Sure, but they don't take long to explore. So many tiny, tiny interior maps. Aside from the sewers, Repconn HQ and Repconn Test Site, and the Vaults, most buildings/caves can be covered top to bottom in ten-fifteen minutes max.
Did they take any longer to explore in Fo3? And was there a reason to visit them again to "actually" find something new? Fo3's exploration, to me, was a one-time-visit and since nothing you did really mattered, and due to the broken balance, it felt kinda pointless to begin with, and because of the aforementioned the rewards of exploration were not really rewarding at all (aside from the possible initial "cool, I found [
X]" moment). :shrug:
To each their own, I guess, but I do prefer questdrivenness over randomness as that way there is a point in what I'm doing, and can't see how disregarding the quests (which are quite numerous so there is room for disregarding few), if revisiting places feels annoying, is so hard?
Agreed, admittedly I'm a fan of the old games and I liked them along with New Vegas much more than I liked Fallout 3 (though don't interpret this as hate, I liked Fallout 3 for what it was). Despite being a "dinosaur" as I believed we're called now, I'm willing to live with a compromise. Fallout 3 didn't have any sort of compromise; on the surface it looked like Fallout (sort of), but when you dug deeper it resembled The Elder Scrolls more than it did Fallout. New Vegas was, I think, an admirable attempt by Obsidian at finding a middle ground between two radically different RPG design philosophies. New Vegas could definitely have used some more work, but it was a step in the right direction and I hope that Bethesda refines the formula used by Obsidian in New Vegas for Fallout 4. It would be disappointing if Fallout 4 resembled The Elder Scrolls as much as Fallout 3 did; if I wanted to play TES I'd play TES.
I agree with this. :thumbsup: