OHK?

Post » Fri Feb 18, 2011 9:03 pm

Ok before anybody says anything I know OHKs are are not in Brink. This is a post about the opinions of people and why they think OHKs should or should not be in (obviously at this point they're not gonna change things like that with two weeks left to release, but this is just a conversation to pass the time.)

Personally I think OHKs should be possible with certain weapons under certain pretenses.

Like if a grenade goes off at your feet or a molotov hits you dead center mass that should kill you. Seems unfair yeah but if you're standing around long enough for a grenade to 1. land under you and 2. have time to detonate, you deserve to lose that one. And on a game like Brink you really shouldn't be doing too much standing around. Also, headshots with certain powerful weapons or a headshot point blank with "oomphy" guns (not as powerful as a short rifle but like a shotty or a .45) should be an OHK. Once again, if you're hanging around long enough for an enemy to get that close to you and line up a good shot before you notice him and move or retaliate, you deserve to die. Granted I'd be ticked off if somebody did that to me but also when you got an OHK on someone it'd give you a feeling of power. Especially on Brink, where OHKs would be pretty rare. Plus if I did get killed like that, hell it was my fault for not keeping in motion.
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Sabrina garzotto
 
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Post » Sat Feb 19, 2011 1:07 am

Grenades don't do a lot of damage in BRINK, they knock you down.

There are some "OHK". The short rifles getting a head shot on an unbuffed light will down them in one hit. However no matter what everyone gets downed before they die, so there isn't a true OHK in the traditional FPS sense.

Theres a multitude of reasons as to why I don't like OHK. Its realistic in that you die if your brain goes splat. Its not realistic in that anyone who shoots for a living knows you aim at center mass. You don't go for head shots because you might miss. Two shots to the chest.

However we aren't playing for realism. We are playing for fun. Dying without knowing a person was even there isn't fun. Dying because someone got lucky while spraying a smg is not fun. It also isn't fun as a medic to not have time to heal/revive my teammates. It also isn't fun to have my health buffs ignored from head shots.
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Claudia Cook
 
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Post » Sat Feb 19, 2011 10:30 am

Ok before anybody says anything I know OHKs are are not in Brink. This is a post about the opinions of people and why they think OHKs should or should not be in (obviously at this point they're not gonna change things like that with two weeks left to release, but this is just a conversation to pass the time.)

Personally I think OHKs should be possible with certain weapons under certain pretenses.


Doing this would add a randomness/luck factor, something I know I would prefer to avoid.

Like if a grenade goes off at your feet or a molotov hits you dead center mass that should kill you. Seems unfair yeah but if you're standing around long enough for a grenade to 1. land under you and 2. have time to detonate, you deserve to lose that one. And on a game like Brink you really shouldn't be doing too much standing around.


Grenades can be cooked, meaning you could be instantly killed without being able to do anything about it. And what about the people who get hit while moving?

EDIT: Oh, and what about grenade shooting? Can you say OP if it was OHK?

Also, headshots with certain powerful weapons or a headshot point blank with any gun should be an OHK. Once again, if you're hanging around long enough for an enemy to get that close to you and line up a good shot before you notice him and move or retaliate, you deserve to die. Granted I'd be ticked off if somebody did that to me but also when you got an OHK on someone it'd give you a feeling of power. Especially on Brink, where OHKs would be pretty rare. Plus if I did get killed like that, hell it was my fault for not keeping in motion.


Head shots would become disproportionately powerful when compared to body shots then, not to mention how ridiculous it would be to have someone win a firefight because they blindly sprayed and happened to land a head shot. In addition, having a mechanic like this would be a serious nerf to shotguns and pistol knives, as any gun could compete at close range if the user can land a simple head shot.
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Juanita Hernandez
 
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Post » Sat Feb 19, 2011 1:45 am

Well like I said getting a headshot with a certain, powerful weapon (Garund or whatever that rifle is called) or up close. I'm not saying like COD, get a headshot from halfway across the map and kill the guy. But I mean very specific, rare circumstances that should enable whoever has the upper hand to gain a few extra points.

