Why can't you have both though? Fallout 3 had both, don't care what you say.
Thing is, the original devs were only concerned with story - you fast-travelled and didn't see the "spaces inbetween". Bethesda filled in the spaces inbetween. Then the original devs come back and the spaces inbetween are missing again. It's a different mindset, imo. And yes, I KNOW the desert is going to be more empty than a capital city. But that's a cop-out. It's like saying "we're releasing Fallout:Antartica. Only three bases, and miles of nothingness inbetween... oh and a few RadPenguins". Not good enough, you PUT stuff in to make it interesting. Or else.. why bother?
Fallout 3 had both of what? It had good exploration (pointless IMO but whatever) and lots of dungeons, other than that New Vegas roundhouse kicks it in all other areas.
And frankly, I'd rather not have any exploration at all.
I'd rather have it so that you can walk around in Goodsprings, the cemetary and it's radscorpions and the southern part of Gecko's, once you go to the border of these places a green tinted grid pops up which if you enter you get the option of going to the next place, being Sloan, NCRCF and Primm.
Basically, a "form" of map node system.
I love doing the quests, and why I've replayed FO1 and FO2 so much is because they don't have any of that pointless "ooh pretty!" exploration crap.
I could go from one area of quests to the next and have fun.
New Vegas has me physically walk everywhere and it's boring IMO.
But this is my opinion of it of course, as well as it's your opinion that you think that exploration is a far more important aspect of the world.
Still, there's nothing wrong with Obsidians design, it just doesn't appeal very much to either of us.
For you it's boring because the exploration isn't fleshed out enough and for me it's boring because there "is" exploration.
Fallout has never been about exploration though so for the series as a whole it's not a necessity.
Sure enough a compromise could be reached to please both us dinosaurs and newfans/Bethfans.
But exploration should still not be the major focus of any Fallout game, the RPG mechanics and writing comes first.
For Obsidian it seems like they were going for a coherent gameworld, a crapload of stuff that is just cramped in there will make the gameworld seem illogical and out of place.
Which was the problem with Bethesda's Fallout 3.
So fleshing the areas out in between is not necessary except for those that wants enemies and random crap to pop up around every corner.
you've still to explain how you've played over 600 hours in NV, when your PSN trophy account says you've only completed the game with the NCR? I dont really like the game but ive still finished it with every faction.
He played offline?
He played on the computer too?