Official TESV Speculation Thread #77

Post » Sat Feb 19, 2011 8:55 am

The way magazine month-stamps work is this. In a given month, the magazine released has the month-stamp of the next month. For example, in March, magazines released will say "April".

This is so that newsstands can sell a magazine released in March before the next issue is released.

To help explain this further, imagine you go pick up a magazine on April 13th, and that magazine's new issues are always released on the 15th of a given month. By labeling newly released issues with the next month's name, they will sell you an issue labeled "April" even though it was released in March.

So basically, just wait until December 6th like the picture said. That's when they'll release the new cover.

Frankly, I think it's Uncharted 3.


I don't think he was confused about how the month stamp worked. He just hasn't gotten his december issue, so he isn't sure why people are talking about a shipwreck cover when the december cover is the 30 characters theme. But tennyson, december is the characters and then they had a page inside the issue that had a preview of the jan. cover so yes the soonest we could possibly see a GI cover is on the Feb issue.
User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Sat Feb 19, 2011 10:06 am

I've seen the page with the "cover reveal December 6th." Unless you want to tell me Dwemer ships used the same paint as real-world ocean liners, then it's not TESV. Meaning right now the (as in for the moment and subject to change without warning) idea of a February cover the most viable starting point for speculation. I did assume February before, but we'll see.
User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Sat Feb 19, 2011 9:57 am

The thing is though to build a world the size of Oblivion which I guessing thats how large TESV will be takes time (around 2 to 2.5 yrs depending on how fast they do it) especially if you want to get it right and not have bugs that make you fall through the map. If they started working on it after they updated their technology about Dec 09 and also while they were updating the Tech they also probably had a seperate division coming up with the storyline, gameplay and pretty much anything else thats needed for TESV. I'm guessing we will hear an announcement about the game in March of 2011 with a release date of either Oct 2011 or the holidays of 2011.

I'm gonna guess and say that Bethesda has already came up with the main storyline for TESV, has most of the gameplay ideas that they want done, most of the city design done, and has picked an area for TESV to occur (I'm guessing Skyrim because of the trademark that was filed or Summerset Isle because of the natural game barriers and the mystery of the Isle). The only thing I'm thinking they need to do is draw it up and create the world.

To me its just a matter of time before Bethesda tells us what their secret project that they are working on is. Maybe we'll here about it at the VGA's (Not Likely) or later on like March. To me the March announcement is perfect because of E3 they can show it off their and everybodys going to be like OMG ITS ELDERS SCROLLS ITS AWESOME AND AMAZING OMG.

That's unlikely. Graphics and presentation are actually one of the most time-consuming parts of a game - they'll have got that out of the way first. I think they're just... well, developing. Making more game.
User avatar
Adriana Lenzo
 
Posts: 3446
Joined: Tue Apr 03, 2007 1:32 am

Post » Sat Feb 19, 2011 12:07 pm

I think the March date is looking more viable everyday but hey if they announced it tommorrow it wouldn't matter to me
That's unlikely. Graphics and presentation are actually one of the most time-consuming parts of a game - they'll have got that out of the way first. I think they're just... well, developing. Making more game.


I guess they have to create the world 1st, that shouldn't take too much time to do
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Sat Feb 19, 2011 11:54 am

just be glad Antibody hasn't seen your post (yet).

He gets.... angry. :/


ANTIBODY SMASH!

Meh, just Antibody being Antibody. I think more people fell for that than Bethesda anticipated (if they devised the prank), so don't feel bad.


Bethesda didn't set up that prank, the people who run that site did. But I'm sure the person who wrote it didn't anticipate people would be so easy to fool, especially considering it's so painfully obvious it's a joke.
User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Sat Feb 19, 2011 12:57 pm

I guess they have to create the world 1st, that shouldn't take too much time to do


Everyone seems to assume that the entire team was working on the engine for all of 2009. Either that or they assume they cant make most of the game without the engine done.
This is not the case.
When the engine developers are updating and upgrading the engine, the actual game designers can make almost everything at the same time. All of the concept art, story, ideas, models, textures, landscape, voice acting, soundtrack, and animations can be created before the engine is fully completed. That means that much of BGS was working on the actual game during 2009. Keep in mind that the story, concept art and ideas were mostly completed during the final developing days of Fallout 3 (probably about 2-4 months). Some things that require the engine are physics, testing and graphics.
User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Sat Feb 19, 2011 10:36 am

Everyone seems to assume that the entire team was working on the engine for all of 2009. Either that or they assume they cant make most of the game without the engine done.
This is not the case.
When the engine developers are updating and upgrading the engine, the actual game designers can make almost everything at the same time. All of the concept art, story, ideas, models, textures, landscape, voice acting, soundtrack, and animations can be created before the engine is fully completed. That means that much of BGS was working on the actual game during 2009. Keep in mind that the story, concept art and ideas were mostly completed during the final developing days of Fallout 3 (probably about 2-4 months). Some things that require the engine are physics, testing and graphics.

