Official: When and If We Will get TESV #19

Post » Sat May 28, 2011 5:22 am

Though you have to take into consideration that Fallout is a brand new IP for Bethesda, and they've only made one game, while TES is their series. I think Bethesda would be much more reluctant to give a developer outside of Zenimax Online and Vir2L a chance to make an Elder Scrolls game.

Besides, New Vegas is using many many assets from Fallout 3, so they aren't even making the game from the ground up. I don't know how many ES fans would be in love with the idea of a brand new developer doing that with Oblivion.


Yeah, I think New Vegas is something to keep Fallout fans happy. The game isn't related to the FO3 storyline and it is using the same engine as Fallout 3 so the deveopment time is much shorter. Notice it's just called New Vegas, not Fallout 4.
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Solina971
 
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Post » Sat May 28, 2011 1:28 am

Official XBox 360 Mag.


I took a peek at some articles over there about New Vegas, but didn't see anything that specifically mentions TESV.
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josie treuberg
 
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Post » Fri May 27, 2011 10:20 pm

I took a peek at some articles over there about New Vegas, but didn't see anything that specifically mentions TESV.


UK March edition, a very brief mention about a follow up to Oblivion.
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A Boy called Marilyn
 
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Post » Fri May 27, 2011 11:35 pm

Though you have to take into consideration that Fallout is a brand new IP for Bethesda, and they've only made one game, while TES is their series. I think Bethesda would be much more reluctant to give a developer outside of Zenimax Online and Vir2L a chance to make an Elder Scrolls game.

Besides, New Vegas is using many many assets from Fallout 3, so they aren't even making the game from the ground up. I don't know how many ES fans would be in love with the idea of a brand new developer doing that with Oblivion.
If Bethesda let another company make a TES game, we would finally have a TES game with good animations.
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Sara Johanna Scenariste
 
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Post » Sat May 28, 2011 12:32 am

Yeah, I think New Vegas is something to keep Fallout fans happy. The game isn't related to the FO3 storyline and it is using the same engine as Fallout 3 so the deveopment time is much shorter. Notice it's just called New Vegas, not Fallout 4.

Obsidian should contact some of the modders on these forums.
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Chris Johnston
 
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Post » Sat May 28, 2011 4:51 am

No, I think the ESV question made Todd realize that fans want a new ES game. Since they just figured that out, I'm going to predict a 2013 announcement and a 2014 release. Expansions and such to follow.


I'm with you Reckoner !! The elder scrolls games must be legendary game due to the investement needed ! TES V must reach a complexity never seen before ! it must be a new "r?volution" in the gaming exp?rience so as to get profit during 5 or 10 years.... In my opinion thoses requirement are essentials beceause the production of vid?o games is always more expensive du to the improvement of technologies and the exigency of consumers...this is particularly true for games like TES and fallout wich have no challenger in their class.......... :foodndrink:

So Bethesda will probably wait for the next gen consoles and the expansion of st?r?o-3D technology before to release this amazing game.... :turtle:

Can't wait to play TES V in 3D st?r?o.............;; :sad: :cold:

I hope the bethesda's shareholder will not be to greedy.....:whisper:
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Music Show
 
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Post » Sat May 28, 2011 7:50 am

If Bethesda let another company make a TES game, we would finally have a TES game with good animations.

If Bethesda let another company make a TES game, it would not be an Elder Scrolls game. I wouldn't trade exploration, lore, and Bethesda's ability to create amazing open-ended games for some animations. Also, if Bethesda let another company make a TES game, it would be nothing more than a spin-off that uses the same engine, models, graphics, and animations of another Elder Scrolls game. That's what's being done with New Vegas. While I believe Obsidian can successfully create a Fallout game, I don't think anyone except Bethesda can successfully make a TES game.
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John Moore
 
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Post » Fri May 27, 2011 8:27 pm

Dudes, DirectX 11. Proper penumbra shadows, displacement maps with tessellation, and accurate depth of field!

But anyway... Summation:

"Skyrim" Copyright end of 2006
"New TES might be ready as early as holidays 2010" Zenimax Exec, 2009
"Something else Oblivion related" Bethesda, 2009
"We're upgrading our tech (after Fallout 3 was finished)" Todd Howard, 2010
"Other projects which they've been working on for a year and a half, a couple years now" Pete Hines, 2010

So.... wtf does that last quote mean. Did he:
A. Misspeak the first time and correct himself (Possible)
B. Get it right the first time, and then screw up the second time (Less likely)
C. Mean both somehow?

