Any chance of getting motionblur to work with OBGEv2? Currently it doesn't work and this makes me sad. Here's my OBGEv2 log:
Ingnoring message.RESZ format supported.Depth buffer texture (INTZ) (1680,1050) created OK.Depth buffer attached OK.Releasing the original depth surface.Received load game message.Loading a game.Creating vertex buffers.Creating screen texture.Width = 1680, Height = 1050Setting screen surface.Setting depth texture.Loading the shaders.Error opening shaderlist.txt file.Added to list OK.Loading shader (data\shaders\PostEffects.fx)Shader compilation errors occuredPostEffects.fxC:\Games\Bethesda Softworks\Oblivion\data\shaders\PostEffects.fx(2,14): error X3650: 'texelSize': global variables cannot use the 'half' type in ps_2_0. To treat this variable as a float, use the backwards compatibility flag.C:\Games\Bethesda Softworks\Oblivion\data\shaders\PostEffects.fx(239,17): ID3DXEffectCompiler::CompileEffect: There was an error compiling expressionID3DXEffectCompiler: Compilation failedLoading texture (data\textures\effects/underwaterdistortion.dds)Loading shader (data\shaders\radialblur.fx)Setting effects screen texture.Loading shader (data\shaders\AmbientDungeons.fx)Setting effects screen texture.Loading shader (data\shaders\radialblur.fx)Setting effects screen texture.Loading shader (data\shaders\radialblur.fx)Setting effects screen texture.Received save game message.Ingnoring message.Saving a game.Received save game message.Ingnoring message.Saving a game.Loading shader (data\shaders\radialblur.fx)Setting effects screen texture.Received save game message.Ingnoring message.Saving a game.Loading shader (data\shaders\radialblur.fx)Setting effects screen texture.Received save game message.Ingnoring message.Saving a game.Loading shader (data\shaders\radialblur.fx)Setting effects screen texture.Received save game message.Ingnoring message.Saving a game.Loading shader (data\shaders\radialblur.fx)Setting effects screen texture.Received save game message.Ingnoring message.Saving a game.Received save game message.Ingnoring message.Saving a game.Received save game message.Ingnoring message.Saving a game.Loading shader (data\shaders\radialblur.fx)Setting effects screen texture.Received ExitGame message.Calling Release DeviceReleasing thisframe surface.Releasing lastpass surface.Releasing lastframe surface.Releasing thisframe texture.Releasing lastpass texture.Releasing lastframe texture.Releasing shader vertex buffer.