OHK?

Post » Sat Feb 19, 2011 1:08 am

Never understood the "luck" argument against OHKs, since if you had skill you could put one in the guy's head before he had the chance to be lucky. And there's nothing wrong with a little luck on the battlefield anyways. Besides, when the game's mechanics are crisp and properly done it takes "skill" to land the HSs 9 times out of 10.

I like OHKs in certain uses, but only when the game is detailed enough to make it worth while. Everybody hates the Sniper landing OHKs, but that's because gaming culture has forced devs to make everything easier so mainstreamers can do it too. If it required you to lead your target at distance, included bullet drop, and only worked if it was a good clean HS your average gamer wouldn't touch it anyways.

In short, if you actually have to earn the OHK (or fail 9 times and get the lucky 1 on occasion) I don't mind them.

Of course I'm not one of those people that thinks being killed without getting to know why or how is unfair. Unless I got killed within seconds of spawning I'm of the belief that any death I suffer is my fault for stepping into the situation in the first place.

Thank you. It's nice to see someone that agrees with me =P
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Nathan Risch
 
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Post » Sat Feb 19, 2011 6:37 am

Thank you. It's nice to see someone that agrees with me =P


Iono I would rather see the abilities I mentioned on the first page be implimented as OHK before they did something with guns because those abilities should be able to incapacitate an enemy otherwise they are kind of useless after all that is there purpose.
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kasia
 
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Post » Fri Feb 18, 2011 10:08 pm

Ok before anybody says anything I know OHKs are are not in Brink. This is a post about the opinions of people and why they think OHKs should or should not be in (obviously at this point they're not gonna change things like that with two weeks left to release, but this is just a conversation to pass the time.)

Personally I think OHKs should be possible with certain weapons under certain pretenses.

Like if a grenade goes off at your feet or a molotov hits you dead center mass that should kill you. Seems unfair yeah but if you're standing around long enough for a grenade to 1. land under you and 2. have time to detonate, you deserve to lose that one. And on a game like Brink you really shouldn't be doing too much standing around. Also, headshots with certain powerful weapons or a headshot point blank with "oomphy" guns (not as powerful as a short rifle but like a shotty or a .45) should be an OHK. Once again, if you're hanging around long enough for an enemy to get that close to you and line up a good shot before you notice him and move or retaliate, you deserve to die. Granted I'd be ticked off if somebody did that to me but also when you got an OHK on someone it'd give you a feeling of power. Especially on Brink, where OHKs would be pretty rare. Plus if I did get killed like that, hell it was my fault for not keeping in motion.


I feel that grenades should not be a OHK mainly for the reason that they are on a cooldown. Its my understanding that soldiers get an unlimited amount but that there is a cooldown between using them. Its not like you have one or two per life, add in the medics and you have guys that can stay alive along time throwing OHK nades for the entire round. Wouldn't be balanced IMO
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Suzy Santana
 
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Post » Sat Feb 19, 2011 10:34 am

I feel that grenades should not be a OHK mainly for the reason that they are on a cooldown. Its my understanding that soldiers get an unlimited amount but that there is a cooldown between using them. Its not like you have one or two per life, add in the medics and you have guys that can stay alive along time throwing OHK nades for the entire round. Wouldn't be balanced IMO

That's...a very valid point I hadn't considered O.o
Like gotcha said on page one I still agree with. About claymores and stickies and such. Since you have a chance to disarm them or whatever.
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He got the
 
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Post » Sat Feb 19, 2011 3:50 am

I read the OP and I still stick to my guns (no pun intended). No weapon, attack, or ability should ever, ever be capable of a one-hit kill in Brink.
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Max Van Morrison
 
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Post » Fri Feb 18, 2011 8:09 pm

I read the OP and I still stick to my guns (no pun intended). No weapon, attack, or ability should ever, ever be capable of a one-hit kill in Brink.

yeah for the record I just put "read the OP at least" in there cause I figured if I didn't have SOMETHING to get some people to read this they'd just think I was another noob asking if there'd be OHKs, which there's already plenty of threads about.
Edit: And just skim over it in the list without a second glance.
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james kite
 
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Post » Fri Feb 18, 2011 9:26 pm

I read the OP and I still stick to my guns (no pun intended). No weapon, attack, or ability should ever, ever be capable of a one-hit kill in Brink.

