old fallout fans...

Post » Wed May 09, 2012 7:05 pm

NV is easier to roleplay on than Fallout 3, because you are a courier, and they don't really give you a back-story, (except for Lonesome Road).

On Fallout 3, bethesda gives you your lore.

But nevertheless, I love both games.
But Fallout 3 offers more incentive for creativity. Any 4 year old with a brain can whip up a completely made up background, it takes creativity to go 'Okay, so I'm a 19 year old boy/girl from a Vault.....how can I shape my backstory to my liking?'
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mollypop
 
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Post » Wed May 09, 2012 10:03 am

But Fallout 3 offers more incentive for creativity. Any 4 year old with a brain can whip up a completely made up background, it takes creativity to go 'Okay, so I'm a 19 year old boy/girl from a Vault.....how can I shape my backstory to my liking?'

very true.

Again, I loved both games. I just liked how you could completely make up whatever you wanted for your backstory as a courier.

Until I played Lonesome Road, then I had to alter-it somewhat.
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BEl J
 
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Post » Wed May 09, 2012 12:41 pm

But Fallout 3 offers more incentive for creativity. Any 4 year old with a brain can whip up a completely made up background, it takes creativity to go 'Okay, so I'm a 19 year old boy/girl from a Vault.....how can I shape my backstory to my liking?'

This is probably one of the main reasons they only made you play about 15-20 minutes inside of Vault 101.
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Jessica Lloyd
 
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Post » Wed May 09, 2012 7:57 am

very true.

Again, I loved both games. I just liked how you could completely make up whatever you wanted for your backstory as a courier.

Until I played Lonesome Road, then I had to alter-it somewhat.
I really fail to see how since Lonesome Road strongly implies the incident at The Divide was an accident that you knew nothing about, but it's left open ended with the possibility of malice for the sake of a player who wants to RP they knew what happened at The Divide and did it soley for laughs.
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Dalton Greynolds
 
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Post » Wed May 09, 2012 7:19 pm

Right, because games like GTA 4 are reboots arent they? It basically said 'Remember Salvatore Leone? Remember the layout in GTA3 and LCS? Well, that one never existed, this one does.' Fallout 3 is a game that takes place on the other side of the country with a whole different experience, while simply not mentioning most past canon that involves the West Coast.
I have to say well said and thank you having my back somewhat people seem to like challanging my veiws .
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Cool Man Sam
 
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Post » Wed May 09, 2012 2:04 pm



When I personally say "TES with Guns" I'm not simply referring to the fact that it's first person and uses the same engine as Oblivion. Fallout 3 placed a great emphasis on aimless dungeon crawling and general combat at the expense of things that are far more important in a Fallout game. There weren't many in depth quests that could be solved without shooting things or blowing things up, most of Fallout 3's quests were unimaginative dungeon crawls (and this includes the main story where the only quest that didn't involve gunning down a legion of enemies was Tranquility Lane) that only played out in one way, sometimes two if there was a moral decision to make at the end; this is what TES is known for, not Fallout, Fallout has a history of branching quests with multiple solutions for various character types.

There's other things as well, but this isn't really the time or place to go into further detail on this particular matter. I just wanted to make it clear that there's more to "TES with Guns" than the fact that it shares the same engine as a TES game.
Well in tranquility lane you can operate thefail safe preventing you from killing people as you nay know .But in fallout new vegas had a huge majority of quests where youhad too kill things and in fallout 1 for that matter so I don't see your point o be honest .Tho dungeon crawling has been more of a focal point but doesn't that add to the game if anything?

Ohh sorry for my shocking spelling but on a phone the cursor is just ranom and hard to type in general :cryvaultboy:


Cant we all just love fallout :foodndrink: ?
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Pumpkin
 
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Post » Wed May 09, 2012 12:27 pm

Well in tranquility lane you can operate thefail safe preventing you from killing people as you nay know .But in fallout new vegas had a huge majority of quests where youhad too kill things and in fallout 1 for that matter so I don't see your point o be honest .

I already pointed out that Tranquility Lane was the exception. Regardless New Vegas had a lot more complex quests that allowed you to finish them in a variety of ways depending on your build. Remember the quest concerning the Great Khans for example? You could run in and simply kill everyone, or you could choose from several different diplomatic solutions, some more underhanded than others.

Yes there was killing in NV, but I never said that it was the killing alone that made Fallout 3 like TES. As for Fallout 1, you can finish the game without firing a single shot as a diplomatic character, and that's my point. Fallout 3 doesn't offer many quests that branch depending on skill.

Tho dungeon crawling has been more of a focal point but doesn't that add to the game if anything?

Not if that's the only option.

Ohh sorry for my shocking spelling but on a phone the cursor is just ranom and hard to type in general :cryvaultboy:

Your posts are perfectly readable, so it doesn't matter to me.

