Official TESV Speculation Thread #76

Post » Sat Feb 19, 2011 3:10 am

the jist of it is, they think idtech5 does what it does very well. And may not be suited (well in it's current incarnation) to a TES open world style game. And are currently happy with continuing to develop the engine they are currently using, which the renderer is based on gamebryo. tbh beth could go about rewriting their engine and removing their use on gamebryo middleware, but as yet I don't see any point. certainly not with TES5 at least. I wouldn't be surprised if they move away from gamebryo in th next game or 2 after, and just use a custom engine. though there isn't anything wrong with the gamebryo imo. most people don't even know what gamebryo is, and certain don't know where that ends and beth's custom engine begins.


This is an excellent point that has not been well-discussed. We know that BGS's engine is highly modified, which means - and I hate to say it - that many of the quirks so familiar to BGS's games may indeed have been crafted by their own hand. From since playing Morrowind have I been an advocate for a new engine. There are some gorgeous engines out there (Tech5, Cryengine) and I would love to see the series taken to that level - provided that the open-world RPG mechanics remain intact.


BTW where would u like the main story in TES V to take place this time? (just to avoid a lil these anxiety about its release date)


As intriguing as this may sound, it belongs in the suggestions thread as this thread is only for talking about if/when we'll see TES:V. :)
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Tyrel
 
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Post » Sat Feb 19, 2011 12:20 pm

The problem IdTech5 is that it isn't built for true open world games. Has anyone played Borderlands? The game was promoted as an open world game, but actually the world was made out of +- 10 levels. This really ruined the feeling of being in an open ,seemless world. The barriers and portals between levels felt out of place and artificial. RAGE will use the exact same system as Borderlands, if I'm well informed. Excuse me if I'm not.

So yeah, TES on IdTech5 is not happening.
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Michelle davies
 
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Post » Sat Feb 19, 2011 6:06 am

I thought Bethesda were building their own engine for the future TES and FO games... At least, that was my understanding :mellow:
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James Baldwin
 
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Post » Sat Feb 19, 2011 1:07 pm

I thought Bethesda were building their own engine for the future TES and FO games... At least, that was my understanding :mellow:


i think they improving the one they used for fall out 3 but there not making there own
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Chavala
 
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Post » Sat Feb 19, 2011 3:41 am

When Bethesda Game Studios makes a new game, they try to improve the engine by adding their own stuff, so yes they are improving the engine from Fallout 3. They're making it much better and they've worked on making it better much longer than they did between Oblivion and Fallout 3. The thing they aim to improve the most in the engine is their animation system and graphics in general. I think they have been working on improving the engine for a year or so. I'm just interested to see how TES V will look when it comes out because Oblivion was a huge game for the platforms.
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cosmo valerga
 
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Post » Sat Feb 19, 2011 6:28 am

People speculated on it much because of some stuff from Morrowind, such as the dialogue of Eno Romari, some in-game books, and most particularly the "unrest in Cyrodiil" topic for NPCs in Ebonheart. There were some other things too, but I can't recall all of it right now.

Basically, there were clues as to future events in the world of Tamriel, spread throughout the game Morrowind, and gamers picked up on them and ran with them. They could've been wrong, of course, but...

I feel the need to expand on this point. If the game is set 200(?) years after Oblivion, according to that other rumour, then it is highly likely that there will be no canon dialogue in Oblivion - this road is basically a dead-end, as far as I can see.

And remember that they also bought up the Oblivion trademark in 1995, ditched it, and picked it up again in 2003. There's nothing really definite about it at all.
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helen buchan
 
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Post » Sat Feb 19, 2011 8:26 am

Not sure if anyones keeping an eye on Tango Gameworks (one of Zenimax's new companies)

but they just put out a http://tangogameworks.com/recruit/programmer/

The part under qualifications interests me the most.

Experience using game engines such as Unreal and Gamebryo


I'm surprised they don't want to use their frontier new age - state of the art id engine? :shrug:

What kind of games run on the Gamebryo engine anyways? Oh yeah...thats right. :P
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Jinx Sykes
 
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Post » Sat Feb 19, 2011 4:54 am

Not sure if anyones keeping an eye on Tango Gameworks (one of Zenimax's new companies)

but they just put out a http://tangogameworks.com/recruit/programmer/

The part under qualifications interests me the most.



I'm surprised they don't want to use their frontier new age - state of the art id engine? :shrug:



One of the new studios (the ex-Starbreeze guys) they bought is using id's engine, so it is being used.