Well, that's not entirely true...concept art is really on a need to do basis. If a level designer needs something done they talk to the art department and they get it designed and animated. The model is a pipeline so everything flows well, and concept art is one of the most important things in game development. It's one of the first things you do, and frankly never really finish it because your artists are always working on something new and exciting.

Take the UI programmer for instance, he talks to the UI concept artist and Todd(or who ever would be directing) and they all clash heads to come up with something cool that the user feels. The point is concept art is always used and ideas keep on flowing but your right in that most of them wrap up towards the last couple of months. I really do think will have something by the end of this year or the start of next year.
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Sat Feb 19, 2011 8:27 am

Well, that's not entirely true...concept art is really on a need to do basis. If a level designer needs something done they talk to the art department and they get it designed and animated. The model is a pipeline so everything flows well, and concept art is one of the most important things in game development. It's one of the first things you do, and frankly never really finish it because your artists are always working on something new and exciting.

Take the UI programmer for instance, he talks to the UI concept artist and Todd and they all clash heads to come up with something cool that the user feels. The point is concept art is always used and ideas keep on flowing but your right in that most of them wrap up towards the last couple of months. I really do think will have something by the end of this year or the start of next year.


I mainly meant the concept art for what the art style would be like and the environment. The rest is far more easily done by the artists. They can make several ruff copies in an hour then after the boss's opinion is given or whoever decides which one they like, they make a good copy which might take from 30 mins to the whole day depending on how detailed the artist is trying to be, and for what the drawing is of.
User avatar
Paula Ramos
 
Posts: 3384
Joined: Sun Jul 16, 2006 5:43 am

Post » Sat Feb 19, 2011 1:52 am

ANTIBODY SMASH!



Bethesda didn't set up that prank, the people who run that site did. But I'm sure the person who wrote it didn't anticipate people would be so easy to fool, especially considering it's so painfully obvious it's a joke.


What? Is it that time of the month already! :P
User avatar
neen
 
Posts: 3517
Joined: Sun Nov 26, 2006 1:19 pm

Post » Sat Feb 19, 2011 11:07 am

I think Bethesda will end up, basically, with two ES games. They should release one game, the single-player type elder scrolls games that we all love, and an additional MMO game *based* on stuff from Elder Scrolls. So, the single player would have smaller, more detailed world, while the MMO had a larger, less detailed world. These must be done by seperate teams: the abilities from ES can never be replicated in standard MMO style. So yeah, if they do this, independantly of one another financially (possible exception for canon lore,) and temporally, that would be great.

ES 5 could take place during, well, the whole skyrim thing deal everyone's thinking is gonna happen. I wish it was high elf place but in any case, it would follow morrowind/oblivion single continent style. I hope its not skyrim because it would feel like Wrath of the Lich King, i'm sure of it....In any event! This game would be the kind we know and love, but with nords this time.

The MMO on the other hand, could take place *before* ES5, even if its released much later in realtime. It could center around the civil war between the provinces that preceded the new emperor, or during the years of his conquest. The immediate aftermath of that time (but before ES5) could work too. Infact, all three might be done, in three mmo-games over time, or something. But it MUST remain seperate from original elderscrolls stuffs. MUST! :D

Oh, and I also think they'll put spears back, and they'll have fixed the bug where you can jump up stairs ultra fast to raise your acrobatics <3
User avatar
RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Fri Feb 18, 2011 10:13 pm

snip


A bit off topic, feel free to post in the appropriate places where you want. :)

http://www.gamesas.com/index.php?/topic/1119156-official-tes-multiplayer-thread/
http://www.gamesas.com/index.php?/topic/1142688-tes-v-ideas-and-suggestions-186/
User avatar
BrEezy Baby
 
Posts: 3478
Joined: Sun Mar 11, 2007 4:22 am

Post » Sat Feb 19, 2011 12:07 am

i hope for bethesda to make these these two titles in the future, The Elder Scrolls Adventures: Infernal City and The Elder Scrolls V
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Sat Feb 19, 2011 12:09 pm

If they were to do any more spinoffs, I think it would be best to let other studios handle them.
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Sat Feb 19, 2011 4:36 am

I really don't want to see an Infernal City game. It would not be very good. Much of it would be like watching a movie that seems way too long and you can control what they are doing.

