Old Skool Fallout Armour in FO NV

Post » Thu Oct 28, 2010 1:44 am

Arcade Gannon is confirmed to be a former Enclave soldier that deserted. http://fallout.wikia.com/wiki/Arcade_Gannon a little bit on his background from the Vault. It is possible that Gannon brought his armor with him, but it's highly unlikely that he would have been issued an old damaged model like that. Wouldn't it be much better if Enclave was an unlimited spawn (in a relatively small capacity of course) so we could just keep looting their advanced weapons and armor over and over again. This time around, Enclave patrols would be a very serious threat because of the whole DT fix.
The information on him being former Enclave is from Van Buren, which was never released (a demo was, but the game was never published), so it can't be considered canon. At the moment we only know that he is a Follower of the Apocalypse with a mysterious past. The power armor could be his, or it could just be like the T-51b Power Armor in Fallout 3; a one-of-a-kind you can get from an elaborate quest.
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Marcia Renton
 
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Post » Wed Oct 27, 2010 2:30 pm

I don't know what QTE is,I've never played GoW so I don't know what you mean by cover style shooting, but I prefer the style F3 and F:NV is in, it's a mix of both the older Fallout and new Fallout worlds in my mind. I like how Bethesda tried to change Fallout mechanics wise, and how Obsidian is building what Bethesda made better. Point is, it's continually progressing mechanics wise, theres no need to go two steps forward only to go three steps back.

I'm sorry I don't get what the things you're mentioning up there, I'm ASSUMING it's some sort of FPS mechanic (Correct me if I'm wrong)

Edit- @Talonfire- Arcade COULD be the son of an old Enclave trooper and the armor is a hand me down?

Real-time is not a progression in mechanics. It's a completely different mechanic. Some prefer it turn-based, some prefer real-time. Bethesda didn't make anything better, they just changed it.

Imagine if someone took your favorite game and completely changed the gameplay mechanics to something you don't like. Imagine if Halo was turned into a turn-based game.
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Amy Masters
 
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Post » Wed Oct 27, 2010 4:31 pm

You clearly never played FO3, considering that all the PA suits in that game clipped just as badly when holding weapons. ;)


Clearly? :rolleyes:

Just because Fallout 3 did it, does not vindicate New Vegas doing it, only worse. Nothing anyone can say justifies the appalling clipping that armour has. Honestly, I have seen armour by casual modders with less clipping.

Still, at the end of the day you will most likely get the clip crazy armour you seem to oh so want, Facehugger.
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Spaceman
 
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Post » Wed Oct 27, 2010 6:47 pm

I left out a few words in my post. I meant, people who think going from turn-based Isometrics to 3-D BACK to that old method is stuck in bling fanboyism. I'm an FB of Fallout, but theres the kind that accepts anything as long as it isnt ridiculous and the kind that hates anything they choose not to accept.

Turnbased and Isometric are not really related any more than 3D and Realtime are related. You can have the mix of either/ or and all at once.

Fallout 1 & 2 were realtime exploration (same as most later BlackIsle games); Its just that the combat system was intended as a TB experience. Combat-wise there was another game "like" Fallout sort of, but fully real time called http://www.mobygames.com/game/crusader-no-remorse (that game and it's sequel were both Realtime third person 2D shooters that otherwise look almost exactly like Fallout).

As for 'hating what one does not accept'.... In this case its no different than "Hating" a nice metric socket set when your project requires only Imperial. :shrug:
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Genocidal Cry
 
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Post » Wed Oct 27, 2010 4:35 pm

That http://gamesas.com/newsletter/images/falloutnv/screen03B.jpg from the first post is horrendous, the clipping is so bad that it is almost comical. Not just the shoulder piece but the tubes on the helm and the characters wrist. I come to expect such things from modders, not professionals. Also, need I mention the very low quality texture on that plasma rifle? I hope the image is a hoax.


I'm going to have to agree with this. The clipping is horrendous. Hopefully they can fix it up a big before the game ships out.
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natalie mccormick
 
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Post » Wed Oct 27, 2010 1:36 pm

I'm surprised they chose a screenshot of the amour in that particular position. It's like they want everyone to know it clips. <_<
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Leilene Nessel
 
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Post » Wed Oct 27, 2010 9:48 pm

Clearly? :rolleyes:


Clearly, because you make it sound as if clipping in PA is a new thing. It most certainly isn't. If you haven't complained about the clipping in FO3, you're being a hypocrite by complaining about clipping in NV. :)

Just because Fallout 3 did it, does not vindicate New Vegas doing it, only worse. Nothing anyone can say justifies the appalling clipping that armour has. Honestly, I have seen armour by casual modders with less clipping.


Could you, perhaps, link me to a post of yours criticizing the massive clipping in FO3 when using any sort of rifle and any sort of power armor? Just so I know this is a legitimate complaint on your part and not you looking at FO3 with rose tinted glasses.