Except the devs have already said a "maybe" (which has seen a shift to everyone saying it's confirmed over the past couple of weeks) to a Long Rifle one-shotting an unbuffed Light on a headshot. IF you're using the bolt-action Long Rifle without a silencer (presumably reduced damage if you are) AND your target is Light, AND they passed on the "Battle Hardened" ability, AND they're yet to meet a friendly Medic, AND their team have no Health CPs, AND you're good enough to get a headshot...

There's a lot more "if" there than "if you hit the body with a molotov." And for mines, the best you'll get is "IF their Operative hasn't marked it (likely they won't have), AND they step on it, AND they either a) are moving to fast to stop, or B) decide not to wait for someone to disarm" - mines only need 3 conditions to land their damage, and yes, they should be high damage + knockdown, but instant incapactitation is too much. I'd say MAYBE on an unbuffed Light, and MAYBE again for grenades/molotovs on unbuffed Lights, but preferably not for mines or grenades, because they get knockdown effects - if you're close, or a teammate is, the melee follow-up will be your incap.

Overall, a general "No OHK" rule for the game is a good idea because of how the game is set up. I'm not saying they should stick to that even if the result is less fun than expected. If everyone comes back after playing and says "all the weapons feel like toys and it's silly" even when we were supporting the "no OHK" policy at first, then yes, they probably will change that. But for now, I think it's a great idea, and one well worth the effort of exploring. I'm fairly confident the game will be better because of the survivability that is so often lacking in shooters these days.
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Peter lopez
 
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Post » Sat Feb 19, 2011 9:13 am

Never understood the "luck" argument against OHKs, since if you had skill you could put one in the guy's head before he had the chance to be lucky. And there's nothing wrong with a little luck on the battlefield anyways. Besides, when the game's mechanics are crisp and properly done it takes "skill" to land the HSs 9 times out of 10.

Try and think of OHKs not being restricted to headshots caused by bullets. This means explosives; nades, rpg's etc. Now, as for "lucky" shots, of course they occur. Also, of course they are not lucky if you are hitting them 9 out of 10 times, but, haha, even the top CPL players from the glorious gold source cs competitive scene days weren't that good. So, you aren't either, and neither is anyone you know. 90% headshot accuracy is basically unachievable, and if you can make it, you're a professional FPS player and at the top, and right now, and for years you've been making great money playing. For everyone else, you're mostly doing pot shots hoping that this time, you'll get that headshot, and then when you do, you can pat yourself on the back and imagine you have talent. Realistically though, took me years to figure this out, smart play is safe, you're basically going for center mass. Over all, the smart player does a lot more damage, and a lot more kills then the "lucky" player.
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JeSsy ArEllano
 
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Post » Sat Feb 19, 2011 8:05 am

Try and think of OHKs not being restricted to headshots caused by bullets. This means explosives; nades, rpg's etc. Now, as for "lucky" shots, of course they occur. Also, of course they are not lucky if you are hitting them 9 out of 10 times, but, haha, even the top CPL players from the glorious gold source cs competitive scene days weren't that good. So, you aren't either, and neither is anyone you know. 90% headshot accuracy is basically unachievable, and if you can make it, you're a professional FPS player and at the top, and right now, and for years you've been making great money playing. For everyone else, you're mostly doing pot shots hoping that this time, you'll get that headshot, and then when you do, you can pat yourself on the back and imagine you have talent. Realistically though, took me years to figure this out, smart play is safe, you're basically going for center mass. Over all, the smart player does a lot more damage, and a lot more kills then the "lucky" player.



I think you misunderstood something in there, as I didn't say anything about hitting HSs 9 times out of 10. What I said was 9 out of 10 headshots that are landed required skill to land; only 1 out of every 10 are outright "lucky shots", when the game is set up properly. Yes, there's luck involved in everything from where I was when I saw you to where you were when I shot you, but that doesn't make it a "lucky shot" or "lucky kill".

