Old Morrowind Spells

Post » Sun Oct 11, 2009 10:19 am

So many spells have been taken away from us when we moved to Oblivion, some of them were rather useless like Lock and some were extremely over powered like Sanctuary.
But the others in my opinions were extremely useful, Jump, Levitation, Slowfall, Blind and Sound can become spells you can learn but then maybe Detect Key, Detect Enchantment, Sanctuary, Intervention and Mark/Recall can be obtainable only with a scroll (you know, one time scroll, after you do the spell it is destroyed), this way people won't become super powered or make the game too easy by just going back to the nearest shrine etc. every time they run out of health potions.

What do you think?
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Christie Mitchell
 
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Post » Sun Oct 11, 2009 8:45 pm

Mark/Recall NEEDS TO BE IN THE GAME!!!!!

Slowfall and levitation would be wonderful as well.

Lock, being able to lock a door would be insanely useful (NPCs must respect it, though)

Blind would be a god-send for thiefs, though I'd prefer a darkness spell.

I don't think Sanctuary would work, unless they go back to the hit/miss chance from Morrowind, wouldn't mind it if they do, though.
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joeK
 
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Post » Sun Oct 11, 2009 6:54 pm

I never understood the Sound spell. What was it's purpose?
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Dylan Markese
 
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Post » Sun Oct 11, 2009 4:45 pm

I never understood the Sound spell. What was it's purpose?

decreased the chance of a spell being cast, it distracted them while casting.
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D LOpez
 
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Post » Sun Oct 11, 2009 5:57 pm

Yea, I agree, Mark/Recall is a must be, I remember the thousands of time I was encumbered and quickly used Recall to teleport to the shop I used mark in.

Levitation was so fun! and Slowfall saved my life many times :P

I mean except for locking the door if you are running away I find no use for it, you can use it to get your Security stats up but really nothing else....

And yes! Blind would be amazing for myself, I like playing the stealthy characters so it would surely help :P
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Vincent Joe
 
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Post » Sun Oct 11, 2009 5:50 pm

Intervention to a chapel or such, and mark/recall are a must.

Levitation is pretty important too, but it should be a rare, expensive spell. This really allows you to have awesome dungeons as in Morrowind :D
Jump can somewhat replace levitation if it's strong enough. So if Bethesda decides not to have levitation included, they should really have a strong jump spell instead.
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Beth Belcher
 
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Post » Sun Oct 11, 2009 8:01 pm

Yea, I agree, Mark/Recall is a must be, I remember the thousands of time I was encumbered and quickly used Recall to teleport to the shop I used mark in.

The problem is, without them significantly altering fast travel, it won't :cold:

I mean except for locking the door if you are running away I find no use for it, you can use it to get your Security stats up but really nothing else....

It could act as an impediment between you and enemies. Locking a door would buy you 10 seconds per 25 lock points or something.
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Chris Ellis
 
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Post » Sun Oct 11, 2009 7:49 pm

Intervention would be over used though, unless they make only 5-10 scrolls in the whole game, this way you can use them only in real dire situations.
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Rachie Stout
 
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Post » Sun Oct 11, 2009 8:54 pm

I'd like to see the return of the the teleportation spells (Mark/Recall and Interventions) as well as Levitation. I think they make travel more convenient, especially when deep in a dungeon and you just want to teleport out instead of walking out, or when trying to get across a mountain.
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Baylea Isaacs
 
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Post » Sun Oct 11, 2009 6:33 pm

Yea, I agree, Mark/Recall is a must be, I remember the thousands of time I was encumbered and quickly used Recall to teleport to the shop I used mark in.

It would also be an interesting thieving strategy, now that NPCs have schedules. Walk into the shop during the day, cast mark, leave, then recall into the shop at night! :clap:
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Robert Devlin
 
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Post » Sun Oct 11, 2009 4:27 pm

All of them.
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Mélida Brunet
 
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Post » Sun Oct 11, 2009 9:53 am

It would also be an interesting thieving strategy, now that NPCs have schedules. Walk into the shop during the day, cast mark, leave, then recall into the shop at night! :clap:


Genius :intergalactic:
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i grind hard
 
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Post » Sun Oct 11, 2009 7:10 pm

Levitation was so fun!

and Slowfall saved my life many times :P


Agreed.

*CoughScrollofIcarianFlightcough* :whistling:
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Hearts
 
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Post » Sun Oct 11, 2009 6:17 am

Fact: the only spell effects that shouldn't return are passwall and pitfalls, and that's only because they would probably make the engine go wonky.
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SEXY QUEEN
 
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Post » Sun Oct 11, 2009 8:12 am

Yea, I agree, Mark/Recall is a must be, I remember the thousands of time I was encumbered and quickly used Recall to teleport to the shop I used mark in.



I used it as a continue mark in duengons.
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Naughty not Nice
 
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Post » Sun Oct 11, 2009 8:14 pm

Passwall. A very demanding spell your mage can only learn on high levels, which gives you a couple of seconds of moving with collision off. You are blinded when you move through solid ground, object or wall, and you instantly die if the spell wears off while you are inside.

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Wanda Maximoff
 
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Post » Sun Oct 11, 2009 12:44 pm

You forgot poison magic.
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Jinx Sykes
 
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Post » Sun Oct 11, 2009 2:18 pm

You forgot poison magic.


Added :)
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Toby Green
 
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Post » Sun Oct 11, 2009 11:55 am

[quote name='DEFRON' timestamp='1292515047' post='16821153']
The problem is, without them significantly altering fast travel, it won't :cold:

Not completely true, you could use recall/intervention while in combat. Couldn't do that with fast travel. Helps out when you found yourself facing a foe that was a much higher level than yourself.
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RaeAnne
 
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Post » Sun Oct 11, 2009 5:36 pm

Mark/Recall NEEDS TO BE IN THE GAME!!!!!

Slowfall and levitation would be wonderful as well.

Lock, being able to lock a door would be insanely useful (NPCs must respect it, though)

Blind would be a god-send for thiefs, though I'd prefer a darkness spell.

I don't think Sanctuary would work, unless they go back to the hit/miss chance from Morrowind, wouldn't mind it if they do, though.

This, especially the bolded.

But I'd love to see better animations to levitation, make the legs completely obscured by light/smoke and have the character float instead of run on air.
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Darren
 
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Post » Sun Oct 11, 2009 6:17 pm

All of them.

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Josh Lozier
 
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Post » Sun Oct 11, 2009 9:18 am

Everything from Morrowind except for Poison. I prefer that to be related to Alchemy.
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luis dejesus
 
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Post » Sun Oct 11, 2009 10:58 am

Everything from Morrowind except for Poison. I prefer that to be related to Alchemy.

I agree, this way you really aren't that invincible as a Mage:P
You can just poison everyone and wait until they die :P If i'm not mistaken that was the effect right? you just keep loosing health until you die?
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Andy durkan
 
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Post » Sun Oct 11, 2009 6:36 pm

If levitation is in it will most likely be very limited. they don't want you flying past all their content.
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CHangohh BOyy
 
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Post » Sun Oct 11, 2009 7:09 pm

If levitation is in it will most likely be very limited. they don't want you flying past all their content.

That's right, they want you to fast travel past it. :P
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neen
 
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