I give it a total score of 2 /10 because:
Enemies: 7/10, The roboscorpions and skeletons and lobotomites and nightstalkers were challenging. There were many situations that were enclosed spaces which made nightstalkers and roboscorpions really challenging. The lobotimites were only challenging in groups, individually not much of a challenge, the skeleton space suit guys were tough to take down. I would have liked to seen more groups of lobotimites and more diversity of tactics with them.
Weapons: 1/10, the only weapon that actually interested me was the Cyberdog .357 minigun....but what absolutely ruined it was its small clip, slow rate of fire, and low damage.....it's a .357 minigun for crying out loud and its damage is pathetic. I tried the other weapons and they were pretty pathetic as well.
Gear: 5/10, the ONLY reason this gets a 5 is because of the plant matter that can be turned into anything. Very useful for a survivalist like me, which means I can focus on making lots of very rare food like Mole Rat Stew with this, (pinto pods).
Armor: 1/10: I don't care what kind of tricks that Stealth suit does, it looks ridiculous on me like I'm in TRON. NO TRON SUIT. Why no power armor????
Perks: 2/10: Absolutely pathetic. Not a single energy weapon or power armor perk. The only reason this gets a 2 instead of a 1 is because the sausage perk looks pretty cool.
Exploration: 4/10, There was some interesting landscape but not interesting enough to justify the small map. The interiors were pretty redundant at times.
Characters: 1/10 Where's Ulysses? I see his flag everywhere. The kitschy mad scientists weren't doing it for me and the juvenile humor of appliances looked like a desperate attempt to divert to a non-existant plot.
Story: 1/10, What story?
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Thanks Chris Avellone :tops: You wrote a DLC that is only slightly better than Dead Money (which you also wrote), which makes this the second worst DLC ever.