Here's an example of what I'm getting at.
"There are no classes in Skyrim." People hear this and, perhaps understandably, become fearful and angry. It sounds like something that we used to have has been removed from the game.
But then we hear about the perks system. Unlike in Oblivion, where we received perks related to skills as they leveled up, now leveling any and all skills contributes to overall level, and leveling earns us the right to select perks. We can select combat, stealth, or magic perks. They aren't tied to skills as prerequisites. This means we can be focused on combat skills, but take some stealth perks. Or play as a mag, but take some combat perks. There are multiple perks per skill in the game, so there are a lot. We can take the same perks more than once and have them stack apparently, too.
So we end up with much more freedom and variation from one character to the next. We end up actually having more options available for character development, more freedom to develop naturally as we play, and more ways to add nuances to our character without being restricted by a preset class or birthsign. I have a feeling a lot of the game is going to feel that way. Things that seem like they've been "taken out" may merely be enhanced and rearranged in my opinion.
Again, I could be wrong.
"There are no classes in Skyrim." People hear this and, perhaps understandably, become fearful and angry. It sounds like something that we used to have has been removed from the game.
But then we hear about the perks system. Unlike in Oblivion, where we received perks related to skills as they leveled up, now leveling any and all skills contributes to overall level, and leveling earns us the right to select perks. We can select combat, stealth, or magic perks. They aren't tied to skills as prerequisites. This means we can be focused on combat skills, but take some stealth perks. Or play as a mag, but take some combat perks. There are multiple perks per skill in the game, so there are a lot. We can take the same perks more than once and have them stack apparently, too.
So we end up with much more freedom and variation from one character to the next. We end up actually having more options available for character development, more freedom to develop naturally as we play, and more ways to add nuances to our character without being restricted by a preset class or birthsign. I have a feeling a lot of the game is going to feel that way. Things that seem like they've been "taken out" may merely be enhanced and rearranged in my opinion.
Again, I could be wrong.
I don't know, that sounds pretty easy to exploit. If perks weren't tied to skill level you'll end up having people pick perks that might statistically be the best and change their playstyle because of it. Not good for RP.