Edit: COD, get a headshot from halfway across the map with a pistol

That would be ridiculous. But also if you splatter a guys brains from a few inches away..well that's a hell of a headache. Just ask the Courier from New Vegas ;P
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IM NOT EASY
 
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Post » Sat Feb 19, 2011 9:46 am

I think that the OHK should not be put in BRINK. I don't like being killed and having absolutely no idea on what just happened.
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Danger Mouse
 
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Post » Fri Feb 18, 2011 6:26 pm

Like if a grenade goes off at your feet or a molotov hits you dead center mass that should kill you. Seems unfair yeah but if you're standing around long enough for a grenade to 1. land under you and 2. have time to detonate, you deserve to lose that one.


You can cook grenades, you know. Cook off a few seconds, throw it at an enemy, enemy is dead instantly.
You win, he ragequits, BRINK loses the "Fun for everyone, not just the skilled" mantra.

OHK's are out the window. They reward the skilled and punish the new. That effectively splits the playerbase in two - the skilled players who dominate every match, and the newer players, who are dominated too much to learn any skill.

Granted I'd be ticked off if somebody did that to me but also when you got an OHK on someone it'd give you a feeling of power.


See what I mean?

In fact, I remember a quote from an interview with one developer - I forget who. "You could be laying back with your sniper rifle, getting headshot after headshot after headshot, and you'd be having fun - you could be having the time of your life! But for every person you kill, you're making someone miserable."

(fun fact: I've edited this post 5 times in 2 minutes)
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carla
 
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Post » Sat Feb 19, 2011 7:20 am

You can cook grenades, you know. Cook off a few seconds, throw it at an enemy, enemy is dead instantly.
You win, he ragequits, BRINK loses the "Fun for everyone, not just the skilled" mantra.

OHK's are out the window. They reward the skilled and punish the new. That effectively splits the playerbase in two - the skilled players who dominate every match, and the newer players, who are dominated too much to learn any skill.

Yeah I know you can cook grenades but you'd still have to be pretty precise to cook it just long enough to blow up not before it hits the target, but also quickly enough that they couldn't get out of the way once it did impact.
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Emma Copeland
 
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Post » Sat Feb 19, 2011 8:21 am

Grenades OHK: Fine, a reasonable thing to die to, but I like what Splash is doing with the whole knockdown via grenade thing.
Sniper OHK: NO! I'm tired of people camping with a sniper (light rifle), and just popping heads! A great man once said "While the sniper is getting headshots and having a great time hes making 6 or 7 people miserable."
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Robert Bindley
 
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Post » Fri Feb 18, 2011 11:03 pm

Grenades OHK: Fine, a reasonable thing to die to, but I like what Splash is doing with the whole knockdown via grenade thing.
Sniper OHK: NO! I'm tired of people camping with a sniper (light rifle), and just popping heads! A great man once said "While the sniper is getting headshots and having a great time hes making 6 or 7 people miserable."

Yeah but from the looks of the maps with all the buildings and such it doesn't look like there would really be a lot of very efficient sniper camping locations that had good visibility and kept you from being seen. And with all the vibrant color of the world and the clothes it wouldn't take long for an enemy to spot you. But if you can pull off a scoped headshot on somebody running full sprint across the map, you deserve that kill, imo.

Edit: But only on unbuffed mediums or lights. Cause I mean if they did make it to where the Garund is a head shot OHK every time people would just get really good with quick scoping..
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Kevin Jay
 
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Post » Sat Feb 19, 2011 5:59 am

OHKs are lame as they tend to be more about luck than skill.

This game should be about skill and not just some lame ass tuber who one-shots, that is why there are very few one shots

But this is only a concern for lights... :P
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amhain
 
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Post » Fri Feb 18, 2011 9:24 pm

I had a debate about this subject on the topic of Eng claymores. As far as grenades I do not believe they should be OHK because they can be spammed. Sure there is a cooldown in place but that does not stop a team from throwing a bunch in which case you would die anyways because the team worked together.Also you have to take into account they can be cooked so no one has time to react. Also they do knockdown which is great considering you could throw a grenade into the middle of a group of enemies knocking them all down leaving them vulnerable to be taken out by your team.

I do believe however that claymores, sticky bombs, and satchel charges (not really ohk but with mutliple ones) should be OHK.

