Okay, critique please, DK Fire MageTank Vamp build

Post » Sat Mar 29, 2014 2:08 pm

Ok ya'll. Before ya go to the build.. I know.. not a ton of benefits of rolling full heavy, and I might even change to a light setup and remove an ability to slot an armor ability.. There are two skills that have a point allocated that aren't slotted, they will be used to help up that line before the other open up.

I am probably rolling out as a Drow with this build, though I am considering going with a max health race or even possibly going altmer for the extra magicka bonuses since I will not be putting points into magicka or stamina.. (Though I have considered doing 1 magicka per every 2 health.)

Don't hold back and be nice. I want you all to tear this apart... more eyes the better. I have already done a similar build and it was pretty damn good.

Any redundancies, anything that you are like "Why in the heck did he not slot this??" or any alternative setup stuff is appreciated. I have thought of many alternatives to some of these.

Thanks ahead of time. (For those of you that don't know, this calculator hates IE)

http://esohead.com/calculator/skills#czmXyeums18jKew8fXut8uENa8fXGb8Gsda8umHU8uzeN8hMhR8hMtx8hMj48A4uT8L7o68T7JMrqAi6MrqAI6MrqAD6MrqAZ6crqLw8y7HLR3d6LR3r6MfQE16MfQE36MfQlr6MfQlu6MfQlI8e7Hraqk6Laqq6Laqj6Mi4bD6Mi4bU6Mi4bX6Mi4b16Mi4b48E7DrzmW6rzmY6rzm16LzVW6MuciH6MuciS6Muci46Muchq8l7DmzoC6Lzky6MuvVB6MuvVD6MuvVJ6MuvVO8B7rLzRf6mzsq6MGkXa8O7aLkP6MA3FA6MA3FL6MA4Cb8Y7srfJu6zjFYd6zjFYf6MjFYi6MjFYh8zk7pcvKVB6cvKVD6cvKVO

User avatar
TIhIsmc L Griot
 
Posts: 3405
Joined: Fri Aug 03, 2007 6:59 pm

Post » Sat Mar 29, 2014 5:32 pm

Taking 50% extra Fire dmg for being a Vamp really isn't worth the benefits. Werewolf is much better suited, gaining Ultimate from taking dmg allows you to trigger corrosive armor much more often capping ALL dmg at 3% for the duration, that negates the WW Poison weakness, I don't see a way to get around the fire dmg issue of Vamps though. For armor I would go 5/2 light / heavy you're going to be capped regardless might as well get the most bang for the buck.

Personally I will have a Restoration staff in my second slot for Mutagen and healing springs.

User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Sat Mar 29, 2014 12:29 pm

Hmm, maybe I should consider the werewolf idea. It would be nice to hit that ultimate more. Though the build isn't just tank, I still want to be able to swap to firemage mode when its not necessary to take so much damage so i'd probably pass on the resto staff, especially since I will definitely be slotting one of the blood heals, so far i have coagulating blood in there.. I was already on the borderline of doing the 5/2 light/heavy for the extra magicka for abilities atleast until they change the soft cap on heavy armor. The 50 percent more fire dmg isnt really a huge deal if you are capped out on spell resistance, from what I've noticed, it isn't the reason I was picking dark elf.. it was for that little 6 percent fire boost. and the split between stam and magicka max bonus, though both are less than other races, its the only combo. I will also have a pocket healer most the time, but don't really think I will be relying on her too heavily.

User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Sat Mar 29, 2014 4:44 pm

I will mostly be solo waiting for my next Alpha testing Gig to open up, hence the restoration staff

User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Sat Mar 29, 2014 11:20 am

Right, I can see that. I just took another look at the werewolf passives.. wow?! you don't have to be in form to gain ultimate from taking damage.. you just have to have it slotted... That's looking very appealing.. does spell resistance negate poison damage?

Edit: Awe! the transformation is an ultimate, which defeats the purpose of more ultimate build up for the armor ultimate.

User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Sat Mar 29, 2014 9:23 am

Personally I would go with Green Dragon Blood over Coagulating Blood. I think you are likely going to be pretty close to the spell resist soft cap without it.

User avatar
Darren
 
Posts: 3354
Joined: Wed Jun 06, 2007 2:33 pm

Post » Sat Mar 29, 2014 5:38 pm

I will see how the caps are before morphing it, but you a probably right. The main idea of the build was to hit the soft caps without using enchants or skill slots.. but if I can do that on armor with the 5 light 2 heavy and my spell resistance is soft capped with just passives, without coagulate.. well thats just better anyhow. =)

User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm


Return to Othor Games