Whatever, we all know they wont make one.
User avatar
Lily Something
 
Posts: 3327
Joined: Thu Jun 15, 2006 12:21 pm

Post » Sat Feb 19, 2011 6:09 am

If they were to do any more spinoffs, I think it would be best to let other studios handle them.

My dream of a spin-off is to see an action-adventure game made by Ubisoft. Their city design and combat creation in the Assassin's Creed series are just wonderful, in my opinion.

However, I would also like to ask a question of this thread's regulars. What are the next few major events/dates to look to for a possible announcement? Anything besides the Spike VGAs?
User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Sat Feb 19, 2011 3:45 am

My dream of a spin-off is to see an action-adventure game made by Ubisoft. Their city design and combat creation in the Assassin's Creed series are just wonderful, in my opinion.

However, I would also like to ask a question of this thread's regulars. What are the next few major events/dates to look to for a possible announcement? Anything besides the Spike VGAs?

Christmas and several days after and a new years announcement are all possible at the moment, march is also looking very likely too.
User avatar
Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Sat Feb 19, 2011 9:24 am

Christmas and several days after and a new years announcement are all possible at the moment, march is also looking very likely too.

Let's not forget March 20, 2011, specifically. If that day comes and goes without a TES V announcement, I just might have to open an Oblivion gate in front of Bethesda's workplace. :obliviongate: Fifth birthday, Bethesda, fifth birthday... :P
User avatar
R.I.p MOmmy
 
Posts: 3463
Joined: Wed Sep 06, 2006 8:40 pm

Post » Sat Feb 19, 2011 10:04 am

Let's not forget March 20, 2011, specifically. If that day comes and goes without a TES V announcement, I just might have to open an Oblivion gate in front of Bethesda's workplace. :obliviongate: Fifth birthday, Bethesda, fifth birthday... :P

Right, which is why I put down march :P.
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Sat Feb 19, 2011 1:04 am

My dream of a spin-off is to see an action-adventure game made by Ubisoft. Their city design and combat creation in the Assassin's Creed series are just wonderful, in my opinion.

However, I would also like to ask a question of this thread's regulars. What are the next few major events/dates to look to for a possible announcement? Anything besides the Spike VGAs?


Ugh, not Ubisoft. They'd probably try and make Bethesda impose their disgustingly draconian DRM on the game, resulting in me not playing it. Ubisoft has developed a lot of great games but they have awful, awful DRM and even if Bethesda published it I wouldn't be surprised if they were forced to use the DRM.
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Sat Feb 19, 2011 2:42 am

Ugh, not Ubisoft. They'd probably try and make Bethesda impose their disgustingly draconian DRM on the game, resulting in me not playing it. Ubisoft has developed a lot of great games but they have awful, awful DRM and even if Bethesda published it I wouldn't be surprised if they were forced to use the DRM.

:shrug: There isn't a better company out there to truly flesh out a major Elder Scrolls metropolis, show off any specific Elder Scrolls figure's true combat prowess, or create people that move and look realistically all at once than Ubisoft, in my opinion. They specialize in what Bethesda seems to be weak at, and therefore would provide an excellent contrast within the series while doing justice to, say, the Imperial City. I was thinking of the Imperial City in particular as I was wandering around Rome in Brotherhood a few hours ago. I'm sure their DRM is horrible for PC players and I would agree that it svcks, but if anyone's going to make a successful action-adventure Elder Scrolls spin-off, I can't see it being as anyone other than Ubisoft. Also, while playing Brotherhood earlier, I even noticed a primitive RPG element that I found interesting. Ubisoft created a guild control system that Bethesda should take some (and I really only mean some as it is a little basic, but more functional than what Bethesda has created) notes on if they insist on continuing the "become master of this or that guild" thing. Of course, that's just what I think, but it really is a shame that they have such a bad reputation as I could very easily picture just a Dark Brotherhood agent racing across the Imperial City's rooftops with background information being available on important people and monuments which Ubisoft could take the liberty of creating on Brotherhood's game engine.
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Sat Feb 19, 2011 10:18 am