Don't know, but I think we can all agree "TESting your Knowledge" and new books, and interviews, COULD be a lead up to an announcement.
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Lisa
 
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Post » Fri May 27, 2011 11:21 pm

Dudes, DirectX 11. Proper penumbra shadows, displacement maps with tessellation, and accurate depth of field!

Xbox 360 and PS3 don't support DirectX11 right? They support DX10 though, I think. So Bethesda could use at least that.
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Lisa
 
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Post » Sat May 28, 2011 3:32 am

Xbox 360 and PS3 don't support DirectX11 right? They support DX10 though, I think. So Bethesda could use at least that.


Shader model 3.1 more like (DX11 = Shader model 5.0), I'm just saying they upgraded in 2009, and 2009 was when sample DX11 stuff was out. So you're a game dev, sitting there and saying "lets upgrade our engine", MS and ATI are there handing out shiny new Directx11 sample code/hardware... not that hard to picture. I get that Bethesda likes to concentrate on "What's better for our game" and doesn't like to spend a lot of time on engine stuff just for the sake of it (Fallout 3 using almost the same code as Oblivion, New Vegas using the exact same code as Fallout 3). So it would make sense for them, business wise, to upgrade to the latest possible spec if they're spending the money and time anyway, so they can then create a number of games with that code for however many years without having to worry about it.
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Emma Parkinson
 
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Post » Sat May 28, 2011 4:18 am

Shader model 3.1 more like (DX11 = Shader model 5.0), I'm just saying they upgraded in 2009, and 2009 was when sample DX11 stuff was out. So you're a game dev, sitting there and saying "lets upgrade our engine", MS and ATI are there handing out shiny new Directx11 sample code/hardware... not that hard to picture. I get that Bethesda likes to concentrate on "What's better for our game" and doesn't like to spend a lot of time on engine stuff just for the sake of it (Fallout 3 using almost the same code as Oblivion, New Vegas using the exact same code as Fallout 3). So it would make sense for them, business wise, to upgrade to the latest possible spec if they're spending the money and time anyway, so they can then create a number of games with that code for however many years without having to worry about it.

But the 360 and PS3 don't support DX11. At least I don't think so, that's what I'm trying to confirm. If it doesn't, I don't really see Bethesda making the PC DX11 while the console versions are down at DX10.
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maya papps
 
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Post » Sat May 28, 2011 5:18 am

-----------------------------------------------------
Oblivion release date: March 20, 2006 (US)
Fallout 3 release date: October 28, 2008 (US)
-----------------------------------------------------

Yes, they are working on the game for quite some time now.
No, I don't think it will be released this year.
Yes, I think they will announce it this year.
No, I don't think they will announce it first on E3.
Yes, I think that they will announce it in the (around) July edition of Game Informer first.

-----------------------------------------------------

You get the idea. Announcement this year, game of the year next year and so on...

***MY SPECUALTION***

A development of a planned game is being started just after if not even before the final release of the latest game in this case Fallout 3 (just a "small" team continues to work on the patches and DLC's). Except of that, different teams are working on the Elder Scrolls than on Fallout (artists, storyline makers and so on).

P.S.

What's up with that Skyrim trademark? What's the big deal? If they loose it can't they just register it again?

P.P.S.

DON'T FREAKING FLAME ON THIS REPLY.

-reply something educated and useful.

~entR
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Richard Thompson
 
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Post » Sat May 28, 2011 1:49 am

-----------------------------------------------------
Oblivion release date: March 20, 2006 (US)
Fallout 3 release date: October 28, 2008 (US)
-----------------------------------------------------

Yes, they are working on the game for quite some time now.
No, I don't think it will be released this year.
Yes, I think they will announce it this year.
No, I don't think they will announce it first on E3.
Yes, I think that they will announce it in the (around) July edition of Game Informer first.

-----------------------------------------------------

You get the idea. Announcement this year, game of the year next year and so on...

***MY SPECUALTION***

A development of a planned game is being started just after if not even before the final release of the latest game in this case Fallout 3 (just a "small" team continues to work on the patches and DLC's). Except of that, different teams are working on the Elder Scrolls than on Fallout (artists, storyline makers and so on).

P.S.

What's up with that Skyrim trademark? What's the big deal? If they loose it can't they just register it again?

P.P.S.

DON'T FREAKING FLAME ON THIS REPLY.

-reply something educated and useful.

~entR


The reason I "flamed" you last time is because you sounded like you were trying to give us facts, not speculation. And my last reply was indeed useful, as it corrected all of the stuff you seemed to be presenting as facts. But you said you're speculating now, so it's all good, sorry if I sounded harsh last time.

