OMG no OHK/nerfed Sniping and accurate hipfiring?!

Post » Sat Feb 19, 2011 4:25 am

It does make you better at a game that focuses on your ability to keep your thumb moving left and right in a straight line though.


Better than you would be if you couldn't, yes, better than another player with a different skill set that keeps him competetive, not neccesarily.
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Marine Arrègle
 
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Post » Sat Feb 19, 2011 2:15 am

Umm any good player should be a newb 1 v 1. Its like a wolf fighting a sheep.


I forgot I have to be more specific here.

A good player can toy with a newb in a game like RTCW, ETQW, etc. You can run around him, bunny hop, jump, etc. all while holding your knife. Then when your done having fun...you two shot him in the face. Why? Because the skill gap in those games is so huge that's why. Try that in COD "hardcoe" mode lol. Also...a good player in a game like that can take on an entire team of 4 by himself consistently if he's good enough. A little harder to do that in a OHK environment.

To that other dude saying moving your thumb from left to right while shooting is "just a different set of skills"...of course it is and IMO it's a much more difficult set of skills to master. Camping in the corner of the room waiting for a player to run past you and you OHK them in the back is not that difficult to me and quite frankly boring. Try that in a game like RTCW against a good player and see what happens. I think that's the real reason people prefer OHK hiding games. They know that if it took any more skill than that they would get owned. Now I'm not saying that eventually they couldn't learn the game's movement and aiming but its much more difficult so they don't try or just give up and go to COD because they can get easy kills there.
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meghan lock
 
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Post » Sat Feb 19, 2011 3:27 am

Better than you would be if you couldn't, yes, better than another player with a different skill set that keeps him competetive, not neccesarily.


Dude..I'm really looking forward to Brink for many reasons but one of the main ones is that this game has good hipfire/movement from what they say. I can't wait to see someone trying to iron-sight me walking slowly while I dance around them and two shot them in the face over and over again. Sorry but that type of gameplay against what I'm talking about is not as difficult to master and I can't wait to show it to people who play that way. There are many other gamers like me who are salivating at that opportunity also.

I think that there are going to be many iron-sighting hide and seek slow movers who are about to be taught a lesson by hipfiring wall bouncing fast movement players and I personally am looking forward to it. I also hope that those players will stick it out and learn those mechanics because if they do they will love it imo.
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Bryanna Vacchiano
 
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Post » Sat Feb 19, 2011 3:18 am

Dude..I'm really looking forward to Brink for many reasons but one of the main ones is that this game has good hipfire/movement from what they say. I can't wait to see someone trying to iron-sight me walking slowly while I dance around them and two shot them in the face over and over again. Sorry but that type of gameplay against what I'm talking about is not as difficult to master and I can't wait to show it to people who play that way. There are many other gamers like me who are salivating at that opportunity also.

I think that there are going to be many iron-sighting hide and seek slow movers who are about to be taught a lesson by hipfiring wall bouncing fast movement players and I personally am looking forward to it. I also hope that those players will stick it out and learn those mechanics because if they do they will love it imo.



You don't sit in ADS, or follow someone circle strafing you in ADS. Pretty sure it's safe to say if you can't ADS properly you're not going to be a top-tier player, not even close. Throughout this whole thread you bash the playstyle of competitive players in modern FPS's and tout your own as 'better'. Circle strafing and bunnyhopping aren't skill, certainly not in a game with SMART; that'd almost be the equivalent of standing still in other FPS.

Good luck, I guess?
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daniel royle
 
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Post » Sat Feb 19, 2011 5:28 am

You don't sit in ADS, or follow someone circle strafing you in ADS. Pretty sure it's safe to say if you can't ADS properly you're not going to be a top-tier player, not even close. Throughout this whole thread you bash the playstyle of competitive players in modern FPS's and tout your own as 'better'. Circle strafing and bunnyhopping aren't skill, certainly not in a game with SMART; that'd almost be the equivalent of standing still in other FPS.

Good luck, I guess?


We will see and I'm not bashing just presenting my pov. I'm also providing detailed reasoning to support my opinion. I agree with having to be able to do both in the right situation. Also who said I can't ADS? I can do it and most likely will have to long distance. What I'm talking about is someone using ADS close quarters like in other games. They will need to adapt way more than someone like me. I can ADS all day. I don't think someone who uses ADS all the time will adapt quite as easily.
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Queen of Spades
 
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Post » Sat Feb 19, 2011 5:15 am

We will see and I'm not bashing just presenting my pov. I'm also providing detailed reasoning to support my opinion. Try countering my points if u want. Also who said I can't ADS? I can do it and most likely will have to long distance. What I'm talking about is someone using ADS close quarters like in other games. They will need to adapt way more than someone like me. I can ADS all day. I don't think someone who uses ADS all the time will adapt quite as easily.



