OMG no OHK/nerfed Sniping and accurate hipfiring?!

Post » Sat Feb 19, 2011 6:25 am

I'll be putting away my flamethrower for now. I'm glad someone finally understands. You wouldn't believe how many threads complain about "No OHK", or "Snipers aren't strong enough" or "Gernades knocking you down is stupid". As a token of gratitude, heres a pocket :ninja:. It takes 20 to play online with Wraith.


Wait, wait, wait. Did is just win something? Holy sh**.
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Laura Tempel
 
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Post » Sat Feb 19, 2011 10:02 am

Yup. But I'll be honest, while I still hold out hope for Brink and will be getting it (cus frankly I've put too much time into it and Im too lazy at this point to cancel)...if its closer to say Unreal/Halo than Killzone then it'll last about a week in my house. Its not a hate thing, certainly not a terrible game thing, its just as you say, a matter of gameplay. I lean towards more of the tactical realistic shooter. I don't mind a bit of speed and cartooniness but Unreal was just too much randomness and I don't do that kinda gaming...gives me a freekin headache lol.


I agree I also tend to learn more towards tactical class based shooters. Also I'm not a fan of random spawns as you can never setup any kind of strategy it basically turns the game into a mindless run and gun because if you try and set up a defensive line ect enemies will begin spawning behind you and flank you. Killzone 2 was prob my favorite FPS to date ahhh how I miss custom matches, clan support, and a symphony of chirping noises as I kill enemies :tongue:
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Vickey Martinez
 
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Post » Sat Feb 19, 2011 9:44 am

Wait, wait, wait. Did is just win something? Holy sh**.

That was directed at the OP. :sweat:
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Bethany Watkin
 
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Post » Sat Feb 19, 2011 12:48 am

That was directed at the OP. :sweat:


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Ah, well. And what's this 'OP' you speak of?
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Beast Attire
 
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Post » Sat Feb 19, 2011 3:32 am

OP = Original Post
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Assumptah George
 
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Post » Sat Feb 19, 2011 1:17 pm

So... reality doesn't give you a headache? :D

Only when I'm not aloud to shoot or blow things up...chew on that bit for a sec lol.

heres a pocket :ninja:. It takes 20 to play online with Wraith.

lol, we're talkin about playing now but I think he's trying to be part of the "Rebel Scum". lol
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Joie Perez
 
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Post » Sat Feb 19, 2011 12:21 am

Are you trying to say that he is "A traitor and a member of the Rebel Alliance!"
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Alessandra Botham
 
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Post » Sat Feb 19, 2011 10:02 am

Well as i'll be playing the new Operation Flashpoint for the next few weeks thats my realistic shooter fix done for now, will be playing Portal 2 too. Big fan of Operation Flashpoint, just lol'ed at my friends who tried to play it like COD.
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Chenae Butler
 
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Post » Sat Feb 19, 2011 12:39 pm

Only when I'm not aloud to shoot or blow things up...chew on that bit for a sec lol.


lol, we're talkin about playing now but I think he's trying to be part of the "Rebel Scum". lol


Think of me as http://2.bp.blogspot.com/_R3W4D2q8H8U/S8ZvPGaBZWI/AAAAAAAAAvo/uZCyNGAui60/s1600/star-wars-boba-fett.jpg.
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Tammie Flint
 
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Post » Sat Feb 19, 2011 3:31 am

I can't help but wonder if the lack of "Pot Shots" and prolonged duals amongst two players because of more health or less damage will allow for more respect of your enemy when they best you. Maybe people won't [censored] so much about dying?


Or it could just lead to a worse level when one guy destroys the other in a fashion that some don't think will be possible.

Think of me as http://2.bp.blogspot.com/_R3W4D2q8H8U/S8ZvPGaBZWI/AAAAAAAAAvo/uZCyNGAui60/s1600/star-wars-boba-fett.jpg.


Or any of http://www.bobafettmp.com/bobafett/faq/images/faq-esb-hunterslineup.jpg

I'm more of the cold calculating marksman that is Dengar, won't catch me jetpacking into the side of a barge. :no:


And I do love all the threads that seem to just take shots at those that "disagree" in the same fashion. Some people like certain features, some don't, why are we taking cheap shots at each other over it?
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Christie Mitchell
 
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Post » Sat Feb 19, 2011 2:57 am

I can't believe that SD and Bethesda would release a FPS that doesn't completely rely on iron sights, slow movement, camping and quickscoping with OHK snipers/grenades/noobtubes!!

It's for all of those reasons that I will BUY this game and congratulate SD/Bethesda on having the balls to make a game like this.

