poor Obsidian guys car and he drove off with it. Shortly after, it arrived at their office and every Obsidian employee yelled, at the same time: "NOOOOO! Curse you Howard! We will have our revenge!".


And that is the story of Gamebyro.
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Izzy Coleman
 
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Post » Sat Feb 19, 2011 6:26 am

At this point they're just stitching together the gaping wounds in Gamebyro, trying to produce something resembling a game. With Oblivion, it's flesh dried out and became a unplayable husk. When development started for Fallout 3, they dug up the buried, dried up corpse and treated it, imbuing it and giving it some life, but they imbued it too much and it started to disintegrate and so they let it dry in the sun for one day. When the day was up, they brought it into the office and started to sew together the loose and flaky flesh. At this point it resembled something like a game engine and thus Fallout 3 was birthed from it's now, again after the strain, nearly lifeless corpse. Several weeks later a guy from Obsidian arrived at Bethesda. As he was leaving, Todd "Gamebyro is totally good engine" Howard stuffed the corpse inside poor Obsidian guys car and he drove off with it. Shortly after, it arrived at their office and every Obsidian employee yelled, at the same time: "NOOOOO! Curse you Howard! We will have our revenge!".


And that is the story of Gamebyro.


Poetic and true, but unrelated. Don't bash oblivion :banghead:

It's a shame that podcast didn't hint at anything..
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Kat Ives
 
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Post » Fri Feb 18, 2011 11:12 pm

At this point they're just stitching together the gaping wounds in Gamebyro, trying to produce something resembling a game. With Oblivion, it's flesh dried out and became a unplayable husk. When development started for Fallout 3, they dug up the buried, dried up corpse and treated it, imbuing it and giving it some life, but they imbued it too much and it started to disintegrate and so they let it dry in the sun for one day. When the day was up, they brought it into the office and started to sew together the loose and flaky flesh. At this point it resembled something like a game engine and thus Fallout 3 was birthed from it's now, again after the strain, nearly lifeless corpse. Several weeks later a guy from Obsidian arrived at Bethesda. As he was leaving, Todd "Gamebyro is totally good engine" Howard stuffed the corpse inside poor Obsidian guys car and he drove off with it. Shortly after, it arrived at their office and every Obsidian employee yelled, at the same time: "NOOOOO! Curse you Howard! We will have our revenge!".


And that is the story of Gamebyro.

Had it not been for the amazing gaming experience that Gamebyro supported whilst I became Nereverine, closed shut the gates of Oblivion, and wandered the Capital Wastelands listening to 40's music, I wouldn't be here speculating on the next wonderful installment of TES. You might have hated every second of the games built on Gamebyro for some reason or another, but frankly I am not worried about the engine of the next game, because when it comes out and I am lost for endless hours in a wonderful alternate reality, the very last thing I will be thinking about is the engine.
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Dean Ashcroft
 
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Post » Fri Feb 18, 2011 9:23 pm

Had it not been for the amazing gaming experience that Gamebyro supported whilst I became Nereverine, closed shut the gates of Oblivion, and wandered the Capital Wastelands listening to 40's music, I wouldn't be here speculating on the next wonderful installment of TES. You might have hated every second of the games built on Gamebyro for some reason or another, but frankly I am not worried about the engine of the next game, because when it comes out and I am lost for endless hours in a wonderful alternate reality, the very last thing I will be thinking about is the engine.

What I don't understand is why people are here if they hated the past 2-3 games Bethesda made (and describing a game as an unplayable husk sounds like hate to me). Shouldn't they have just moved on by now?

I'm on this forum because I have enjoyed every Bethesda game I've played (even Daggerfall, though it ruined my computer), but some people just seem to be here to bash Bethesda. It confounds me.

But to "speculate", I wonder if they'll give us any warning before they announce it, like with Oblivion and the timer on their website, or if they'll just announce it out of the blue. Hopefully the former.
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i grind hard
 
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Post » Fri Feb 18, 2011 8:19 pm

Not a fan of Gamebyro tbh. But, if TES:V uses that engine, I guess I'll deal. =/
Don't get me wrong, it's not a "bad" engine, I'm just tired of it. I think 4 games is enough to say "lets move on" tbh.
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Noely Ulloa
 
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Post » Fri Feb 18, 2011 11:40 pm

yup the games were a bit buggy. But I loved them all. Always found a workaround to them all too. Love FONV.
My heart though screams for another Elder Scrolls game.

I just have a hard time getting deep into other games. Darn it Bethesda! You were my first, and you'll be my last. Please make it soon.

since this is a speculation thread, guess I'll speculate.

It will come out when I finally get around to washing my daughters sneakers from 1986, that is in my hope chest, will cherish forever. (she was 1)

It will come out when I shave my 12 yr old cat.

It will come when I stop trying to be funny and just sit and cry over No New Announcement.
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Chris Johnston
 
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Post » Sat Feb 19, 2011 2:42 am

Has Todd not already hinted about a November announcement?! :S
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Jason Rice
 
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Post » Sat Feb 19, 2011 9:06 am

Has Todd not already hinted about a November announcement?! :S


no
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Wayne Cole
 
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