Still, at the end of the day you will most likely get the clip crazy armour you seem to oh so want, Facehugger.


Nah, ideally there'd be no clipping at all. Unfortunately, the gamebyro engine isn't really that good for first person games, so it's rather unavoidable unless we give PA its own animations and bones. I just don't think it's a major problem. It didn't bother me in FO3, and it won't bother me here.
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Stryke Force
 
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Post » Thu Oct 28, 2010 4:07 am

Could you, perhaps, link me to a post of yours criticizing the massive clipping in FO3


So according to you I am not allowed to criticize a single model I am displeased with because you think I have never criticiced the same clipping aspect of a diferent game? Do not be silly. FYI, feel free to trawl through my old posts, after all your are the one that wants proof, not like I am going to do your work for you. ;)

The model is poorly made that much is evident, it has far more clipping that it should have and it could be fixed up nicely if giving some extra attention, so lets hope it gets that attention. That is the last I have to say on the subject and I would prefer you do not try provoking me to post on the subject again Facehugger.
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Bambi
 
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Post » Thu Oct 28, 2010 3:54 am

Oh yeah, those are ALWAYS fun, same boring debates, same rage face from 'old fans' when 'new fans' have a logical defense. It's ridiculous to me.

I'd agree, but I don't think one side of that debate is particularly more ridiculous than the other most of the time.

Nah, it's not about the old turn based stuff, anyone who think reverting to turn based is stuck in nostalgia. My issue is I'm very tired of 'It's different than it was before so *insert rage*

Yep, there is some of that. On the other side of that coin, though, you can't objectively point out something that FO1/2 did better than FO3 without someone accusing you of being "stuck in the past" and "refusing to move on," which is pretty annoying. It's gotten to the point that I just avoid any comparisons with FO1/2 at all just to avoid baiting the kids waiting for an opportunity to hate on them and the fans of them.

I'm pretty neutral on the subject (I don't mind most of the changes, but also think FO3 watered down or missed the mark on some aspects of the game that it would be nice to see changed), so it's particularly annoying to have a conversation you're participating in be derailed by one or more posters that just feel like taking a side and being obnoxious. It's not fair to blame the problem on the fans of the older games...both sides are pretty equally guilty, IMO.
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Jenna Fields
 
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Post » Thu Oct 28, 2010 12:46 am

So according to you I am not allowed to criticize a single model I am displeased with because you think I have never criticiced the same clipping aspect of a diferent game? Do not be silly.


No. According to me, you're not allowed to criticize the clipping of a model in NV without acknowledging that the models in FO3 clipped just as horrendously. Because, you know, they totally did. Remember, the whole argument started because you criticized NV for a flaw that FO3 had in spades. :)

Fact is that clipping is a problem with the gamebryo engine, not something that can be easily solved with a simple resculpt, unless that resculpt involves a new skeleton and a new series of animations.

Also, to address another argument you made initially that I never dealt with, the textures on the plasma rifle aren't "low quality" per se; they're the same quality as the vanilla FO3 plasma rifle... Because that's exactly what they are. Criticizing them for reusing an FO3 asset given the nature of the game is kinda silly.

The model is poorly made that much is evident, it has far more clipping that it should have and it could be fixed up nicely if giving some extra attention, so lets hope it gets that attention. That is the last I have to say on the subject and I would prefer you do not try provoking me to post on the subject again Facehugger.


I can't help it. When people say silly things, I feel compelled to point out that they're silly. :P
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ShOrty
 
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Post » Thu Oct 28, 2010 6:43 am

is that in new vegas..... looks like a mod
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Je suis
 
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Post » Wed Oct 27, 2010 4:01 pm

I kind of wonder what Power Armored enemies are going to be like in New Vegas. How big of a threat do you think they will pose? Explosives character would probably have it easy against them since they could just throw down a bunch of mines on the path of a patrol and pick the armor off of the chunks. I'm definitely looking forward to my first Power Armor looting ambush. Hopefully there's an Enclave remnant so I won't feel bad about who I'm killing for awesome armor. In fact, I'm almost sure the Enclave is still around. Where there's Enclave armor and Enclave weaponry, there's bound to be some Enclave soldiers.
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Carys
 
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Post » Thu Oct 28, 2010 2:00 am

Well I just hope that PA would actually provide near immunities against low/medium tier Small Guns, since in FO1/2 only small guns that seems to affect PA were Gauss, 223 pistol etc
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emily grieve
 
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Post » Thu Oct 28, 2010 7:01 am

Snip...


