OMFG DEATHCLAWS WTF!

Post » Sun Feb 14, 2016 3:02 am

So I like the idea of additional attacks but holy bejesus the Deathclaws are super overpowered. Not one, not two, not even three, but four of these wrecking machines invaded my vault of 113 dwellers and managed to kill 6 so them, even though they all have 10E/10L/10S and are at least LV30 and armed with assault rifles. They just run past everyone leaving a trail of destruction in their wake.



I thought the attack might be 1 or 2 but 4. [censored] ME. Please nerf them.

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vanuza
 
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Post » Sat Feb 13, 2016 9:37 pm

I, too, believe they are a overpowered. I manage to kill them after that they moved into many rooms (6 to 8) and killed around 6 of my dwellers on their way.



One of my friend, on the other side, was less lucky. 50 dwellers dead... Note that, thief don't even past her first room, since the dwellers there have awesome weapons. And then she got another Deathclaws attack less than 30 minutes after the first attack. That is way too often for such an attack.



I like the idea of the Deathclaws, the way they move, etc. but they just have too much "life" and maybe hit a little bit too hard. Also, they shouldn't come too often.

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vanuza
 
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Post » Sun Feb 14, 2016 6:32 am

The deathclaws dont need to be nerfed at all, they are challenging but easily manageable with proper weapon/dweller swapping or giving stims to low health dwellers, they arent meant to be cannon fodder like the raiders, they are meant to get past your first super room, they are MEANT to kill your dwellers and make you spend money to revive them, bathesda finally put a challenge into the game, and it should remain a challenge.

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Channing
 
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Post » Sat Feb 13, 2016 7:38 pm

I'd be okay with a challenge but holy schnike these blew threw my end game vault like everyone was at level 1. power armor and max special level 50 dwellers should have been a bit tougher to kill doncha think? same with the fire and mole rats.a little overboard IMHO.

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Jack Moves
 
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Post » Sun Feb 14, 2016 11:12 am


What are you talking about? Waaayy to high powered, they walk through Lvl 50s like paper with power armor and legendary weapons and keep going. Totally ridiculous. They need to be toned way down I have spent too much time and money to be wiped out like this. Why release an end game type encounter 2 months into a game? I am done until they are fixed.

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Robert
 
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Post » Sun Feb 14, 2016 5:37 am

Agreed that they are overpowered (including molerats) although I love the challenge! Adds a stronger need to buff up (level 50 - MAX STATS - all power armor) your entire vault!

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luis dejesus
 
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Post » Sun Feb 14, 2016 2:47 am

I definitely welcome the additional challenge, but like others, they tore through my level 50 dwellers like it was nothing. It's not so much that they're so strong, but that it's so difficult to heal dwellers efficiently when there are six of them in a room with four enemies all running around trying to find their spots and it's difficult to see the health bars easily. If I could see a heads up view of each of my dwellers in a room, I could manage the battles. But this seems designed to force you to have dwellers die every time when they don't have to.

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Epul Kedah
 
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Post » Sat Feb 13, 2016 11:15 pm

They haven't been as big a problem for me since all my dwellers have max 10 in each SPECIAL ... I need to swap out a couple of lower level characters with level 50s but their Latest attack only killed one level 10 dweller and they died on my second level ... Both of my top levels are power rooms with +4 and +5 strength gear
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Andrew Lang
 
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Post » Sun Feb 14, 2016 4:12 am

AGREED! I also have adjusted and Deathclaws are becoming much more manageable.

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Charlotte Lloyd-Jones
 
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Post » Sat Feb 13, 2016 8:00 pm

I don't want to be 100% negative, I love this little mini game and thought was a great idea by Bethesda from day one, it has definitely provided a lot of entertainment since it's launch, so for that I say thank you.



However, I agree with the same concerns mentioned above. I have to say I am kind of disappointed I threw down the money on the Mr. Handys and all those lunchboxes as well as wasted my time leveling and gearing so many dwellers only to see them all get shredded today by several Deathclaw attacks in a row.



I am all for a challenge, but there is no way my dwellers with max levels and gear should get torn apart so fast like that. I have tried and walked away from a lot of mobile games because changes were made by Devs with what seems like very little actual testing or thought behind some of the changes.



Kind of starting to feel like this little mobile game has turned into just another big money grab instead of what I thought it was originally which was a little something to boost interest in the Fallout franchise and also pacify us until the big game launch. If I want to play a pure money svcking game I will go play Game of War and throw down $50 on it so they can continue to pay Ms. Big [censored] for their commercials.

