» Mon Aug 12, 2013 2:19 pm
I don't really understand this perspective. Your actions---using a weapon, taking damage in combat---are lowering the condition of your equipment. Your failure to maintain this equipment isn't punishment, it's the expected result of what you're doing. This is effectively the same as the damage system. You fight enemies, you take a hit, your health is reduced. Refusing to heal yourself or disengage and then dying isn't a punishment, but the natural outcome. Equipment degradation is simply this in a longer, less urgent format.
I also don't see why equipment repair always seems to make the list of "Things too tedious to be in TES" when there are so many other features, far more tedious, still present in the game that don't seem to really bother anyone. The enchantment system, for instance, is effectively identical to the repair system, but requires far more input. Whereas equipment repairs were always available from plenty of vendors, enchantment requires consumables. Meaning you'll either be looting every soul gem you can find, stopping to trap souls when you need them, or visiting vendors to buy them anyways.
The smithing skill itself is pretty much all grind. There's no real natural way to incorporate it into adventuring while leveling it at an even pace. It pretty much always requires stopping what you're doing and pumping out a bajillion identical items using all the bits of metal and scraps of fur you've been hoarding. This is in contrast to repair which leveled at a much better pace, as you adventured, and could be done really whenever you happened to be in town for quests or to unload loot. Unless you were dead set on putting things off til the last possible second, you'd rarely ever be heading into town just to touch up your swords and shields.