What kind of games run on the Gamebryo engine anyways? Oh yeah...thats right. :P


Pretty much anything from a turn based strategy game like Civilization to open world RPGs.
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marina
 
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Post » Fri Feb 18, 2011 11:31 pm

Not sure if anyones keeping an eye on Tango Gameworks (one of Zenimax's new companies)

but they just put out a http://tangogameworks.com/recruit/programmer/

The part under qualifications interests me the most.



I'm surprised they don't want to use their frontier new age - state of the art id engine? :shrug:

What kind of games run on the Gamebryo engine anyways? Oh yeah...thats right. :P

Mikedzines, I like you a lot. I like your music too! Love your sites... You are a very smart fellow.... more perceptive than most. Do you think that TESV has not been developed and will be affected by people hired by Tango? That would make everything I think about you false. You want some activity around this, as do I. Realistically speaking Tango will have no affect on TESV and I think you are of the same mentality... but let me know if my assumptions are incorrect.
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Rude Gurl
 
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Post » Sat Feb 19, 2011 4:15 am

Mikedzines, I like you a lot. I like your music too! Love your sites... You are a very smart fellow.... more perceptive than most. Do you think that TESV has not been developed and will be affected by people hired by Tango? That would make everything I think about you false. You want some activity around this, as do I. Realistically speaking Tango will have no affect on TESV and I think you are of the same mentality... but let me know if my assumptions are incorrect.


I really don't expect Tango to be co-developing or developing Bethesda's next title, but I feel as if the now dead engine we know as Gamebryo is being cited as an example by fellow sister company of Bethesda Softworks, it might be somewhat probable that they would help develop a future game using the (dead) engine. Similar to what the Rockstar studios across North America did with Grand Theft Auto IV.

I often stumble across interesting things on the internet regarding Zenimax and have a hard time finding the proper outlet to share them at. I figure, as this thread deals with getting into the knitty-gritty practices of marketing, trademarking, and production patterns of the company, (some related to TES V) that its probably the only place where my findings will get some attention.

In other words, yes, your assumption was correct!
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Rex Help
 
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Post » Sat Feb 19, 2011 6:05 am

I feel the need to expand on this point. If the game is set 200(?) years after Oblivion, according to that other rumour, then it is highly likely that there will be no canon dialogue in Oblivion - this road is basically a dead-end, as far as I can see.

And remember that they also bought up the Oblivion trademark in 1995, ditched it, and picked it up again in 2003. There's nothing really definite about it at all.


Continuing on the rumour of TESV taking place 200 years after Oblivion, would the announcement in the next GI (with the ship) not fit that image..? Just making sure.
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Lou
 
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Post » Sat Feb 19, 2011 12:20 am

Well, let's cut the crap and bring some real news in! Check it out folks, and read it!

http://www.gamesindustry.biz/articles/2010-11-12-emergent-forced-to-sell-gamebryo-and-other-assets
Spoiler

Middleware studio Emergent has seen its Gamebryo Lightspeed engine and other assets put up for sale by one of its key investors.

Venture Lending and Leasing V, inc, funneled $4 million into Emergent, but now has liquidation group Gerbsman Partners orchestrating a sale of assets on its behalf.

Gamebryo has seen a number of high profile licensees, including the recent Fallout: New Vegas. The various derivations of the cross-platform engine have been used in around 350 games to date, with the sale of assets notice claiming 100 more are forthcoming.

The company was due to merge with troubled Australian studio Krome, but called the deal off earlier this week, hinting it was due to Krome's recent near-closure.

However, Gerbsman Partners' sale of assets document reveals that, despite being $0.4 million in profit for 2010 to date, Emergent had suffered multi-million losses over the prior four years - including a record low of $10 million (before taxes) in 2008.

However, revenues had grown from $3.4 million in the 2005 (Emergent's first year of operation) to $12.2 million last year.

The sale is for "the acquisition of all or substantially all of Emergent Game Technology's assets, including its Intellectual Property in whole or in part."

In September, Emergent had announced a new browser-based version of Gamebryo Lightspeed.

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jasminε
 
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Post » Sat Feb 19, 2011 7:19 am

Actually the main thing is-

They like, and know, their engine. At this point it's practically their own, at least if their claims of how much stuff they did themselves, starting with Oblivion, is true.
They started before Zenimax acquired Id, so they'd have to spend quite a while learning Id Tech, converting everything, and etc. Probably delaying the game at least a year just so they could have prettier graphics. Not the best business decision, nor best for team morale and etc.

I'm sure we'll see Fallout 4 or something on IdTech whatever.
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Dalton Greynolds
 
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Post » Sat Feb 19, 2011 5:40 am

Actually the main thing is-

They like, and know, their engine. At this point it's practically their own, at least if their claims of how much stuff they did themselves, starting with Oblivion, is true.
They started before Zenimax acquired Id, so they'd have to spend quite a while learning Id Tech, converting everything, and etc. Probably delaying the game at least a year just so they could have prettier graphics. Not the best business decision, nor best for team morale and etc.