You already made your point in your first reply to my post. You can continually argue with my opinion but is not like you are going to suddenly convince me the armour is acceptable. ;)

is that in new vegas..... looks like a mod


Indeed, some mods actually look better, I believe their is a video floating around of the same armour but by a modder which looks good and clips far less.
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Marion Geneste
 
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Post » Thu Oct 28, 2010 2:20 am

I honestly don't think that clipping is that horrible. I won't be seeing it unless I look around to see my character, and I won't be aiming most of the time anyway. What really does bother me about the clipping is that now it seems inevitable that certain armors will clip with certain weapons while holstered. I hope they rectify that for at least some of the old armors.
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adam holden
 
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Post » Wed Oct 27, 2010 3:36 pm

I honestly don't think that clipping is that horrible. I won't be seeing it unless I look around to see my character, and I won't be aiming most of the time anyway. What really does bother me about the clipping is that now it seems inevitable that certain armors will clip with certain weapons while holstered. I hope they rectify that for at least some of the old armors.

The only time you ever see that clipping is when you aim the gun (Holding the L1 Tab for me,Ps3 user) Which even then is like....what...a tiny splint of the arm? I think some people just over dramatize it to be honest. Whn you have the gun at chest level or if the gun is holstered, you'd likely never see any clipping.
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BRAD MONTGOMERY
 
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Post » Thu Oct 28, 2010 3:31 am

The only time you ever see that clipping is when you aim the gun (Holding the L1 Tab for me,Ps3 user) Which even then is like....what...a tiny splint of the arm? I think some people just over dramatize it to be honest. Whn you have the gun at chest level or if the gun is holstered, you'd likely never see any clipping.


Yeah, I'm not really bothered by the aim clipping at all. It's just that I would love to wear the regulator duster or leather armor and have a hunting rifle on my back without seeing very obvious and annoying clipping.
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Invasion's
 
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Post » Wed Oct 27, 2010 3:43 pm

Yeah, I'm not really bothered by the aim clipping at all. It's just that I would love to wear the regulator duster or leather armor and have a hunting rifle on my back without seeing very obvious and annoying clipping.

The only holstered clip issue I ever had were with the Roving Trader outfit and the Merc Troublemaker suit.
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Chloe :)
 
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Post » Thu Oct 28, 2010 1:29 am

I kind of wonder what Power Armored enemies are going to be like in New Vegas. How big of a threat do you think they will pose? Explosives character would probably have it easy against them since they could just throw down a bunch of mines on the path of a patrol and pick the armor off of the chunks. I'm definitely looking forward to my first Power Armor looting ambush. Hopefully there's an Enclave remnant so I won't feel bad about who I'm killing for awesome armor. In fact, I'm almost sure the Enclave is still around. Where there's Enclave armor and Enclave weaponry, there's bound to be some Enclave soldiers.


You know what'd be really funny? If PA broke when you tried to loot it ala FOOK or Fallout 1/2/Tactics. :D
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Laura Shipley
 
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Post » Thu Oct 28, 2010 3:08 am

You know what'd be really funny? If PA broke when you tried to loot it ala FOOK or Fallout 1/2/Tactics. :D

I would cry.
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Leilene Nessel
 
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Post » Wed Oct 27, 2010 4:00 pm

I would cry.

"Finally a set of Power Armor!" message pops up "Power Armor has broken while you were trying to loot it" :tops:
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Jesus Lopez
 
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Post » Thu Oct 28, 2010 5:03 am

"Finally a set of Power Armor!" message pops up "Power Armor has broken while you were trying to loot it" :tops:


That would actually be quite fun if it was a possibility.
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Melanie
 
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Post » Thu Oct 28, 2010 4:16 am

I kind of wonder what Power Armored enemies are going to be like in New Vegas. How big of a threat do you think they will pose? Explosives character would probably have it easy against them since they could just throw down a bunch of mines on the path of a patrol and pick the armor off of the chunks. I'm definitely looking forward to my first Power Armor looting ambush. Hopefully there's an Enclave remnant so I won't feel bad about who I'm killing for awesome armor. In fact, I'm almost sure the Enclave is still around. Where there's Enclave armor and Enclave weaponry, there's bound to be some Enclave soldiers.


I wouldn't be surprised if the good ol' T-51b has a DT of 50 or so. Good luck jumping a Paladin before late game.
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SHAWNNA-KAY
 
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Post » Wed Oct 27, 2010 5:16 pm

"Finally a set of Power Armor!" message pops up "Power Armor has broken while you were trying to loot it" :tops:

*Fallout 3 Scenario* "Oh cool, I found a dead BoS Knight, I'll just take that suit of T-45d and---"

*Alert Pops up*

'Hahaha, whoops, the armor has broken, and you'll never be able to wear it trololololol'

"FUUUUUUUUUUUU-" :nuke:
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Bad News Rogers
 
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Post » Thu Oct 28, 2010 12:43 am

*Fallout 3 Scenario* "Oh cool, I found a dead BoS Knight, I'll just take that suit of T-45d and---"

*Alert Pops up*

'Hahaha, whoops, the armor has broken, and you'll never be able to wear it trololololol'

"FUUUUUUUUUUUU-" :nuke:

"Oops, the armor's energy cell exploded while you were tinkering with the stuff. You die in a firestorm. Start over? Y/N"
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Jeffrey Lawson
 
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