Claymores- These are a class specific ability meaning there will not be some crazy amount all over the battlefield. On top of this they can only lay down 1 and there are mechanics in place to keep them from being OP. First off they can be seen like neon signs by Operatives, on top of this the operative can spot and mark them making there position revealed on the mini map for all teammates. Then there is the disarm ability meaning that if you step on one as long as you do not step off it can be defused by an Eng on your team. Add to the the risk setting one up and the fact that someone stepping on it is a pure chances game and I see no reason why they should not be OHK. If someone steps on one and is killed with all this in place then they surely deserved to die.

Stick Bombs- I believe should be OHK because again with the mechanics involved with them it makes sense also another class specific ability. The sticky bomb has to be stuck to an enemy for it to be effective. Not a small order in Brink with the SMART system in place and all the crazy movements that will be going on. The most effective way this will prob be used is by disguised Operatives who throw them on unsuspecting enemies. With that said even after they get it on them the victim has an allotted time period in which to get to a teammate who can defuse it for him. With that said again I see no reason it should not be a OHK.

Satchel Charges- Another class specific ability. These are suppose to be quite large meaning they will more then likely be easy to spot. But a truly clever soldier will plant these where the enemy cannot see. They can be stuck to any flat surface. These are remote detonated and 3 can be thrown. They can be individually detonated or all at once. With that said I am sure Operatives will be able to see these like neon signs as well spot and marking them for there team.On top of this they can be shot and detonated by the opposing team defusing the situation. Here is my suggestions on how OHK should work for these. 1satchel charge is enough to take out a light,2 a medium and all 3 a heavy. I think that would be fair mechanics and with everything in place see no reason why they shouldn't be OHK.

As far as certain weapons being OHK I do not agree with. Sure they may not do OHK if you shoot someone with a shotgun in the head but it is going to severely injure them compared to if you shot them in the chest. There not being OHK for guns at first I was skeptical about but think about it like this all those people that spray and pray and get a lucky headshot... well hey that wont be happening anymore if you are truly a better shooter then you will more then likely win that gunfight because you will get more crit hits landed then them.

On top of this when I am mentioning a OHK above I just mean to incapacitate not completely take them out because no matter what you have to go to that state before you can die in Brink. I think when you add this on top of eveything there should be no reason why these are not OHK.
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Leilene Nessel
 
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Post » Fri Feb 18, 2011 11:51 pm

Just to clear things up because I think people didn't get what I was saying in my OP or something

I'm not saying I think it'd be cool to get a lot more OHKs (hell even if I did it wouldn't make a difference now) but I do think some things should count. Like when I said an OHK if you headshot someone point blank with a pistol; I wanna put a lot of emphasis on the term "point blank."

If they WERE in I'd want them to still be incredibly rare. Maybe one OHK between both teams per game, if that.

EDIT: I posted that I guess as "gotcha" was pressing enter but yeah I like what he said about the explosives.

EDIT EDIT: Also, about people getting lucky with headshots while spraying an SMG, that's why I said point blank with certain weapons (.45, or a shotgun or something with a lot of oomph)
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Josh Lozier
 
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Post » Fri Feb 18, 2011 10:14 pm

i like it the way it is , i don't see why people even want to change it, let S/D make changes where they see fit, it's a good game let's play it before we have complaints.
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Nathan Risch
 
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Post » Sat Feb 19, 2011 2:26 am

i like it the way it is , i don't see why people even want to change it, let S/D make changes where they see fit, it's a good game let's play it before we have complaints.

I never complained. Never even said I want them to change anything. I just have nothing better to do and wanted to start a conversation thread. =P
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katsomaya Sanchez
 
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Post » Fri Feb 18, 2011 9:22 pm

Just to clear things up because I think people didn't get what I was saying in my OP or something

I'm not saying I think it'd be cool to get a lot more OHKs (hell even if I did it wouldn't make a difference now) but I do think some things should count. Like when I said an OHK if you headshot someone point blank with a pistol; I wanna put a lot of emphasis on the term "point blank."

If they WERE in I'd want them to still be incredibly rare. Maybe one OHK between both teams per game, if that.

EDIT: I posted that I guess as "gotcha" was pressing enter but yeah I like what he said about the explosives.

