» Sat May 28, 2011 5:25 am
Peter Molyneux is a perfect example of pre-mature game announcements gone wrong. Him and Bethesda have two things in common: they're very ambitious. However, Peter announces games very early in development, hypes his games up, and is often unable to deliver on over half the features he bragged about because his ambition, the ideas that result from it and what he's realistically able to do don't coincide. The advantage to holding one's cards close to their chest until they're truly ready is the fact that you can be ridiculously ambitious, but you're not giving false hope to the fans. I'm sure Bethesda has very high ambitions for their games, many of which cannot be met in the final product. But the longer they keep hush-hush about it, the less of a chance they'll be disappointing fans with features they're unable to deliver on. Because by the time they do announce the game, the features they speak of are those that already set in stone for the most part. With Oblivion, Bethesda made the mistake of hyping too early. I'm sure they all very much wanted to include those features in the game, but in the end were simply unable to do so.
Simply a "We're working on it!" announcement is a lose-lose situation. If they were to do such an announcement, fans will complain that there is no information on the game. If they don't announce it at all, fans complain there is no announcement. Either way, people are going to be unhappy, so quite frankly I'd rather them announce it when they have a substantial amount of (accurate) content to show off.