I attacked your arguments back on page 4? You never responded with anything more than the equivalent of nerdrage. Also: by any definition of the word, you're bashing pretty much anyone who plays a modern FPS 'hardcoe' mode in a significant amount of your posts in this thread.
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Ezekiel Macallister
 
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Post » Sat Feb 19, 2011 6:18 am

I attacked your arguments back on page 4? You never responded with anything more than the equivalent of nerdrage. Also: by any definition of the word, you're bashing pretty much anyone who plays a modern FPS 'hardcoe' mode in a significant amount of your posts in this thread.


And I follow it up with specific examples. It's my opinion that those modes aren't as skillful as games like rtcw, quake and potentially brink. I give examples for my opinion. But like I said we will see.
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Johanna Van Drunick
 
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Post » Sat Feb 19, 2011 3:56 am

I just don't like the idea that snipers can't OHK. It seems like people are only looking at the issue from one side. How many times have you been sniping and not gotten the OHK, only to have the enemy run away like nothing even happened? You only really think about when you got drilled in the head and got super pissed. By taking away someone else's play style, you're no better than the hordes of Intervention quick-scopers that packed lobbies in MW2 and derided anyone that played with anything else. I also take issue with the emphasis on hip fire. It's not very fun for the other guy when they get the drop on you and you respond by prancing around like a damn fool and miraculously killing them. It's just selfish.
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Farrah Barry
 
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Post » Sat Feb 19, 2011 1:48 am

ummmmm Hey guys i think the horse is dead.......wait...............................................................no its dead

what you're all arguing doesnt make sense to me because its a specific gamestyles, both of which require the SAME human skill, you know reaction time, focus, perception and all that junk i doesnt really matter what combo of buttons you press or if you are looking through "video game" ironsight, it just matters who can do it faster without paniking and resorting to button mashing or false pressing

thats why quickscopers, quickswappers and quick w/e the hell else always get on ppls nerves, cause allthough they ARE annoying and kinda cheap, they are quick

i couldnt get quickscoping down for the life of me
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Devils Cheek
 
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Post » Sat Feb 19, 2011 11:53 am

I just don't like the idea that snipers can't OHK. It seems like people are only looking at the issue from one side. How many times have you been sniping and not gotten the OHK, only to have the enemy run away like nothing even happened? You only really think about when you got drilled in the head and got super pissed. By taking away someone else's play style, you're no better than the hordes of Intervention quick-scopers that packed lobbies in MW2 and derided anyone that played with anything else. I also take issue with the emphasis on hip fire. It's not very fun for the other guy when they get the drop on you and you respond by prancing around like a damn fool and miraculously killing them. It's just selfish.


It's not a miracle. They move and aim better than you. If you're good enough they won't be able to do that to you.
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Dina Boudreau
 
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Post » Sat Feb 19, 2011 4:28 am

I just don't like the idea that snipers can't OHK. It seems like people are only looking at the issue from one side. How many times have you been sniping and not gotten the OHK, only to have the enemy run away like nothing even happened? You only really think about when you got drilled in the head and got super pissed. By taking away someone else's play style, you're no better than the hordes of Intervention quick-scopers that packed lobbies in MW2 and derided anyone that played with anything else. I also take issue with the emphasis on hip fire. It's not very fun for the other guy when they get the drop on you and you respond by prancing around like a damn fool and miraculously killing them. It's just selfish.


One of the developers....