Cant we all just love fallout :foodndrink: ?

We do, that's why we bicker. :smile:
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Justin
 
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Post » Wed May 09, 2012 2:00 pm



I'm not familiar with GTA so I won't comment on that, but a reboot in fiction means starting over with a brand new continuity. Fallout 3 is obviously set in the same continuity as Fallout and Fallout 2 given all of its references to them, and thus it's not a reboot. Setting the game somewhere else in the world does not make it a reboot, especially not when there's connections to the storylines of previous installments.



I already pointed out that Tranquility Lane was the exception. Regardless New Vegas had a lot more complex quests that allowed you to finish them in a variety of ways depending on your build. Remember the quest concerning the Great Khans for example? You could run in and simply kill everyone, or you could choose from several different diplomatic solutions, some more underhanded than others.

Yes there was killing in NV, but I never said that it was the killing alone that made Fallout 3 like TES. As for Fallout 1, you can finish the game without firing a single shot as a diplomatic character, and that's my point. Fallout 3 doesn't offer many quests that branch depending on skill.



Not if that's the only option.



Your posts are perfectly readable, so it doesn't matter to me.



We do, that's why we bicker. :smile:
At your second point do you mean as in thats the only quest that you don't have to kill someone?
If you do then I think is is incorrect as in replicated man ,trouble on the homefront and blood ties it's possible to not kill a thing. Off too of my head.

Sorry for bickering tho :cryvaultboy:
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Zualett
 
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Post » Wed May 09, 2012 8:29 am

At your second point do mean as in thats the inly quest that you don't have to kill someone?
If you do then I think is is incorrect as in replicated man ,trouble on the homefront and blood ties it's possible to not kill a thing. Off too of my head.

I said not many overall, Tranquility Lane was the only quest in the main story line which wasn't a run and gun quest.
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Peter lopez
 
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Post » Wed May 09, 2012 12:47 pm



I said not many overall, Tranquility Lane was the only quest in the main story line which wasn't a run and gun quest.
And off topic how can you not be familiar with gta ?Arguably the biggest franchise ever and best .
Grove street for life!
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Captian Caveman
 
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Post » Wed May 09, 2012 7:57 pm

Grove street for life!
and get some colours fool! your embarrasing us [censored]
http://www.youtube.com/watch?v=O9mu_Rd8WFw
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Suzie Dalziel
 
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Post » Wed May 09, 2012 11:33 am

And off topic how can you not be familiar with gta ?Arguably the biggest franchise ever and best .
Grove street for life!
No, I think Mario is the biggest...ever and for years to come, and someone could argue the best.
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Siidney
 
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Post » Wed May 09, 2012 3:06 pm

No, I think Mario is the biggest...ever and for years to come, and someone could argue the best.
the youtube link in my last post might shock you. mario is a new man now. he aint a sellout busta anymore!
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Robert
 
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Post » Wed May 09, 2012 2:14 pm

the youtube link in my last post might shock you. mario is a new man now. he aint a sellout busta anymore!
His reign of power is so dominant that he is invading other games!
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Kaley X
 
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Post » Wed May 09, 2012 7:56 am

Ahhh,I forgot how great San Andreas was, can't wait for GTA V, Rockstar knows how to make games that their fans love... Even if it's just mindless killing. Bethesda could take more than a few pointers from Rockstar.
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Sun of Sammy
 
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Post » Wed May 09, 2012 9:10 am

Ahhh,I forgot how great San Andreas was, can't wait for GTA V, Rockstar knows how to make games that their fans love... Even if it's just mindless killing. Bethesda could take more than a few pointers from Rockstar.
? gta4 was a huge disappoint for me compared to san andreas. they scrapped the rpg gameplay elements like gun skills. scrapped the car modding, oh i cant be bothered with another list. but at least they added manual aiming by default in gta4.
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marie breen
 
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Post » Wed May 09, 2012 6:37 am

Ahhh,I forgot how great San Andreas was, can't wait for GTA V, Rockstar knows how to make games that their fans love... Even if it's just mindless killing. Bethesda could take more than a few pointers from Rockstar.
No us fallout forum users are the minority so Bethesda still makes games their fans love. Though I think they are trying to please both sides, letting obsidian develop one to see how it is done, would be ly evidence.
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Racheal Robertson
 
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Post » Wed May 09, 2012 10:58 pm

This is agreeable, but what about new vegas. good fallout game in your opinion?
My opinion on New Vegas is that it was the best that we could get out of a horrible situation.
(Bethesda wanting a TES design, Gamebryo and Obsidian only have 1 year to develop a game to this scope)
So it was decent, miles above Fallout 3, but it still failed to live up fully to the old games for me.
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Stryke Force
 
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Post » Wed May 09, 2012 8:10 pm


My opinion on New Vegas is that it was the best that we could get out of a horrible situation.
(Bethesda wanting a TES design, Gamebryo and Obsidian only have 1 year to develop a game to this scope)
So it was decent, miles above Fallout 3, but it still failed to live up fully to the old games for me.
I don't think it will get much better for you, but I also don't think it will get much worse if it even gets worse... but I've been wrong before.
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Lily
 
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Post » Wed May 09, 2012 5:32 pm

No us fallout forum users are the minority so Bethesda still makes games their fans love. Though I think they are trying to please both sides, letting obsidian develop one to see how it is done, would be ly evidence.