RPGs and most stationary explosive kills are not "lucky" when they work, in the sense that a person being in the blast radius would kill a guy. I could fire a rocket at my target and kill him, and if I catch another guy in the blast that I didn't know was there that's "lucky" in the sense that I was lucky that he was there, but it wasn't a situation where I was lucky to hit what I hit. Same with mines, I was lucky that you stepped on it, but I planted it somewhere that I expected it to be tripped so it isn't really "luck" in the same way that a randomly generated spread of bullets strike the head is "luck".

Grenades aren't lucky when used properly, I throw a grenade into a room full of guys it isn't lucky that it blows them up, but when thrown over a building in hopes that somebody might be running by at the exact second it lands is lucky.
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Richus Dude
 
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Post » Fri Feb 18, 2011 7:36 pm

I'm sorry, but wouldn't the fact you needed lower health to be killed mean it wasn't a OHK...? Unless people start out with different amounts of health, but I don't think Halo does that.


In Halo you have shields. You don't tank with your health, seeing as it only requires one headshot to kill someone who didn't have shields. No, in Reach your health wasn't really important ever, and most players wouldn't go through the trouble of picking up health packs to make sure they didn't die to one grenade. In Halo 3, your health was invisible, and when players switched over to Reach, they found the visible, non-recharging health to be annoying because it allowed frags to kill them if they started with full shields.

You kind of have to ignore how other games work when talking about Halo, because Halo plays dramatically differently from other games when you get into the details.


Um, maybe I didn't play Reach enough to get a proper idea (borrowed it from a neighbor and played it for a couple days before I unsurprisingly got fed up with it) but getting headshots - no scopes in particular - was hilariously easy in Halo 2 and 3. Hell, it's a big reason I stopped playing the franchise altogether.


You should try that against good players who are strafing and shooting you at the same time. It's not NEARLY as easy then. No scopes aren't even as easy to get as quickscopes because you would get drag when you slid over a person when you were scoped in. Sorry if that sounded a little insulting, if you had only played Halo for a few days but had played an FPS before, then your trueskill rating wouldn't have matched up with your real skill level. It takes months for that to balance out correctly.
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stevie critchley
 
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Post » Fri Feb 18, 2011 10:18 pm

No

OHK's dont work at all in Brink, if simply that the player models are different so thatd svck to be a Heavy with that big ass head

Headshots do critical damage, its a team focused game

So teammate shoots him once or twice, than you shoot him in the head and kill him

SEE there are OHKs
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KRistina Karlsson
 
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Post » Sat Feb 19, 2011 1:07 am

I think you misunderstood something in there, as I didn't say anything about hitting HSs 9 times out of 10. What I said was 9 out of 10 headshots that are landed required skill to land; only 1 out of every 10 are outright "lucky shots", when the game is set up properly. Yes, there's luck involved in everything from where I was when I saw you to where you were when I shot you, but that doesn't make it a "lucky shot" or "lucky kill".

RPGs and most stationary explosive kills are not "lucky" when they work, in the sense that a person being in the blast radius would kill a guy. I could fire a rocket at my target and kill him, and if I catch another guy in the blast that I didn't know was there that's "lucky" in the sense that I was lucky that he was there, but it wasn't a situation where I was lucky to hit what I hit. Same with mines, I was lucky that you stepped on it, but I planted it somewhere that I expected it to be tripped so it isn't really "luck" in the same way that a randomly generated spread of bullets strike the head is "luck".

Grenades aren't lucky when used properly, I throw a grenade into a room full of guys it isn't lucky that it blows them up, but when thrown over a building in hopes that somebody might be running by at the exact second it lands is lucky.


