[W.I.P] Oluhan Additions

Post » Thu Jun 13, 2013 7:03 am

Hello everybody!

Long long time since I don't post here...since...2010?! I lost my hotmail account, and had many experiences of life, but every summer I enjoy diving as always into morrowind. I'm very glad to see that the community is still going on, and such great projects as Morrowind Rebirth by Trancemaster or Morrowin Moding history, which has saved a whole treasure-work!

This time I began changing some things to one of my favorite mods, Oluhan by Patrograd. But I'm changing so many things since I started that, I believe someone is interested on them.

"Oluhan additions" is a "lore/roleplaying patch" for roleplayers, which changes:

[DONE]

- Oluhan soldiers will wear Dwemer armor no more. When I played Oluhan, and saw people wearing dwemer armors as uniforms (Oluhan cult has nothing related to dwemer) it seemed a bit ambience-breaker to me

- Khare inquisitors(guards) will wear Skaal armors no more. Same as above, I'm using use new kinds of armor for them.

- Residential district: So much people living in Khare, but, where do they sleep? Now there will be a residential district with 2 houses for the PC, according to the plot development.

[PLANNED]

- Quests: I want to incorporate some quests in Khare and its citicens. In order to do this i'm trying to imitate patrograd's style of quest (puzzles, investigation, not hack and slash)

- Oluhan origins: I love the story of the mod and how it mix with Morrowind lore, but something is still wrong. There is very little information about Oluhan origins, and they mission ( Ok, they are the typical evil cult, but, i'm trying to make the plot deeper, adding some religious/political motivations and mixing Oluhan cult as possible with MW lore.

Feedback and ideas will be greeted! The structure of the addings is pretty simple, just interior designing, questing, and armor replacing, so I think it will be completed easily.

Regards

Dagoth Murdock

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Kelly Tomlinson
 
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Post » Thu Jun 13, 2013 1:11 am

I have to say that I've never actually played Oluhan. From the screenshots, it looks like it could use a bit more detail in the exterior and interior areas and maybe some lighting tweaks on the interiors, too. So maybe take those things into consideration as you revamp it!

I can't speak for the original story, obviously.

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mollypop
 
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Post » Thu Jun 13, 2013 2:38 am

Hey Melchior! I remember you from posting on 2009! Still playing your atronach mods! Well, I really recommend you playing Oluhan, it's a very original and deep quest mod, which is based around the idea of the kidnappig of the father of your character. Yes, it breaks the original MW prophecy, but well, most of my characters are not the nerevarine, they are just common adventurers, so, it's up to you, I think.

Yes, I agree with you, many places of the mod should have a lighting re-work.

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laila hassan
 
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