That won't work, he's using the latest build of OGE, that command isn't implemented.
technique t0{ pass p0 { PixelShader = compile ps_3_0 ObSharpenv01(); }}
technique t0{ pass p0 { PixelShader = compile ps_3_0 ObSharpenv01(); }}
texture tex001 < string fileName = "Effects\\Texture001.dds"; >;You then declare a sampler to read from it.
//Vertex Shader Test by WrinklyNinja - trying to learn how to do this stuff.struct VSOUT{ float4 vertPos : POSITION; float2 UVCoord : TEXCOORD0;};struct VSIN{ float4 vertPos : POSITION0; float2 UVCoord : TEXCOORD0;};VSOUT FrameVS(VSIN IN){ VSOUT OUT = (VSOUT)0.0f; // initialize to zero, avoid complaints. OUT.vertPos = IN.vertPos; OUT.UVCoord = IN.UVCoord; return OUT;}technique t0 { pass p0 { VertexShader = compile vs_1_1 FrameVS(); }}