Hmmm, you took that out of context, I meant Rockstar knows what THEIR fans want, and usually deliver. Bethesda on the other hand usually doesn't give it their all, Skyrim is a perfect example while it pleased the hell out of the fans who merely wanted a "hack n slash" action adventure, they almost completely left the players who wanted a deeper story with less action based quests in the dust. It didn't have to be that way though, there could have been plenty of dragon killing if they added more "story".

Wrong quote.. Oops

And as for the whole "they took the RPG elements out of GTA", yea so what, GTA is bot a RPG and I personally hated the fact that I had to grab a [censored] burger twice a day or I would turn into smokey the crack head. I'm sure GTA V will have brought back some of these RPG elements due to everyone wanting them back (not me)
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Michael Korkia
 
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Post » Wed May 09, 2012 5:52 pm


and get some colours fool! your embarrasing us [censored]
http://www.youtube.com/watch?v=O9mu_Rd8WFw
Mario:keep up [censored]a! :rofl:
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Cassie Boyle
 
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Post » Wed May 09, 2012 10:26 am


My opinion on New Vegas is that it was the best that we could get out of a horrible situation.
(Bethesda wanting a TES design, Gamebryo and Obsidian only have 1 year to develop a game to this scope)
So it was decent, miles above Fallout 3, but it still failed to live up fully to the old games for me.
I'm not saying your stuck in past or a "dinosaur" but your expecting a little too much fallout 1 n 2 in your fallout 3 n nv to be frank, if you weren't satisfied with fonv then it is kinda A lost cause Sorry to say.
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Adam
 
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Post » Wed May 09, 2012 7:29 am

Us forumites are definitely in the minority, everyone I've spoken to in real life who've played both FO3 and FNV preferred FO3 to FNV. To them FNV was a lackluster sequel, and at least one didn't even finish his initial playthrough.

Well in tranquility lane you can operate thefail safe preventing you from killing people as you nay know .
It's been a while since I played that mission, but doesn't operating the Chinese Invasion failsafe kill everyone but ze evil German doc?

Also: San Andreas was awesome. I don't even know how many hours I spent just driving around in that game with the radio on. Though Vice City did one thing better - Vice City Public Radio.
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Sakura Haruno
 
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Post » Wed May 09, 2012 9:11 am

? gta4 was a huge disappoint for me compared to san andreas. they scrapped the rpg gameplay elements like gun skills. scrapped the car modding, oh i cant be bothered with another list. but at least they added manual aiming by default in gta4.
:stare: I refuse to go further off topic by possibly violently contesting this point.
Hmmm, you took that out of context, I meant Rockstar knows what THEIR fans want, and usually deliver. Bethesda on the other hand usually doesn't give it their all, Skyrim is a perfect example while it pleased the hell out of the fans who merely wanted a "hack n slash" action adventure, they almost completely left the players who wanted a deeper story with less action based quests in the dust. It didn't have to be that way though, there could have been plenty of dragon killing if they added more "story".

Wrong quote.. Oops

And as for the whole "they took the RPG elements out of GTA", yea so what, GTA is bot a RPG and I personally hated the fact that I had to grab a [censored] burger twice a day or I would turn into smokey the crack head. I'm sure GTA V will have brought back some of these RPG elements due to everyone wanting them back (not me)
The reason why I brought up GTA is the same reason why GTA IV is my favourite game ever. Whereas Bethesda is brilliant at making a game world and the mechanics of the game, Obsidian is much better at making a better story, more interesting characters and being lore friendly. Rockstar manages to combine the attributes of both companies into GTA, ever since they've come to the consoles the have had great stories, amazing voice acting, interesting mission, fascinating characters and some of the game worlds ever. Liberty City, Vice City and San Andreas all seemed like characters in the games.

I am now finished going off topic. After I finish Arkham City, I'm going to play Fallout 1, then 2 and then Tactics.
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Lavender Brown
 
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Post » Wed May 09, 2012 7:13 am

No, I think Mario is the biggest...ever and for years to come, and someone could argue the best.
Biggest yeah maybe mario but best I think final fantasy fallout and gta are all in contention
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Anna Krzyzanowska
 
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