I agree that the situations you described are not lucky kills. However I also feel that having OHK grenades in BRINK would take alot of the fun out of the game. It would make it entirely too easy to keep the opposing team from completing objectives if you could just toss nades over obstacles and score OHKs. Would take a lot of the strategy out of attacking / defending in my opinion.
Since the goal of the game is to complete objectives, not rack up huge amounts of kills I agree with the devs decision to limit the OHKs.

had to fix a typo :D
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scorpion972
 
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Post » Fri Feb 18, 2011 9:15 pm

a shotgun shot to the FACE should be a ONE-SHOT-KILL.
it took me a while to figure out what OHK meant, lol. i've never seen that acronym before :P
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Bloomer
 
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Post » Sat Feb 19, 2011 4:56 am

Someone should really make a Philosoraptor for this
So teammate shoots him once or twice, than you shoot him in the head and kill him

SEE there are OHKs

If your teammate shoots him twice and you shoot him once

Is it truly a one-hit-kill?
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Johnny
 
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Post » Sat Feb 19, 2011 12:44 am


So teammate shoots him once or twice, than you shoot him in the head and kill him

SEE there are OHKs


1337 math

1 + 2 +1 = 1 hit kill

haha sorry just messin with ya :whistling:
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sophie
 
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Post » Sat Feb 19, 2011 2:54 am

ninja'd by t4ls :D
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elliot mudd
 
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Post » Sat Feb 19, 2011 4:38 am

I agree that the situations you described are not lucky kills. However I also feel that having OHK grenades in BRINK would take alot of the fun out of the game. It would make it entirely too easy to keep the opposing team from completing objectives if you could just toss nades over obstacles and score OHKs. Would take a lot of the strategy out of attacking / defending in my opinion.
Since the goal of the game is to complete objectives, not rack up huge amounts of kills I agree with the devs decision to limit the OHKs.

had to fix a typo :D

I don't know what it is but something about your post made me realize what I think a lot of people are misunderstanding about the "grenade" part of this conversation;
I don't think you guys are getting what I'm going at (or at least some of you). I'm not saying a grenade in proximity but I mean literally like..a grenade underfoot when it detonates. Like literally right under your nose.
Edit: Should be a one hit kill. But only if it's right on top of you. Cause honestly in a game like Brink, how often is that gonna happen?
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Blaine
 
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Post » Sat Feb 19, 2011 7:30 am

I think you misunderstood something in there, as I didn't say anything about hitting HSs 9 times out of 10. What I said was 9 out of 10 headshots that are landed required skill to land; only 1 out of every 10 are outright "lucky shots", when the game is set up properly. Yes, there's luck involved in everything from where I was when I saw you to where you were when I shot you, but that doesn't make it a "lucky shot" or "lucky kill".

RPGs and most stationary explosive kills are not "lucky" when they work, in the sense that a person being in the blast radius would kill a guy. I could fire a rocket at my target and kill him, and if I catch another guy in the blast that I didn't know was there that's "lucky" in the sense that I was lucky that he was there, but it wasn't a situation where I was lucky to hit what I hit. Same with mines, I was lucky that you stepped on it, but I planted it somewhere that I expected it to be tripped so it isn't really "luck" in the same way that a randomly generated spread of bullets strike the head is "luck".

Grenades aren't lucky when used properly, I throw a grenade into a room full of guys it isn't lucky that it blows them up, but when thrown over a building in hopes that somebody might be running by at the exact second it lands is lucky.


Ahh I see what you are saying about the 9 times out of 10 thing, as for the explosives, I'm not saying ALL explosive kills are lucky, but nade spam sure as hell is, very lucky.

As for my original point, it still applies, whether or not 9 out of 10 were intentional, or 10 out of 10 were intentional headshots, it comes down to actually landing them. for example, when I play the lottery, I sure as hell damn well am guessing that the numbers I picked, are going to be the ones that will win, but if I do win then, am I not lucky? Point is, aiming exclusively for headshots is generally a luck game. Odds are more in your favor to aim center mass. The better the odds, the less luck is involved.
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Mario Alcantar
 
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Post » Sat Feb 19, 2011 4:44 am

I don't know what it is but something about your post made me realize what I think a lot of people are misunderstanding about the "grenade" part of this conversation;
I don't think you guys are getting what I'm going at (or at least some of you). I'm not saying a grenade in proximity but I mean literally like..a grenade underfoot when it detonates. Like literally right under your nose.
Edit: Should be a one hit kill. But only if it's right on top of you. Cause honestly in a game like Brink, how often is that gonna happen?