The Skyrim trademark is important because, and I'll repeat what I said last time, Bethesda has never trademarked anything from the Elder Scrolls that wasn't used for the title of a game or an expansion. So it's practically guaranteed it will be set there.

If the trademark expires, yes, they can just file for it again. However the fact that they've had it trademarked for so long points to their next game being set there.
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Isabell Hoffmann
 
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Post » Fri May 27, 2011 9:32 pm

What do you guys think of what he said how they spent the past year working on redoing the engine. While there are many many employees who aren't hired to do that stuff. What im saying is i'm sure when they were redoing the engine the entire staff wasn't working on it as well as that is not in their job description. Those people have no clue how to do that as they went to school to create games not to redo a aging game engine. So while a portion of people have been working on the engine is it possible the other 50% of the staff or whatever that is no way could be working on the engine (eg. artists) were making TES V and just not implementing the graphical features ect. until the engine was polished?
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Add Meeh
 
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Post » Sat May 28, 2011 4:25 am

But the 360 and PS3 don't support DX11. At least I don't think so, that's what I'm trying to confirm. If it doesn't, I don't really see Bethesda making the PC DX11 while the console versions are down at DX10.


DirecX is not relevant to consoles. The consoles use a different technology. DirectX is a Microsoft component designed for a Windows environment. The consoles don't use MS's operating system. However, the 360 does use some of the components of DirectX, but it is still used differently. The PS3 is an entirely different animal altogether. It works completely different and is the main reason why the PS3 struggled to win titles early on its life cycle, whereas the 360, being an MS product, used tools more similar to PC development.
That being said, I won't be too surprised at whatever direction they decide to take. It's how well they implement the tech that will determine how well it works. Either way, the consoles will be at a disadvantage as their hardware is beginning to age. We've already seen big visual differences on some recent titles comparing the console version to the PC version. However, I think Beth will do a pretty good job with the hardware they have to make it the best experience possible if we don't have new consoles before then. Or what the heck, just get the PC version so you can use mods. B)
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Emily Graham
 
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Post » Sat May 28, 2011 9:27 am

What do you guys think of what he said how they spent the past year working on redoing the engine. While there are many many employees who aren't hired to do that stuff. What im saying is i'm sure when they were redoing the engine the entire staff wasn't working on it as well as that is not in their job description. Those people have no clue how to do that as they went to school to create games not to redo a aging game engine. So while a portion of people have been working on the engine is it possible the other 50% of the staff or whatever that is no way could be working on the engine (eg. artists) were making TES V and just not implementing the graphical features ect. until the engine was polished?

That's definitely true; it's not like all of Bethesda's employees are programmers. While the engine is being worked on, artists, level designers, and writers likely have all been working to.
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Roisan Sweeney
 
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Post » Sat May 28, 2011 7:56 am

If Bethesda let another company make a TES game, we would finally have a TES game with good animations.

Todd or Peter (I can never remember which :P) said that one of their focuses for the next game is improving the animations.
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Minako
 
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Post » Sat May 28, 2011 3:31 am

You know, even if Paul Oughton was way off the mark when he said "potentially 2010" he wouldn't have said that without some reasoning behind it. I think Antibody has laid out a pretty good pattern, although it upsets me that we might already have TESV if it wasn't for Fallout 3. My sincere hope, and with some reasoning, is that the game will be announced this year, and released in 2011. It is one year earlier than can be expected according to Antibody's model, but one year after when we could have expected the game before Fallout interrupted. This is assuming that work on TESV did start sometime after Oblivion, but was maybe on the back burner.
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Portions
 
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Post » Sat May 28, 2011 8:12 am

You know, even if Paul Oughton was way off the mark when he said "potentially 2010" he wouldn't have said that without some reasoning behind it. I think Antibody has laid out a pretty good pattern, although it upsets me that we might already have TESV if it wasn't for Fallout 3. My sincere hope, and with some reasoning, is that the game will be announced this year, and released in 2011. It is one year earlier than can be expected according to Antibody's model, but one year after when we could have expected the game before Fallout interrupted. This is assuming that work on TESV did start sometime after Oblivion, but was maybe on the back burner.


Agreed. They are no doubt working on the game. Paul let that slip and probably shouldn't have. I think we just all want something official from Beth so we can finally let this topic die. The more I think about it, the more I believe we probably won't get an announcement until very late in the year, after New Vegas comes out. I think Beth wants the focus on the New Vegas project right now. Even though they aren't deveoping the game, New Vegas's success is critical to Beth. It's success will provide a stream of income and could influence the success of the Fallout series going forward. So, I think they really want to hype up the game while it's in the spotlight. TES would only be a distraction right now. Once the game is released and assuming TES is the next project to be released, I'm sure we'll start hearing a lot more about it. That's my theory. I could be wrong- dead wrong. But I think it's a pretty good theory.
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Anna Kyselova
 
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Post » Sat May 28, 2011 8:55 am

Just a question.