He also had this to say about one hit kills:
“One hit kills – when you’re some [censored] sniper up on a hill whose been camping there all game, having a great time. Having the time of your life, just kill, after kill, after kill, you know what? For the good time you’re having, you’re making five, ten people MISERABLE. That is a really bad ratio for us as developers. We would much rather say, “sorry sniper guy, there’s plenty of other games you can play, we’d like everybody else to have a good time now.”
- Richard Ham

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K J S
 
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Post » Sat Feb 19, 2011 8:14 am

uhp beat me to it Dark Star those ar exact :lol: w/e i have a short attention span. :P nice post.
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Yama Pi
 
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Post » Sat Feb 19, 2011 10:08 am

as they said before in a video somewhere "if a sniper is having the time of his life getting OHK 12 times in a row per life he's having fun and it's all great for him but then at the same time 12 people ar getting killed over and over and their getting really frustrated that only 1 guy on the enemy team is taking down their whole team, so we'd rather say "sorry Mr.Sniper go play something else" then let those players down." i'm filling in the blanks but most of that is exactly what he said, such as the "sorry Mr.Sniper" part. :lol: uhp beat me to it Dark Star those ar exact :lol: w/e i have a short attention span. :P nice post.


haha im turning into a forum :ph34r:
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Mrs Pooh
 
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Post » Sat Feb 19, 2011 5:29 am

Dromaeosaur & V1cKdB would the two of you either take it to pm or drop it. There is little discussion going on other than the two of you taking things to a personal level. No worse way to kill a thread.
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Matt Terry
 
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Post » Fri Feb 18, 2011 9:57 pm

HAHA you guys got in trouble


Plus i dont really see what the deal is, Brink isnt the first game to have predominant hipfire over ADS
In Bioshock 2 ADS is pretty much useless, it was still fun though
and you can still certainly use ADS if you want to play more slowly and controlled its not like they nerfed it or anything

and in RL firing from the hip you can still get a nice controlled shot group because it is a pretty stable position you just have to rely on muscle memory over sight accuracy, so youll get a nice group just maybe not exatly where you want it

Games like CoD (which i really loved BTW) are kinda more unrealistic in how bullets are freaking all over the place when not using ADS like your firing one-handed or somthing

Brink seems to kinda have the best of both worlds........................................... i hope
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Kat Lehmann
 
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Post » Fri Feb 18, 2011 11:30 pm

One of the developers....

He also had this to say about one hit kills:
“One hit kills – when you’re some [censored] sniper up on a hill whose been camping there all game, having a great time. Having the time of your life, just kill, after kill, after kill, you know what? For the good time you’re having, you’re making five, ten people MISERABLE. That is a really bad ratio for us as developers. We would much rather say, “sorry sniper guy, there’s plenty of other games you can play, we’d like everybody else to have a good time now.”
- Richard Ham




That quote is actually pretty ignorant, certainly considering that most players (including the ones whining about snipers) don't really care whether their opponents are having 'fun' - they only care if they are having fun. As I said earlier, I'm fine with BRINKs approach to sniping. Take a chunk out of the opposing players HP with your long-rifle, finish them off with a secondary. That is what I would opine as optimal in a first-person shooter.

I've also only made a few posts in this thread, hardly enough to be considered a significant amount by page 6. I see the comment, "we don't want the CoD/BC2/etcetcetc crowd here' thrown around a lot - and if this is the alternative y'all want me to expect, I am not impressed. Not in the least.
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danni Marchant
 
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Post » Sat Feb 19, 2011 1:46 pm

That quote is actually pretty ignorant


Im going to stop you here and guess that you don't know the definition of the word "ignorant"
How can the designer of the game be ignorant about why he chose to make it a certain way? He went on to explain that he would rather have the game be more fun to a wider group of people, and to encourage play that would keep one person from negatively impacting the game experience of others.
Also you can kill light body types fairly quickly, they wanted to allow people a greater chance to escape being knocked out in one hit just because you walked into their LoS. It gives you a chance to counter it, that was all. If you have are in a tactically better position than your opponent you are still more likely to get the kill, but its just not 100%. If you want to shoot fish in a barrel, you will be disappointed by this mechanic.
Like he said, if you don't like it this way you dont have to play it there are plenty of other games that allow OHK
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Len swann
 
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Post » Sat Feb 19, 2011 2:45 am

One of the developers....

He also had this to say about one hit kills:
“One hit kills – when you’re some [censored] sniper up on a hill whose been camping there all game, having a great time. Having the time of your life, just kill, after kill, after kill, you know what? For the good time you’re having, you’re making five, ten people MISERABLE. That is a really bad ratio for us as developers. We would much rather say, “sorry sniper guy, there’s plenty of other games you can play, we’d like everybody else to have a good time now.”
- Richard Ham



That quote isn't exactly an enlightened view just because it comes from a dev. Have you even considered that people that run around with machineguns are having more consistent fun anyway? They've already made sure that quickscoping isn't a problem, meaning snipers can pretty much only operate from long ranges, and even then some [censored]-bag can miraculously hit you with an SMG from a mile away.