I'd be ok with OHK grenades when they detonate less than 1m from someone's face, even in Brink...
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Ebony Lawson
 
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Post » Fri Feb 18, 2011 9:54 pm

I agree that the situations you described are not lucky kills. However I also feel that having OHK grenades in BRINK would take alot of the fun out of the game. It would make it entirely too easy to keep the opposing team from completing objectives if you could just toss nades over obstacles and score OHKs. Would take a lot of the strategy out of attacking / defending in my opinion.
Since the goal of the game is to complete objectives, not rack up huge amounts of kills I agree with the devs decision to limit the OHKs.

had to fix a typo :D


Don't get me wrong, I'm not arguing for OHKs in those situations in Brink, I was just pointing out my issue with the "luck" arguement. I'm okay with OHKs in the limited situations that are in Brink, and I hope people accept them when they happen, but I don't need OHKs to do what I do.
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Eoh
 
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Post » Fri Feb 18, 2011 8:54 pm

I don't know what it is but something about your post made me realize what I think a lot of people are misunderstanding about the "grenade" part of this conversation;
I don't think you guys are getting what I'm going at (or at least some of you). I'm not saying a grenade in proximity but I mean literally like..a grenade underfoot when it detonates. Like literally right under your nose.
Edit: Should be a one hit kill. But only if it's right on top of you. Cause honestly in a game like Brink, how often is that gonna happen?


It would really depend on your definition of right under my nose, Im used to playing CoD on hardcoe (and their definition of danger close is a bit liberal). Having the grenades knock opponents off their feet adds a different tactical element to their use, which I believe can be more fun than just killing opponents outright.
And also judging from some of the game play vids I saw some of the CPs were in small closed off areas (like inside a container in cont. city vid).
:cookie:
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Roberta Obrien
 
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Post » Sat Feb 19, 2011 3:17 am

Don't get me wrong, I'm not arguing for OHKs in those situations in Brink, I was just pointing out my issue with the "luck" arguement. I'm okay with OHKs in the limited situations that are in Brink, and I hope people accept them when they happen, but I don't need OHKs to do what I do.


Yep and I havent been trying to attack you or your opinions, just throwing stuff out there for discussions sake. I enjoy games for what they are, I will use the tools given to me the best way that I can. Its odd how these days people get so up at arms bc a dev did or didnt add something that they like to a game.
Anyways, its been fun talking can't wait to start playing!
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Pumpkin
 
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Post » Sat Feb 19, 2011 10:18 am

It would really depend on your definition of right under my nose, Im used to playing CoD on hardcoe (and their definition of danger close is a bit liberal). Having the grenades knock opponents off their feet adds a different tactical element to their use, which I believe can be more fun than just killing opponents outright.
And also judging from some of the game play vids I saw some of the CPs were in small closed off areas (like inside a container in cont. city vid).
:cookie:

My definition of "right under your nose" is..right under your nose. Like a soldier with the "Grenade-shot" ability or whatever throws a frag at you then shoots it as it's hitting your chest.
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Mashystar
 
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Post » Sat Feb 19, 2011 2:49 am

My definition of "right under your nose" is..right under your nose. Like a soldier with the "Grenade-shot" ability or whatever throws a frag at you then shoots it as it's hitting your chest.


Thats a good definition to have, does shooting the 'nade increase its dmg? I saw that skill but wasnt sure if it just does normal dmg or not. Seems like that would hurt more...
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Claire
 
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Post » Sat Feb 19, 2011 7:25 am

I think headshots with a "Sniper Rifle" should be able to OHK an unbuffed light. Same with shotguns if every pellet connects.


In Doom 3, you can kill semi-tough enemies like Commandos in a single shotgun headshot at close range if every pellet connects. That's a challenge, even though they're twice your size.
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Chris Jones
 
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