There is a lot of speculation that the "Next Game" Will be held in Skyrim. I have been to http://tess2.uspto.gov/ to look it up. Yes it's there, but so is "Oblivion" and that is no where on the map http://www.uesp.net/w/images/images.new/c/c3/TamrielMap.jpg

So my question is how do we not know that Skyrim is not some part of an expansion of the new great game? I mean, they never TMed "Cyrodil", they chose to call the ESIV "Oblivion" which is a plane of Mehrunes Dagon who was one of the major villians in ESIV.

I am certainly not a lore buff, but I know a lot of you are, and I was wondering if anywone has done any research on different planes in ES lore to see if it's possible they are working on two different projects. I may dig a little deeper.

It's obvious about Skyrim being used, but Daggerfall appears to be a city in "High Rock" not an actual province.

Nevermind, I figured out how to search all of Zenimax's Trademarks. What is Shadowkey?
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Lew.p
 
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Post » Sat May 28, 2011 1:02 am

Just a question.

There is a lot of speculation that the "Next Game" Will be held in Skyrim. I have been to http://tess2.uspto.gov/ to look it up. Yes it's there, but so is "Oblivion" and that is no where on the map http://www.uesp.net/w/images/images.new/c/c3/TamrielMap.jpg

So my question is how do we not know that Skyrim is not some part of an expansion of the new great game? I mean, they never TMed "Cyrodil", they chose to call the ESIV "Oblivion" which is a plane of Mehrunes Dagon who was one of the major villians in ESIV.

I am certainly not a lore buff, but I know a lot of you are, and I was wondering if anywone has done any research on different planes in ES lore to see if it's possible they are working on two different projects. I may dig a little deeper.

It's obvious about Skyrim being used, but Daggerfall appears to be a city in "High Rock" not an actual province.


The thing with the trademark is that they've never filed for a TES-related trademark that they didn't eventually use. It doesn't matter that they didn't trademark Cyrodiil, because that wasn't the name of a game. Oblivion was. They don't need to register the name of where the game is set, just the name of the game. They've named games after provinces before (Morrowind), so there's no reason to think they can't name it Skyrim.
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Suzy Santana
 
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Post » Sat May 28, 2011 4:49 am

The thing with the trademark is that they've never filed for a TES-related trademark that they didn't eventually use. It doesn't matter that they didn't trademark Cyrodiil, because that wasn't the name of a game. Oblivion was. They don't need to register the name of where the game is set, just the name of the game. They've named games after provinces before (Morrowind), so there's no reason to think they can't name it Skyrim.


No. I agree completely. Morrowind was the only one to be a province that I can tell. So Skyrim is a possibility. What is all that other stuff on there like Shadowkey, and Redguard mean though? Does that date back to old stuff?
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Charles Mckinna
 
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Post » Fri May 27, 2011 10:56 pm

No. I agree completely. Morrowind was the only one to be a province that I can tell. So Skyrim is a possibility. What is all that other stuff on there like Shadowkey, and Redguard mean though? Does that date back to old stuff?


They're previous games. Shadowkey, for example, was a mobile game, and Redguard came out before Morrowind.
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Mandi Norton
 
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Post » Sat May 28, 2011 3:42 am

The thing with the trademark is that they've never filed for a TES-related trademark that they didn't eventually use.


I'm not so certain that we can be certain of that. You're statement assumes that we know all of the trademarks that Bethesda has applied for in the past. Obviously we can identify the trademarks that were applied for and used, but I think it is perhaps overreaching to assume that we know of every trademark that they applied for in the past. Unless I am missing something?
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Lalla Vu
 
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Post » Fri May 27, 2011 9:46 pm

I'm not so certain that we can be certain of that. You're statement assumes that we know all of the trademarks that Bethesda has applied for in the past. Obviously we can identify the trademarks that were applied for and used, but I think it is perhaps overreaching to assume that we know of every trademark that they applied for in the past. Unless I am missing something?


We can be certain of that, because trademark filings are public. Everything http://www.boliven.com/trademarks/search?q=zenimax&sort=filing_date%20desc&page=1 and http://www.boliven.com/trademarks/search?q=owner%3A%22BETHESDA+SOFTWORKS+LLC%22&sort=filing_date%20desc are what Bethesda/Zenimax has applied for, even if it was never used.
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Trevor Bostwick
 
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