Old World Blues Perks and Traits (No Spoilers)

Post » Wed Jul 20, 2011 3:40 am

Thanks to FNVEdit, I extracted the perk and trait list.

I assume level 1 means trait.

========

- Atomic! (level 20)
> With the Atomic! perk, you are 25% faster and stronger whenever you're basking in the warm glow of radiation. Outside irradiated areas, your Action Points (AP) regenerate faster and faster the higher your level of radiation sickness becomes.

- Claustrophobia (level 1)
> You have a fear of enclosed spaces (probably because of the mutants that live there). You gain +1 to S.P.E.C.I.A.L. attributes when outside, but suffer -1 when indoors.

- DNAgent (level 30)
> Studying schematics on the abominations created at the Big MT has granted you a damage bonus (+10%) against Nightstalkers.

- Early Bird (level 1)
> Hey early risers! Enjoy a +2 to each of your S.P.E.C.I.A.L. attributes from 6 am to 12 pm, but suffer a -1 from 6 pm to 6 am when you're not at your best.

- Hoarder (level 1)
> You gain +25 lbs. to your carrying capacity, but suffer a -1 to all attributes any time the weight you're carrying drops below 160 lbs.

- Hot Blooded (level 1)
> When your health drops below 50% you gain +10% more damage, but you also suffer -2 to your Agility and Perception attributes.

- Logan's Loophole (level 1)
> No one's going to put you out to pasture 'cause you're going to stay young (and level 30) forever! You'll never again become addicted to chems, and they'll last twice as long... but after 30 you can kiss experience, perks, and skill points goodbye!

- Mile in Their Shoes (level 20)
> You have come to understand Nightstalkers. Consuming Nightstalker Squeezin's now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and stealth (+5 Sneak) in addition to the normal benefits.

- Skilled
> You're skilled, but not experienced. You gain +5 points to every skill, but you suffer -10% from experience gained from now on.

- Them's Good Eatin (level 20)
> Any living creature you kill has a 50% chance to have the potent healing items Thin Red Paste or Blood Sausage when looted.


====
To avoid spoilers, I left out all the implants and quest-reward perks.
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Lakyn Ellery
 
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Joined: Sat Jan 27, 2007 1:02 pm

Post » Tue Jul 19, 2011 4:44 pm

Wow, good thing I stopped before I reached Level 42. Thanks! :foodndrink:
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Lillian Cawfield
 
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Post » Tue Jul 19, 2011 6:19 pm

OHHH WHAT, THEY MESSED UP THE LEVEL CAP TRAIT! Plus they messed up Skilled.
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Daramis McGee
 
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Post » Wed Jul 20, 2011 4:35 am

So far I have seen the following three perks:

Brainless Perk

Heartless Perk

Spineless Perk

However I forgot what these damn things do... sorry....
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Causon-Chambers
 
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Joined: Sun Oct 15, 2006 11:47 pm

Post » Tue Jul 19, 2011 11:09 pm

OHHH WHAT, THEY MESSED UP THE LEVEL CAP TRAIT! Plus they messed up Skilled.


I like the level cap trait. I want to use chems all of the time but I am always afraid of getting addicted, and this is a great compromise. :thumbsup:
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Laura Wilson
 
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Post » Tue Jul 19, 2011 2:40 pm

i like skilled over good natured
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Albert Wesker
 
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Joined: Fri May 11, 2007 11:17 pm

Post » Wed Jul 20, 2011 6:18 am

We wanted that trait so we won't become overpowered, but now we have limitless chem usage? What? It didn't have to have a pro, because that WAS the pro! The level cap was the pro and the con!
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Kevan Olson
 
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Post » Tue Jul 19, 2011 6:24 pm

wow, these are......bad. more intense training it is then
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Laura-Jayne Lee
 
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Joined: Sun Jul 02, 2006 4:35 pm

Post » Wed Jul 20, 2011 3:32 am

10% less xp???

Anyone see this as a downside? ROFL
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Lawrence Armijo
 
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Joined: Thu Sep 27, 2007 7:12 pm

Post » Wed Jul 20, 2011 2:23 am

We wanted that trait so we won't become overpowered, but now we have limitless chem usage? What? It didn't have to have a pro, because that WAS the pro! The level cap was the pro and the con!


I was expecting an "upside" of sorts, but no addictions is too damn powerful.
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Francesca
 
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Post » Tue Jul 19, 2011 10:10 pm

I dislike not being addicted to but at this point just as Bethesda's FO3 it's about self limiting and gimping on that end. But it's better than the exp/skill/perk gimping forced on me through HH not to become overpowered. Even my characters best skills I keep lower than 100.
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Marcus Jordan
 
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Post » Wed Jul 20, 2011 1:51 am

is that all? I expected to see one cancelling the malus speed when wearing medium/heavy armor...
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Sara Lee
 
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Joined: Mon Sep 25, 2006 1:40 pm

Post » Tue Jul 19, 2011 4:53 pm

about no-addition chance benefit...

