» Fri May 27, 2011 6:48 am
Here are a few full resolution shots.
Before:
http://img255.imageshack.us/i/screenshot1.jpg/
I took a closeup of a bush for a reason. You can see that really only the lower right corner is shaded at all and it sticks out badly. The interior of the bush is all one brightness. The grass and the bush contrast with each other more than they should, with the grass all being uniform lightness except for canopy shadows. Even here you can still see that a heavily modded and maxed oblivion is one of the best looking games on the market.
After:
http://img69.imageshack.us/i/screenshot0s.jpg/
Note how much more cohesive the second image looks though. It's like we took a shiny next-gen coat of paint and slapped it all over Oblivion. The grass and the bush blend together much better now, and we have what looks almost like the grass self-shadowing on itelf. Which, if you see how much grass I like in my Oblivion, would probably run at a frame every few seconds to have true self-shadowing grass. Also pay close attention to the interior of the bush, which is now properly shaded. The game looks so much better, and only dropped from 60 to 51 fps. The real drop is a lot bigger, since I lost all those frames above 60, plus I can usually maintain 60 with 4x supersampling AA. In practical terms though, it's a tiny drop for huge boost in image fidelity. I thought the visuals of Oblivion had mostly been tapped out and hadn't been paying attention until I saw someone post some sunshaft screens in a random thread on hardforum, but this is a boost on the level of stock textures to QTP3. Granted, this mod couldn't be at it's best without everything that came before it, but it's easier to go from good to great than it is great to amazing. It would be nice if the fog glitch was cleared, and if there was a way to get rid of the blinding effect that can occur midday without turning off HDR, but those are easily worth dealing with. AA would be nice too, but I'd probably leave it off anyway since I don't notice at 2560 with depth of field. I still can't believe oblivion looks like this:
http://img69.imageshack.us/i/screenshot02t.jpg/