:shrug: There isn't a better company out there to truly flesh out a major Elder Scrolls metropolis, show off any specific Elder Scrolls figure's true combat prowess, or create people that move and look realistically all at once than Ubisoft, in my opinion. They specialize in what Bethesda seems to be weak at, and therefore would provide an excellent contrast within the series while doing justice to, say, the Imperial City. I was thinking of the Imperial City in particular as I was wandering around Rome in Brotherhood a few hours ago. I'm sure their DRM is horrible for PC players and I would agree that it svcks, but if anyone's going to make a successful action-adventure Elder Scrolls spin-off, I can't see it being as anyone other than Ubisoft. Also, while playing Brotherhood earlier, I even noticed a primitive RPG element that I found interesting. Ubisoft created a guild control system that Bethesda should take some (and I really only mean some as it is a little basic, but more functional than what Bethesda has created) notes on if they insist on continuing the "become master of this or that guild" thing. Of course, that's just what I think, but it really is a shame that they have such a bad reputation as I could very easily picture just a Dark Brotherhood agent racing across the Imperial City's rooftops with background information being available on important people and monuments which Ubisoft could take the liberty of creating on Brotherhood's game engine.

I would be inclined to think that Bethesda would go after valve before ubisoft lol, yes i've seen a rumor that they are very huuuungry for games and have been eyeing valve
http://www.maximumpc.com/article/news/rumor_bethesda_looking_buy_valve

Just wishful thinking on my part :P

Anyway, I don't want ubisoft to do an elder scrolls game because imo the assassin creed franchise although amazing really only accomplish one goal and I would hate for them to be out sourced.
User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Post » Sat Feb 19, 2011 10:50 am

Lets leave the AC stuff in AC...It is one of my favorite series of all time..and I love everything about the games...But I am inclined to say I would not enjoy them HALF as much as I do if it was not for the very interesting story and history that goes on during the story...While the gameplay is great and fun..it is ultimately very much the same the whole game...which I dont mind in cases such as AC...I just wouldnt want it in Elder Scrolls...not unless it was a completely different spin off in itself like you say a dark brotherhood member...The Elder Scrolls Dark Brotherhood...that would be okay...even though im sure it would get mad hate seeing as how it would seem like a total ripoff of AC
User avatar
SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Fri Feb 18, 2011 11:37 pm

:shrug: There isn't a better company out there to truly flesh out a major Elder Scrolls metropolis, show off any specific Elder Scrolls figure's true combat prowess, or create people that move and look realistically all at once than Ubisoft, in my opinion. They specialize in what Bethesda seems to be weak at, and therefore would provide an excellent contrast within the series while doing justice to, say, the Imperial City. I was thinking of the Imperial City in particular as I was wandering around Rome in Brotherhood a few hours ago. I'm sure their DRM is horrible for PC players and I would agree that it svcks, but if anyone's going to make a successful action-adventure Elder Scrolls spin-off, I can't see it being as anyone other than Ubisoft. Also, while playing Brotherhood earlier, I even noticed a primitive RPG element that I found interesting. Ubisoft created a guild control system that Bethesda should take some (and I really only mean some as it is a little basic, but more functional than what Bethesda has created) notes on if they insist on continuing the "become master of this or that guild" thing. Of course, that's just what I think, but it really is a shame that they have such a bad reputation as I could very easily picture just a Dark Brotherhood agent racing across the Imperial City's rooftops with background information being available on important people and monuments which Ubisoft could take the liberty of creating on Brotherhood's game engine.


As I said, they are a good, sometimes great developer, but I would simply not accept the trade-off with DRM. It is truly one of the worst in the industry, and I don't want any of Ubisoft's publishing practices to tarnish one of Bethesda's games. They've published games for Bethesda in the past, but I'm just happy that Bethesda is a big boy now and wont ever need another publisher for their games again.

If you aren't aware of exactly what their DRM entails, you're forced to be connected to the internet constantly to play your games, and your saves aren't stored on your computer. You're basically renting the game from Ubsioft until you don't have access to internet anymore, at which point they take away both your saves and your ability to play your game. Oh sure, you can get them back, but you need to connect to the internet again to do so.

You have to understand, I am vehemently opposed to all things Ubisoft because of this, so their talent at developing is hugely overshadowed by their DRM for me.

At any rate, this is the TES V speculation thread and I don't think we should really be focusing on a spin-off that likely wont happen anyway.
User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm

Post » Sat Feb 19, 2011 1:38 pm

Oh, I dug up this interview from like 09' btw
give it a read folks
http://planetelderscrolls.gamespy.com/fullstory.php?id=159095
User avatar
jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Fri Feb 18, 2011 10:11 pm

Oh, I dug up this interview from like 09' btw
give it a read folks
http://planetelderscrolls.gamespy.com/fullstory.php?id=159095


Does anyone else have the reflex to squint due to the glare from the Oblivion screenshots?

And is it just nostalgia goggles, but does that screen of Morrowind look better than those of Oblivion?
User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

PreviousNext

Return to The Elder Scrolls Series Discussion