I think Obsidian is trying to compensate the future-angry mobs who took this trait, and can no longer level up when Lonesome Road comes with awesome set of perks for high level.
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OTTO
 
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Post » Tue Jul 19, 2011 6:29 pm

With the unlocked level cap and multiple perk exploit you could have the best of both worlds. I am sorry but I love metagaming and Logan's Loophole (Logan's Run reference sweet) is just to good to be true.
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aisha jamil
 
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Post » Wed Jul 20, 2011 4:33 am

:swear: :swear: :swear: :swear: :swear: :swear: :swear: :swear: :swear: :swear:

NO POWER ARMOR OR ENERGY WEAPONS PERK ??!!!!?????!!!
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Taylah Haines
 
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Post » Wed Jul 20, 2011 5:08 am

10% less xp???

Anyone see this as a downside? ROFL


The downside leans more towards those who like to level a lot and get their skills and perk list expanded.

Also the trait in general goes towards those wanting to go the way to lvl.50 or slow down how long it takes to get to 50[That is if you buy all DLCs], I personally found levelling to 31 too fast.

And another perk to choose on a new character. Not a big deal. More choice to those it caters to.
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Felix Walde
 
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Joined: Sat Jun 02, 2007 4:50 pm

Post » Wed Jul 20, 2011 2:51 am

We wanted that trait so we won't become overpowered, but now we have limitless chem usage? What? It didn't have to have a pro, because that WAS the pro! The level cap was the pro and the con!

Oh yes like Chem addiction was really an issue. Fixer is common enough and most every town has a doctor
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Lynette Wilson
 
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Post » Tue Jul 19, 2011 3:29 pm

someone pm me the implants and other quest related perks plzz.
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Annika Marziniak
 
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Joined: Wed Apr 18, 2007 6:22 am

Post » Tue Jul 19, 2011 7:49 pm

I bought the game and so far it hasn't updated. I hate STEAM sometimes. grrrr
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Baylea Isaacs
 
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Joined: Mon Dec 25, 2006 11:58 am

Post » Tue Jul 19, 2011 6:02 pm

Have you found any Power Armour?

Have you found any heavy Energy weapons?
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CYCO JO-NATE
 
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Post » Wed Jul 20, 2011 2:49 am

Do the implants change da looks?
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Oyuki Manson Lavey
 
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Post » Tue Jul 19, 2011 8:14 pm

Can you please make a post with spoilers, i want details of perks (all of them including the bought ones, and if there is any power armor)
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Chelsea Head
 
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Joined: Thu Mar 08, 2007 6:38 am

Post » Wed Jul 20, 2011 12:37 am

Thanks to FNVEdit, I extracted the perk and trait list.

I assume level 1 means trait.

========

- Atomic! (level 20)
> With the Atomic! perk, you are 25% faster and stronger whenever you're basking in the warm glow of radiation. Outside irradiated areas, your Action Points (AP) regenerate faster and faster the higher your level of radiation sickness becomes.

- Claustrophobia (level 1)
> You have a fear of enclosed spaces (probably because of the mutants that live there). You gain +1 to S.P.E.C.I.A.L. attributes when outside, but suffer -1 when indoors.

- DNAgent (level 30)
> Studying schematics on the abominations created at the Big MT has granted you a damage bonus (+10%) against Nightstalkers.

- Early Bird (level 1)
> Hey early risers! Enjoy a +2 to each of your S.P.E.C.I.A.L. attributes from 6 am to 12 pm, but suffer a -1 from 6 pm to 6 am when you're not at your best.

- Hoarder (level 1)
> You gain +25 lbs. to your carrying capacity, but suffer a -1 to all attributes any time the weight you're carrying drops below 160 lbs.

- Hot Blooded (level 1)
> When your health drops below 50% you gain +10% more damage, but you also suffer -2 to your Agility and Perception attributes.

- Logan's Loophole (level 1)
> No one's going to put you out to pasture 'cause you're going to stay young (and level 30) forever! You'll never again become addicted to chems, and they'll last twice as long... but after 30 you can kiss experience, perks, and skill points goodbye!

- Mile in Their Shoes (level 20)
> You have come to understand Nightstalkers. Consuming Nightstalker Squeezin's now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and stealth (+5 Sneak) in addition to the normal benefits.

- Skilled
> You're skilled, but not experienced. You gain +5 points to every skill, but you suffer -10% from experience gained from now on.

- Them's Good Eatin (level 20)
> Any living creature you kill has a 50% chance to have the potent healing items Thin Red Paste or Blood Sausage when looted.


====
To avoid spoilers, I left out all the implants and quest-reward perks.
If these are actual traits and perks....they are horrible.
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Kitana Lucas
 
Posts: 3421
Joined: Sat Aug 12, 2006 1:24 pm

Post » Tue Jul 19, 2011 8:34 pm

- Atomic! (level 20)
> With the Atomic! perk, you are 25% faster and stronger whenever you're basking in the warm glow of radiation. Outside irradiated areas, your Action Points (AP) regenerate faster and faster the higher your level of radiation sickness becomes.

- Hot Blooded (level 1)
> When your health drops below 50% you gain +10% more damage, but you also suffer -2 to your Agility and Perception attributes.


^
These two synergy well together for a melee/unarmed character but I have no use for the rest of them.
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kirsty williams
 
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Joined: Sun Oct 08, 2006 5:56 am

Post » Wed Jul 20, 2011 12:09 am

Wow these are [censored] awful.

I'm kinda glad they're awful because I already have 4 of my 5 remaining perks picked out for my main character. Would've had to make some tough decisions if these were good.
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sas
 
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