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Vicki Gunn
 
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Post » Sat Feb 13, 2016 10:17 pm

When I say nerf, what I mean is:



1. Infrequent attacks, like 1 for every 8 Raider attacks


2. Less numerous; 1-2 DC's instead of 4!



Their strength and tactics are fine, just too many and too frequent. I've spent too many hours leveling, training and exploring to have my whole vault rekt in one attack. Now, I'll need to keep 50K around just to revive fallen dwellers. It would be much easier to defend if:



1. Dwellers did not run around like headless chickens


2. Dwellers did not stack up one in front of the next so they can't be effetively healed


3. Need a "heal room" option to heal them all at once, Stimpack quantity notwithstanding.

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Alessandra Botham
 
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Post » Sun Feb 14, 2016 2:36 am

I don't think they need to nerf them as much as maybe a different scaling factor ... I almost have them under control and this was the first attack challenge in a while ... But other folks clearly developed their vaults differently where this is more of a threat
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evelina c
 
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Post » Sun Feb 14, 2016 8:51 am

This was absolutely ridiculous. I have my first 5 rooms populated with Maxed Special level 50 Dwellers with high end weapons. The last (fourth) death claw was killed in the 5th room, but they killed too many on the way. As far as the money goes, I don't really care about that since I have maxed caps... they successfully killed all enjoyment that I had for this game.



I guess I was not in their target market when they came up with this idea. Because forget this... once I get all my Dwellers back from the Wasteland, I won't be playing this game again.

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Elizabeth Davis
 
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Post » Sun Feb 14, 2016 4:01 am

I have to disagree with the deathclaw hate. I have two rooms next to each other right past the entrance - one a six person power room and the second a four person radio room (empty). I fill them both with level 50 max skill dwellers with flamethrowers. The deathclaws mostly die before reaching the elevator. They smash the elevator - which is cool - drop down and promptly die in the next room. I haven't lost a dweller and haven't needed to spam heals too often.

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Alberto Aguilera
 
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Post » Sun Feb 14, 2016 1:03 am

I've seen many posts since this morning about 4 Deathclaws. I only got them 3 at a time, but it still doesn't change the fact I get hammered like a nail in construction site.

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Nicole Elocin
 
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Post » Sat Feb 13, 2016 9:49 pm

I had my first deathclaw attack. Six, 1 2 3 4 5 SIX, deathclaws attacked my 71 person vault. They ran right passed the door, not even dealing damage to the guard, and ended up going through 3 floors and 10 rooms. Fourtunetly only 1 person died during the whole thing due to stimpacks and a lack of lag. The fact that after having my first vault wipe to radroaches crashes I'm paranoid and have 2-3 shotguns or better in EVERY room probably helped.
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Campbell
 
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Post » Sat Feb 13, 2016 7:34 pm

I've read several cases on Reddit of low level people having their entire vaults wiped out. Thankfully, I'm only 4-5 hours in on Android.



That's completely unacceptable.



If that happens to me, I will stop playing and I will be on this board complaining as loudly as possible.

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Maeva
 
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Post » Sun Feb 14, 2016 11:13 am

I now can stop a deathclaw attack in the first room out of the vault entrance room with 6 MAX STAT players all having missile launchers, miniguns, and gatling lasers. Unfortunately I have found anything less will not cut it. I'm going to guess that the next patch will weaken deathclaws because of the mass amount of negative feedback. I personally love the carnage and challenge of it all but I understand the disgust because an explorer in the waste can kill a deathclaw with an enhanced shotgun and only receive 2 damage instead of getting killed in 2 seconds.

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NIloufar Emporio
 
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Post » Sat Feb 13, 2016 8:01 pm

Some people must have really pissed off the Random Number Generator Gods to be getting so many Deathclaws ... I am still waiting for my third attack to try out my new setup ... I still have two more tricks to try if this doesn't work but one of them is expensive (I could create a maze that loops the Deathclaws through my level 50 dwellers) ... I did have one molerat attack but no dwellers died before they took them down ... hopefully I'll get another Deathclaw attack tonight and I can see if I need to do any more tweaking ... I might also hold back a couple of Legendary weapons to help with the Deathclaws since I should be due to find some more (my 50 explorers in the Wasteland bring back tons of caps and a few decent rares but it has been awhile since I added a new Legendary to the log ... still stuck at 99 of them found)

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John Moore
 
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Post » Sun Feb 14, 2016 2:02 am