@V1cKdB It's just a miracle that they took 5 bullets in the back and still managed to jump around like an acrobat on meth and a pogo stick.
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victoria johnstone
 
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Post » Sat Feb 19, 2011 3:25 am

That quote is actually pretty ignorant, certainly considering that most players (including the ones whining about snipers) don't really care whether their opponents are having 'fun' - they only care if they are having fun. As I said earlier, I'm fine with BRINKs approach to sniping. Take a chunk out of the opposing players HP with your long-rifle, finish them off with a secondary. That is what I would opine as optimal in a first-person shooter.

I've also only made a few posts in this thread, hardly enough to be considered a significant amount by page 6. I see the comment, "we don't want the CoD/BC2/etcetcetc crowd here' thrown around a lot - and if this is the alternative y'all want me to expect, I am not impressed. Not in the least.



well that's the thinking Brink hopes to break they don't want another one of everybody's precious little CoD where you just walk with a dragunov and quick scope, aimbot, hipfire (since the maps are so tiny) or all 3. they drop the k/d so that your less competitive, they take out OHK so that players can finally fight back, they make the game stand out with brilliantly designed graphics. you want another CoD? then go line up for your CoD8 Bad Ops 2 (this time your in a war against yourself again your weapons consist of Ak47 M4 MP5 and M107 the objective is to shoot your 300 rounds randomly and hit targets) <_<


That quote isn't exactly an enlightened view just because it comes from a dev. Have you even considered that people that run around with machineguns are having more consistent fun anyway? They've already made sure that quickscoping isn't a problem, meaning snipers can pretty much only operate from long ranges, and even then some [censored]-bag can miraculously hit you with an SMG from a mile away.

@V1cKdB It's just a miracle that they took 5 bullets in the back and still managed to jump around like an acrobat on meth and a pogo stick.


#1: you mean it's amazing a guy who used a sighted smg was able to use it and was capable of hitting you with a gun from a distance instead of getting up close with a gun simply cause it's an smg? besides just cause i can hit you with a smg doesn't mean anything this isn't like most games one hit from a M9 isn't gonna put you in the red you'll have plenty of time to get outta my veiw ready your Assault Rifle and return fire.

#2: It's called adrenaline, if i got shot at i'd move faster too.
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lucile
 
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Post » Sat Feb 19, 2011 11:05 am

A better quote would have been the one where they were talking about how they wanted to give people a chance to evade / counter the snipers. But I could not find that one...
Thats my main point, it evens the playing field and keeps people from being instantly rewarded for sitting in corners waiting for people to walk by. It forces them to earn the kills. (I realize camping is a tactical decision, not hating on people that do it, just saying that they are giving the victims a fighting chance) which in turn makes it less frustrating to a wider group of players, while still rewarding skill.
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mollypop
 
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Post » Sat Feb 19, 2011 12:43 pm

Just to point something out. These seem like rifles similar to those in Red Dead Redemption. Not the snipers, the unscoped rifles. So they do well long range, but can be used close range. Although RDR in a totally different game. But light rifles seem to be able to be used in aggression. About two shots with a bolt action and there is no flinch when shot. Semi autos see to take quite a few shots. But we'll have to see.

They aren't even snipers. So....
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Amanda Furtado
 
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Post » Sat Feb 19, 2011 3:39 am

I wanna just say one thing before this thread is totally derailed. COD is a great franchise, a lot of ppl bought the games, and they take skill to play. I loved COD 2, i tried black ops for pc but it was just so buggy that it was basically unplayable. It just comes down to personal preference, some like arena shooters others like somewhat more realistic style shooters. Both take skill, its just one is more adept for console and the other for pc and both require a different style of play. What you prefer is a matter of opinion, and thats cool. To me its just nice to see something a little different after all these years. For me my hopes were with UT3, but that was an enormous failure especially after waiting for so long and all the hype. Quake Live was refreshing, a free shooter(kinda), and great old school gameplay with plenty of great competition, but at the same time...old(i still play :gun: ). Brink looks great and as long as the community doesn't get divided by each of our own preferences and lets the dev do their thing, we might just experience a really great game:)
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Juanita Hernandez
 
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Post » Sat Feb 19, 2011 4:11 am


#2: It's called adrenaline, if i got shot at i'd move faster too.