I love this post. +100,000,000 internets for you. I am adding you as a friend, whether you like it or not. :P
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quinnnn
 
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Post » Sat Feb 19, 2011 6:15 am

This has to be one of the dumbest threads I've ever seen on here.. The OP must have just recently started to keep up with Brink, or he'd know that Splash Damage is making this game one of the most easily accessible games on the market.

And for the OP, stop hating on COD just because you plan to migrate to Brink.. You're what is wrong with online gaming..

FYI: I'd beat your pasty ass in MW2..


Really? Accessible by telling you where objectives are and where to go...who to shoot? Yeah that's going to help someone with terrible aim trying to kill people in this game. I've been keeping up with Brink for a long time now and you think "accessible" means this game is newb friendly. It's newb friendly in a way that helps people figure out HOW to play but it will be a steep learning curve and a huge skill gap between newbs and good players. You see that's the fundamental difference between Brink and COD type shooting. In COD my 4 year old could press a trigger and potentially kill someone due to OHK especially in "hardcoe" mode LMFAO! In Brink...you earn your kill. Do you understand that?

FYI...I couldn't care less. Although I highly doubt it.
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Nicole Mark
 
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Post » Sat Feb 19, 2011 12:24 am


FYI: I'd beat your pasty ass in MW2..


Take a deep breath, put your epeen back in the cargo shorts
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katie TWAVA
 
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Post » Sat Feb 19, 2011 2:03 pm

Gotta love all the pre-release fanboyisms. Lets see how well that'll carry.

As for the post, "skill" is only determined by its measure...if someone measures skill as a K/D then a high one to them is a high skill. If you do it by accuracy, then a high accuracy is your skill. Its like the term "beauty is in the eye of the beholder".
I look at skill as survivablity, K/D and Accucary in a mix. I figure, if you're alive longer than most, then you have more ability to inflict more damge...simple logic there. And accuracy figures into that by statisically putting more rounds on target. Thats what determines "skill" to me.

As for the nerfing of about everything...not an off shoot of Halo which is becoming a sore spot on my game shelf very quickly as nerfing everything only brings in handicapps for people to "THINK" they have "skills".

Frankly, I'll always approve more of the game that OHKs just about every weapon, ramps up explosins, doesn't allow health regens and all the stuff that can happen in a game they can to make it as "real" as they can. Cus frankly boys and girls, if you can survive that...well, you got skill.

I've said it time and time again. Guns are meant to kill. Not whittle away gently as we consider the ramifications of our actions and the plot of "one flew over the coocoo's nest." You make a mistake and you're dead. That's the way I like it.

But there you have it. Brink is and always has been scheduled to be a filler until BF3 comes out. Not that id doesn't have a lot of promise. I wouldn't be here if I didn't believe in it.


Well the nice thing for you is that you have about 34 other games that play the way you like. So good for you. You think it takes more skill to kill someone in a random iron sighted slow moving trigger pull and if you're really skilled your 3rd bullet will get you a double kill using all of that "skill" in OHK games LMAO!

You see IMO OHK games have completely limited creativity and gameplay in shooters. Every game plays the same. I mean you can't kill in more creative ways when it takes 1 shot to do it can you? I'm hoping Brink will impress most skill based gamers who haven't been exposed to the most skillfull games of all time (CS, TFC, RTCW, Quake, Unreal) and therefore influence developers to make more games with shooting and movement styles like those games. You can have COD Galaxies at war 2020 version 2 and the rest of us can play something different.

Did I just get a 10 killstreak by not even shooting a guN? Oh yes I did...sooooooo much skill.

BTW: Guns kill in Brink. You just have to be good enough to make it happen. The game isn't just going to hand it to you because you saw me first and shot in my general direction because you were camping in some corner. If you do that in Brink...you have to be good enough to finish me off. I think that is what scares players like you.
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Rude Gurl
 
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Post » Sat Feb 19, 2011 12:51 am

Well the nice thing for you is that you have about 34 other games that play the way you like. So good for you. You think it takes more skill to kill someone in a random iron sighted slow moving trigger pull and if you're really skilled your 3rd bullet will get you a double kill using all of that "skill" in OHK games LMAO!

'IMO OHK games have completely limited creativity and gameplay in shooters. Every game plays the same. I mean you can't kill in more creative ways when it takes 1 shot to do it can you? Im hoping Brink will impress most skill based gamers who haven't been exposed to the most skillfull games of all time (CS, TFC, RTCW, Quake, Unreal) and therefore influence developers to make more games with shooting and movement styles like those games. You can have COD Galaxies at war 2020 version 2 and the rest of us can play something different.