Are folks still getting Deathclaw attacks ... all my attacks since this morning are regular Raiders who are no threat whatsoever ... I rearranged my vault earlier in the day to try a new strategy against them but now I don't get any more attacks ... did they disable them somehow ... kind of sad if they did since this is the only challenge my vault has faced in several weeks ... they need to find a way to bring them back for the folks with maximum vaults or find something else ... otherwise I have nothing to spend money on now since most of my vault rearranging is complete ... my explorers are generating 500,000+ caps a week and my vault is not really threatened by anything (the molerats are hard on my low level characters but only in my max upgraded rooms ... in the level 1 rooms they went down without a fight practically)

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Antonio Gigliotta
 
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Post » Sun Feb 14, 2016 7:48 am

I finally got another Deathclaw attack ... there were 6 in the attack group and the last of them died in the third room they hit (first room on second floor) ... no deaths occurred with my dwellers, just some healing after the attack ... looks like the threat of Deathclaws is over as long as I keep my cadre of 14 level 50 well armed dwellers on the first two levels ... I might still swap out a couple of my better explorer weapons with the gate guards since the only benefit of those is keeping my dweller exploring for 5 days (I have a few of my better armed dwellers returning in the group of 25 or so that are on their way back)

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Alba Casas
 
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Post » Sat Feb 13, 2016 9:55 pm

For now, I had like 5 attacks, maybe 6... I only get 3 deathclaws each time, no more, no less.



Each time, they killed on their way. Sometimes just 1 person, sometimes 6 (the first time).



The fact that dwellers run around like headless chicken when there is an attack doesn't help to heal them. They go 2, 3 on superposition, and I can't heal them all (also, the update brought a bug to select dwellers on iOS, so it is even more difficult because of this)



I understand that some people that had better luck with the weapons they have found got better chance against the Deathclaws. Unfortunately, we aren't all playing for weeks/months and we don't have the same gears, and didn't had the time to level up all dwellers to 10 in each stats and to level 50...



So to some of us, the Deathclaws are like a fun manageable encounter, and to others, they are a deal breaker. I am still playing, but I play less, since now I tried to collect everything, make a few change quickly, and quit.



Before, I would play for hours. While doing other things, the game would be open on y phone, and I'll take care of the vault by time to time. Now this look like a bad idea, since the more I play the more attacks I get.

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Solina971
 
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Post » Sat Feb 13, 2016 9:33 pm

I was surprised today, after I missed to play the game yesterday, with this big WTF moment and annoyance. I don't mind the new attackers, but they were super annoying!


Here is how is my current setup for the top level:


The maxed vault door room with 2 max specials dwellers, equipped with Burnmasters, where just one is not on 50 (43). An elevator. Maxed storage that I use as a hub for my wasteland scavengers, with 5 of them, all maxed (level and special) equipped with the best weapons that I have, including legendaries. Another elevator and a empty 2 size barracks. BTW, why they don't allow more space to build another 3 size rooms per level? Can only do that if I remove the 2 elevators.


Ayway, these 3 deathclaws attacked, destroyed my door in like 1 second and don't even stayed on vault door for long. All 3 rushed to the storage room with my "heroes", but they suffered a quick death? Nooooo! They again rushed to the second elevator, smacked and go down one level to attack my low level dwellers training charisma in my club. I don't even had time to drag one of my strong dwellers to help down there, when they rushed to another room to the left, that was my cafeteria, and I think they died. I said I think, because everything happened so fast, that I still don't know what happened.



BTW, while typing this I had a mole rat attack. Another big annoyance.


Sincerely I find this combat system unfair. Everyone in the room get damage at the same time. And the strenght of the attack seems that is based on the size and improvement of the room. Not every dweller in the room are well equipped or leveled as the attackers level. What wouldn't be a problem, if they weren't stupid! I need to manual heal them, they don't even bother to run to other rooms to save themselves, and they keep moving around like cockroaches, making difficult to select them for healing. Oh but I can res them and loose a bunch of happiness in the process. Considering that I do have extra caps.

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Josh Sabatini
 
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Post » Sun Feb 14, 2016 11:10 am

If you read the loading screen, the radio room attracts deathclaws, so does opening your vault door repeatedly. I'm not too far in, only have 18 dwellers and have only sent one to the wastes... I don't plan on building a radio room til my dwellers are ready to rumble. Hell, I've only got 2 weapons to go around at the moment. If I got s deathclaw attack, my vault would be obliterated.
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Heather beauchamp
 
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Post » Sun Feb 14, 2016 4:23 am

Last i checked, your Dweller's SPECIALs didn't matter a damn when defending your Vault. Only their Level and Weapon. The new patch change this or something?

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Kayleigh Mcneil
 
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