EDIT EDIT: Also, about people getting lucky with headshots while spraying an SMG, that's why I said point blank with certain weapons (.45, or a shotgun or something with a lot of oomph)


No I understood what you meant hence my post which you saw a bit late lol :tongue: . But yea as far as weapons I do not believe in any circumstance should be a OHK because lets say they put it in they way you suggested. This will lead to players camping in corners so they can sneak up behind someone and point blank OHK them. I do not want to see this happen in Brink and the gun mechanics they have set in place prevents these sorts of things from happening and so people are not afraid to run around and use the SMART system.

The abilities however those are a different story they have mechanics and systems in place to balance and counter everything so I do not see a reason why the abilities I mentioned above do not have the ability to incapacitate someone. I am not complaining just bringing up a discussions and food for thought something for people to think about. Would it really make those abilities cheap or OP if they could incapacitate someone? With everything I mentioned above I think not and with that said why I say why not? What are your thoughts?
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JERMAINE VIDAURRI
 
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Post » Sat Feb 19, 2011 9:34 am

No I understood what you meant hence my post which you saw a bit late lol. But yea as far as weapons I do not believe in any circumstance should be a OHK because lets say they put it in they way you suggested. This will lead to players camping in corners so they can sneak up behind someone and point black OHK them. I do not want to see this happen in Brink and the gun mechanics they have set in place prevents these sorts of things from happening.

The abilities however those are a different story they have mechanics and systems in place to balance and counter everything so I do not see a reason why the abilities I mentioned above do not have the ability to incapacitate someone. I am not complaining just bringing up a discussions and food for thought something for people to think about. Would it really make those abilities cheap or OP if they did that with everything I mentioned above I think not and with that said why not then?

Yeah I see what you mean about just camping in a corner. That could be easily countered though; someone does that to you, tell your team where he was camping so they can either
A: send a hit squad or
B: Just avoid that area until the camper is forced to come out back into the fight.
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~Sylvia~
 
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Post » Sat Feb 19, 2011 7:18 am

EDIT EDIT: Also, about people getting lucky with headshots while spraying an SMG, that's why I said point blank with certain weapons (.45, or a shotgun or something with a lot of oomph)


Hmm... looking back at the OP...

Also, headshots with certain powerful weapons or a headshot point blank with any gun should be an OHK.


--------------------------------------------------------------------------------

Also, getting a head shot a point blank range with a shotgun/pistol/whatever wouldn't exactly be rare - and neither would a direct hit with a molotov.

And as I said before, OHK kill grenades would be insane with Grenade Shooting.
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Carlos Rojas
 
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Post » Sat Feb 19, 2011 12:26 am

Yeah I see what you mean about just camping in a corner. That could be easily countered though; someone does that to you, tell your team where he was camping so they can either
A: send a hit squad or
B: Just avoid that area until the camper is forced to come out back into the fight.


Agreed it can be easily countered once it happens but the point is it feels like a cheap death and you don't know wtf just happened to you. This is something they are trying to avoid in Brink. They don't want people to feel cheated or get frustrated because they do not know what just happened to them. After all you have to remember they are trying to blur the lines between single and multi-player and people not use to multi-player those sorts of things happening to them could make them not want to play online anymore.

On top of this the team what has the campers on there team get penalized because they get shorted a man because they want to try and get OHK camping to sneak up on people instead of help with the objective.
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Jerry Jr. Ortiz
 
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Post » Sat Feb 19, 2011 7:13 am

Hmm... looking back at the OP...



--------------------------------------------------------------------------------

Also, getting a head shot a point blank range with a shotgun/pistol/whatever wouldn't exactly be rare - and neither would a direct hit with a molotov.

And as I said before, OHK kill grenades would be insane with Grenade Shooting.

>.< Like I said lots of emphasis on the "point blank" thing. But, I'll change it to appease all you detail-noticers D=<
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M!KkI
 
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Post » Sat Feb 19, 2011 4:12 am

Every game that is out there today has OHK.