I'm sure we'll see Fallout 4 or something on IdTech whatever.

Actually, conversion is pretty easy dude, it's just polygon and graphics files the code is a little problematic but not to bad. Friends of mine own an indie game studio.
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Ebou Suso
 
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Post » Fri Feb 18, 2011 11:02 pm

Actually, conversion is pretty easy dude, it's just polygon and graphics files the code is a little problematic but not to bad. Friends of mine own an indie game studio.


Just a lot of unnecessary busywork, the main thing is learning to use a new engine. If there's anything developers like it's knowing how things work so they can make the game; as opposed to learning all the in's and outs of the tools they need to use to make and THEN make the game.
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Dylan Markese
 
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Post » Fri Feb 18, 2011 11:25 pm

Well, let's cut the crap and bring some real news in! Check it out folks, and read it!

http://www.gamesindustry.biz/articles/2010-11-12-emergent-forced-to-sell-gamebryo-and-other-assets


Dude...if you had taken the time to read about the past 10 posts you'd know we already covered this. :rolleyes:
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(G-yen)
 
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Post » Sat Feb 19, 2011 10:26 am

Dude...if you had taken the time to read about the past 10 posts you'd know we already covered this. :rolleyes:

.........lol, truuuue I just did :P.
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Bones47
 
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Post » Sat Feb 19, 2011 10:44 am

Dude...if you had taken the time to read about the past 10 posts you'd know we already covered this. :rolleyes:

And this is why I miss Stain when he doesn't post...
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Laura Hicks
 
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Post » Sat Feb 19, 2011 3:59 am

Actually, conversion is pretty easy dude, it's just polygon and graphics files the code is a little problematic but not to bad. Friends of mine own an indie game studio.

That doesn't change the fact that Bethesda did a lot of hard work recreating their Gamebryo engine. There's no way they're going to let all that work go down the toilet.
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Harry-James Payne
 
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Post » Sat Feb 19, 2011 2:08 am

Continuing on the rumour of TESV taking place 200 years after Oblivion, would the announcement in the next GI (with the ship) not fit that image..? Just making sure.


I'm pretty sure the ship cover is for the up coming http://www.1up.com/news/tomb-raider-announcement-imminent release.
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Far'ed K.G.h.m
 
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Post » Sat Feb 19, 2011 8:52 am

Continuing on the rumour of TESV taking place 200 years after Oblivion, would the announcement in the next GI (with the ship) not fit that image..? Just making sure.

No, especially the tagline "a survivor is born" makes no sense in a TES context. I'd say it's of a game called "Survivor" or something.

EDIT: The ship on the picture is also too large and modern to fit in TES.
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MR.BIGG
 
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Post » Sat Feb 19, 2011 2:47 am

No, especially the tagline "a survivor is born" makes no sense in a TES context. I'd say it's of a game called "Survivor" or something.

EDIT: The ship on the picture is also too large and modern to fit in TES.


While I agree with you that the ship is not likely related to TES, I doubt it is a game simply called Survivor. Between the TV show, the song, and the game that could be a difficult title to procure. The game is most likely exactly what the article outlined, with a game title somewhere along the lines of "Tomb Raider: A Survivor is Born."

Yeah I know this is off-topic, sorry! :bowdown:
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George PUluse
 
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Post » Sat Feb 19, 2011 4:14 am

.........lol, truuuue I just did :P.
And this is why I miss Stain when he doesn't post...


:D
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Rachel Tyson
 
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Post » Sat Feb 19, 2011 8:31 am

While I agree with you that the ship is not likely related to TES, I doubt it is a game simply called Survivor. Between the TV show, the song, and the game that could be a difficult title to procure. The game is most likely exactly what the article outlined, with a game title somewhere along the lines of "Tomb Raider: A Survivor is Born."

Yeah I know this is off-topic, sorry! :bowdown:

I was half-kidding about the title. ;-)
The thing is that the phrase makes no sense at all. Survivors need to be born already otherwise they can't actually survive anything. Except childbirth. "Tomb Raider: Survivor" has a nice ring to it.
Anyway, NOT ELDER SCROLLS.
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Stephanie Valentine
 
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Post » Sat Feb 19, 2011 2:36 am

I think when it comes, everyone will know it. It will be a moment of majestic glory to the Elder Scrolls series and within a matter of minutes will be on just about every game website in the western world.
January makes a lot of sense imo. As i've said, October - December (christmas sales) was Fallout New Vegas time, and it's worked by the sounds of it. 5 million copies sold i heard.
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Fluffer
 
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