Did I just get a 10 killstreak by not even shooting a guN? Oh yes I did...sooooooo much skill.

BTW: Guns kill in Brink. You just have to be good enough to make it happen. The game isn't just going to hand it to you because you saw me first and shot in my general direction because you were camping in some corner. If you do that in Brink...you have to be good enough to finish me off. I think that is what scares players like you.



BUMP the most creative most people get in CoD is choosing different windows / corners to sit in every few kills. Most of the campers wouldnt move so it was easy enough to launch grenades wherever they were from out of their line o' sight. Its gotten so badin CoD I can blindfire into about 4 places a map and get a kill 50% of the time bc people camp the same spots

Dude I miss unreal tourney 1.... I also loved playing instagib shock rifle modes tho for [censored] and giggles
Im going to have to find my old copy
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Adam
 
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Post » Sat Feb 19, 2011 6:06 am

Ha replying to my own post...
I can't really blame people in CoD for camping, that playstyle was rewarded quite heavily in those games. I refused to camp bc I found it boring, and sure Id get killed by campers fairly often but 95% of the time theyd only get me once then I could catch them inbetween camp sites for a few kills. But it was the nature of the game, after playing it Im really excited for brink.
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Ells
 
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Post » Sat Feb 19, 2011 12:08 am

Well, there's another problem with that whole .50 BMG round. This game will not use any sort of weapon that comes close to using this massive of a round. I'm getting extremely tired of saying this, but the bolt action sniper rifle in this game does not in any way represent a Barret .50 Cal but actually represents the http://www.youtube.com/user/BrinkVideos#p/u/0/l_CykYOy6Lw. The only reference to it is during sound production, as this rifle may use the sound of the Barret used in testing (and even that's unconfirmed). In fact, not once is ANY sort of name confirmed officially for the bolt-action short rifle. If you look at the round used on the website, the real SR-93 uses the NATO 7.62x51 round. I'm not going to go into technicalities because there are no actual bullet sizes in Brink.




It's not so much the size of the round as the impact it imparts on the body. Getting hit center mass by any sort of long-rifle will do more damage to the muscles and bones around the point of impact than, say, a pistol or sub-machine gun. Cracked ribs, torn muscles, ripped organs - it's safe to say you won't be getting up and fighting after a hit like that, so in game terms, one hit kill.

I'm not a rabid proponent of OHK's with long-rifles, most specially after I read the interview that mentioned the developers stance on them: take a big chunk of HP out of your enemy, finish them off with a secondary weapon. However, I will point out the joke of an argument that 'hardcoe' modes are somehow ruining competitive game play - shooting 20+ rounds in center-mass to secure a kill (talking BFBC2, CoD: MW1/2/Black Ops, BF2; NOT BRINK) is ridiculous and counter-intuitive to what is seen in a competitive setting.

Complaining about camping*? Camping is a joke to avoid. If it's a crap map, learn all of the high-travel spots and always check them. If it's a good map where there are too many solid 'camp' spots to learn/check? Don't run straight in to a room and cry when you die to someone in a corner, window, or adjacent building. Talking down camping just shows you're not a good player. I mean, sure, camping on some maps (Black Ops, what a joke game) is derpherp to be successful with, but let's be honest: the reason camping is successful in a game like Black Ops is because of the fairly limited movement around the maps. You can be inventive with jump, crouch, and prone, but good luck actually doing much of anything with a flank.

Guess what'll probably solve that? SMART, and not just SMART, but the freedom implemented in Brink with the inclusion of SMART. As one recent interview stated, SMART isn't as much about giving experienced competitive (read: played in ladders) players a brand new way to move around the game world, but giving less experienced/competitive players an easier time of it while also insuring no player will ever be blocked by a friggen' table or chair.

Brink's going to be good, but OHK/Camping has it's place and the very sentiment of, 'lol hurpadurp SKILLESS CAMPING NOOB WTF ONE SHOT KILL SCRUB" is wildly entertaining and incredibly sophomoric.


*not just referencing the quote, but the OP as well.
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Farrah Lee
 
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Post » Sat Feb 19, 2011 11:34 am

It's not so much the size of the round as the impact it imparts on the body. Getting hit center mass by any sort of long-rifle will do more damage to the muscles and bones around the point of impact than, say, a pistol or sub-machine gun. Cracked ribs, torn muscles, ripped organs - it's safe to say you won't be getting up and fighting after a hit like that, so in game terms, one hit kill.

