» Fri May 27, 2011 8:06 pm
How incredibly co-incidental. I had just bought Borderlands, and now its referenced in the only Oblivion thread I'm monitoring, atm. I have noticed the DoF in that game works as previously described. You only get true depth of field when you're looking along the gun sight (which can be cumbersome sometimes when you're lining up for a head shot, but it is focusing on something closer), but in all other cases, you are treated to a simple distance blur, which looks quite nice.
Right now, the distance blur in Oblivion's DoF shader is totally static, right? Like, if I happen to be at a mountain vista looking out, it won't adjust to let me see all the pretty landscape without it looking like I forgot my glasses, will it?
Perhaps there should be some allowances made for situations like that, seeing as the vistas are part of what makes Oblivion unique. For the most part, the player will be looking at objects near to him, or on the ground, or running at him yelling, "You move like a pregnant cow!" But, now and then, most of what is on screen might be distant landscape. I'd think it would be smart to test for that, and then adjust the distance blur accordingly.