What a game that doesn't have OHK? What a original idea what's the name of that game?
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emma sweeney
 
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Post » Sat Feb 19, 2011 9:36 am

One hit kills are a detriment to online play as most players naturally gravitate to that style of play. I want a tactical game, where intelligent calm tactics overcome luck. That would be ideal to me. Yes, headshots are great, but the person aiming center mass, who got the jump on the other player should win. Headshots are high risk gambles, and that's what they are supposed to be. While I like them, I find I only go for them when I have a certain likelihood of success.
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Patrick Gordon
 
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Post » Sat Feb 19, 2011 12:01 am

As an ex-Halo player, I can't describe to you how annoyed I was when Bungie made the frag grenade a OHK in Reach (you needed to have lower health, but that was common enough anyways). I was used to a game where the ONLY OHK weapons were the sniper, the rockets, shotgun, plasmas, and the sword. Those were the power weapons, and the reasoning behind how combat worked in that game was to control them. In games like CoD, BF:BC2, and Brink, you spawn with whatever weapon you want. Having some be a OHK and others not having a OHK creates an unfixable imbalance in those weapons.

Fun aside, sniper headshots would be the ONLY OHK that I would accept, but I don't know how bad the auto-aim will be on the consoles and I don't know how easy it is to get headshots (games like Halo made it very hard to get headshots with a sniper rifle, but they were more common with rifles). So this is a topic that I'm basically not going to put my opinion on because I do not know how the game is going to be played.
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Ross
 
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Post » Sat Feb 19, 2011 10:18 am

As an ex-Halo player, I can't describe to you how annoyed I was when Bungie made the frag grenade a OHK in Reach (you needed to have lower health, but that was common enough anyways). I was used to a game where the ONLY OHK weapons were the sniper, the rockets, shotgun, plasmas, and the sword. Those were the power weapons, and the reasoning behind how combat worked in that game was to control them. In games like CoD, BF:BC2, and Brink, you spawn with whatever weapon you want. Having some be a OHK and others not having a OHK creates an unfixable imbalance in those weapons.


I'm sorry, but wouldn't the fact you needed lower health to be killed mean it wasn't a OHK...? Unless people start out with different amounts of health, but I don't think Halo does that.

Fun aside, sniper headshots would be the ONLY OHK that I would accept, but I don't know how bad the auto-aim will be on the consoles and I don't know how easy it is to get headshots (games like Halo made it very hard to get headshots with a sniper rifle, but they were more common with rifles). So this is a topic that I'm basically not going to put my opinion on because I do not know how the game is going to be played.


Um, maybe I didn't play Reach enough to get a proper idea (borrowed it from a neighbor and played it for a couple days before I unsurprisingly got fed up with it) but getting headshots - no scopes in particular - was hilariously easy in Halo 2 and 3. Hell, it's a big reason I stopped playing the franchise altogether.
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Alexxxxxx
 
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Post » Sat Feb 19, 2011 12:23 am

I'm sorry, but wouldn't the fact you needed lower health to be killed mean it wasn't a OHK...? Unless people start out with different amounts of health, but I don't think Halo does that.



Um, maybe I didn't play Reach enough to get a proper idea (borrowed it from a neighbor and played it for a couple days before I unsurprisingly got fed up with it) but getting headshots - no scopes in particular - was hilariously easy in Halo 2 and 3. Hell, it's a big reason I stopped playing the franchise altogether.

:rofl: glad someone said it and it wasnt me
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Laura-Lee Gerwing
 
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Post » Sat Feb 19, 2011 5:08 am

Never understood the "luck" argument against OHKs, since if you had skill you could put one in the guy's head before he had the chance to be lucky. And there's nothing wrong with a little luck on the battlefield anyways. Besides, when the game's mechanics are crisp and properly done it takes "skill" to land the HSs 9 times out of 10.

I like OHKs in certain uses, but only when the game is detailed enough to make it worth while. Everybody hates the Sniper landing OHKs, but that's because gaming culture has forced devs to make everything easier so mainstreamers can do it too. If it required you to lead your target at distance, included bullet drop, and only worked if it was a good clean HS your average gamer wouldn't touch it anyways.

In short, if you actually have to earn the OHK (or fail 9 times and get the lucky 1 on occasion) I don't mind them.

Of course I'm not one of those people that thinks being killed without getting to know why or how is unfair. Unless I got killed within seconds of spawning I'm of the belief that any death I suffer is my fault for stepping into the situation in the first place.
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Caroline flitcroft
 
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