Just decided to try this out and am liking it a lot so far. Applied the tweaks on the first page, along with a few experimental tweaks I did myself to help with some SSAO issues and it runs at a modest 25-40 fps on me. The 25 is usually when I'm in town.
Anyways, I seem to be having the same problem as
aklein mentioned on his post on page 7. When setting the sampling size and sampling area to 1 and 9.2 respectively, I notice that the SSAO shader does not cover everything, and I am left with gaps in the bottom as well as some of the sides of my screen. This seems to go away whenever I look up, but looking down at about eye level or lower makes it appear again. I found that setting the sampling size to 2 gets rid of the problem, but it really kills my fps. So I guess what I'm asking is if there is a sure fire tweak to get rid of this minor annoyance, without too much of an fps drop?
Oh. And are godrays always supposed to flash in your face during the day. I hated looking up a tiny bit only to have a wall of sun blinding me, so I disabled it for now. And I've done the recommended tweaks on it, so I don't know what's up.
As for DoF, works perfectly, imo. Set it more for distance blurring and it works great. :tops:
Very short video demo of SSAO and Godrays:
- http://www.youtube.com/watch?v=xc3zEXYm6FY
30 sek = 712 MB (first time using fraps, wow that was a large file)
strupekutter, would you be so kind as to share your shader settings with us? For after applying the recommended tweaks, as well as some of my own, I get nothing like what you show us in this video. My settings are grey and bland by comparison.