Well there's the problem, we're not talking about getting shot at, we're talking about taking multiple bullets to center mass and coming out like they got shot with something less powerful than an airsoft gun. For a game that finally broke the mold and decided that explosives indeed have some sort of shock wave that could possibly knock someone down and that getting whacked in the face might do something to your ability to swing back, their approach to getting shot is on a completely different end of the spectrum. It all seems rather erratic. A simple fix would be that getting hit would make you stumble a bit.
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Emily abigail Villarreal
 
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Post » Sat Feb 19, 2011 9:38 am

Im going to stop you here and guess that you don't know the definition of the word "ignorant"
How can the designer of the game be ignorant about why he chose to make it a certain way? He went on to explain that he would rather have the game be more fun to a wider group of people, and to encourage play that would keep one person from negatively impacting the game experience of others.
Also you can kill light body types fairly quickly, they wanted to allow people a greater chance to escape being knocked out in one hit just because you walked into their LoS. It gives you a chance to counter it, that was all. If you have are in a tactically better position than your opponent you are still more likely to get the kill, but its just not 100%. If you want to shoot fish in a barrel, you will be disappointed by this mechanic.
Like he said, if you don't like it this way you dont have to play it there are plenty of other games that allow OHK



If you're unable to discern by the nature, or ilk if you will, of my general demeanor when posting on these fora that I'm capable of understanding a commonly used word in my native language - well, I have some news for you. The comment is ignorant because his tone implies a certain indiscriminate and vicious glee on part of the camping sniper, and was made with a negative tone to portray that all such snipers, "up on a hill whose been camping [all game]...Having the time of your life, just kill, after kill, after kill..." are pubascent, immature, incapable of intelligent play and morality that extends beyond just the self. It's not only hyperbole but generalization and groupism, and thus by nigh every definition of the word: ignorant.

The designer is obviously not ignorant of why he made the game a certain way, but the reason for making the game a certain way can (and in this case, appears to be) ignorant. Furthermore, the only times where people have come on my forums, on to my teamspeak, and in to my server to whine about anything (usually helicopters or snipers, I play Battlefield until BRINK releases) is when a good number of my clan are on the server and we are organized and obliterating the opposing team. That one sniper is rarely just one sniper causing you problems, though he may be getting a noticeable portion of the kills. You either get a sniper rifle yourself and take him out, shoot a rocket, a skilltube (40mm launcher), flank him, bum rush him, switch servers, or stop playing because if you are miserable why for God's sake are you still playing?

Nerfing snipers because you want them to fill a specific role in your fast-paced FPS is one thing; nerfing snipers because they touched you in a bad spot is entirely another. To clarify, teamwork is the emphasis in this game - team based objectives are more important than turning every game mode in to a death-match. So the lone sniper posted wherever camping all match has pretty much no role in BRINK even with OHK, and the role long-rifles have in BRINK fits their stated overarching gameplay. And to reiterate, because reading comprehension is at an all-time low, I do not believe OHK/camping with a sniper should be encouraged or included within BRINK. I agree with the sentiment that they are used to take a chunk of HP out of your target, to finish him or her off with a secondary weapon.

The entire quote speaks of malice and ignorance, which is why I called it so.
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Samantha hulme
 
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Post » Sat Feb 19, 2011 6:59 am

the name drives me even more insane :lol: "OMG no OHK/nerfed Sniping and accurate hipfiring?!" no ohk? no sure isnt glad to be apart of it thanks, nerfed snipers? no as far as i know they do immense amounts of damage in one shot where as a smg will take a whole clip to even incapacitate you it'll take more like 2-3 for a heavy. accurate hipfiring? wow you mean i'm actually trained with a gun ,you do realize just because it's a SMG doesn't mean it'll spray all around your enemies and not actually hit them.

overall i love everything these guy's are complaining about.


Well there's the problem, we're not talking about getting shot at, we're talking about taking multiple bullets to center mass and coming out like they got shot with something less powerful than an airsoft gun. For a game that finally broke the mold and decided that explosives indeed have some sort of shock wave that could possibly knock someone down and that getting whacked in the face might do something to your ability to swing back, their approach to getting shot is on a completely different end of the spectrum. It all seems rather erratic. A simple fix would be that getting hit would make you stumble a bit.

that'll slow down the whole game making it where when you get shot one time your completely doomed "oh i'm running and running uhp shot in the back ,lemme just duck around this corner...still trying to get to the corner ,well what do ya know still getting shot at and now i'm dead thanks for nothing movments."
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Your Mum
 
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