I'm not a rabid proponent of OHK's with long-rifles, most specially after I read the interview that mentioned the developers stance on them: take a big chunk of HP out of your enemy, finish them off with a secondary weapon. However, I will point out the joke of an argument that 'hardcoe' modes are somehow ruining competitive game play - shooting 20+ rounds in center-mass to secure a kill (talking BFBC2, CoD: MW1/2/Black Ops, BF2; NOT BRINK) is ridiculous and counter-intuitive to what is seen in a competitive setting.

Complaining about camping*? Camping is a joke to avoid. If it's a crap map, learn all of the high-travel spots and always check them. If it's a good map where there are too many solid 'camp' spots to learn/check? Don't run straight in to a room and cry when you die to someone in a corner, window, or adjacent building. Talking down camping just shows you're not a good player. I mean, sure, camping on some maps (Black Ops, what a joke game) is derpherp to be successful with, but let's be honest: the reason camping is successful in a game like Black Ops is because of the fairly limited movement around the maps. You can be inventive with jump, crouch, and prone, but good luck actually doing much of anything with a flank.

Guess what'll probably solve that? SMART, and not just SMART, but the freedom implemented in Brink with the inclusion of SMART. As one recent interview stated, SMART isn't as much about giving experienced competitive (read: played in ladders) players a brand new way to move around the game world, but giving less experienced/competitive players an easier time of it while also insuring no player will ever be blocked by a friggen' table or chair.

Brink's going to be good, but OHK/Camping has it's place and the very sentiment of, 'lol hurpadurp SKILLESS CAMPING NOOB WTF ONE SHOT KILL SCRUB" is wildly entertaining and incredibly sophomoric.


*not just referencing the quote, but the OP as well.


Sure bud. I'm sure you will miss getting 4 kills pre-firing a chokepoint with 1 burst while standing still iron sighting and throwing a random nade like you do in COD then getting randomly killed, watch a killcam, respawn/repeat. I'm sorry but I can't stand that game. Sure it takes skill. So does paper toss on iphone. IMO a game with a shooting system like Brink takes MUCH more skill because of the movement and aiming ability required for the kill.

Your point about SMART is only half true. The developers also mention that more experienced players will be able to do MORE with SMART than the newbs that only press the button. With the right timing you can make jumps faster, more accurately so yes even SMART will introduce a skill gap between newbs and good players.

I still stand by my statement that COD "hardcoe" modes have played a huge detrimental role in online FPS gameplay. Most devs model their games after this. I will agree however that the opposite extreme is just as bad. Taking 20 hits to kill someone? When did I EVER say that was good? 5-6 hits to the body and 2 to the head. That is PERFECT. That is BRINK.

I agree that OHK/Camping has its place. That place is just not BRINK and for that I say THANK YOU SD/BETHESDA!!!!!!!!!

Oh yeah..btw, this entire reply was directed at you.
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.X chantelle .x Smith
 
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Post » Sat Feb 19, 2011 10:44 am

Sure bud. I'm sure you will miss getting 4 kills pre-firing a chokepoint with 1 burst while standing still iron sighting and throwing a random nade like you do in COD then getting randomly killed, watch a killcam, respawn/repeat. I'm sorry but I can't stand that game. Sure it takes skill. So does paper toss on iphone. IMO a game with a shooting system like Brink takes MUCH more skill because of the movement and aiming ability required for the kill.

Your point about SMART is only half true. The developers also mention that more experienced players will be able to do MORE with SMART than the newbs that only press the button. With the right timing you can make jumps faster, more accurately so yes even SMART will introduce a skill gap between newbs and good players.

I still stand by my statement that COD "hardcoe" modes have played a huge detrimental role in online FPS gameplay. Most devs model their games after this. I will agree however that the opposite extreme is just as bad. Taking 20 hits to kill someone? When did I EVER say that was good? 5-6 hits to the body and 2 to the head. That is PERFECT. That is BRINK.

I agree that OHK/Camping has its place. That place is just not BRINK and for that I say THANK YOU SD/BETHESDA!!!!!!!!!

Oh yeah..btw, this entire reply was directed at you.


Yeah, I was pretty spot-on with the sophomoric comment. And I only read your OP! Crazy. And just for funsies, I'll direct you to:

As I wrote earlier,

(talking BFBC2, CoD: MW1/2/Black Ops, BF2; NOT BRINK)

And!


...camping on some maps (Black Ops, what a joke game) is derpherp to be successful with...


You managed to miss all of the highlights and misinterpret the filler. Dromaeosaurs aren't known for condescension: I'm just saying, you blew the response.
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Ronald
 
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Post » Sat Feb 19, 2011 9:37 am

@ Original Post: AMEN TO THAT!
@ CoD Lovers: I've fired guns before, CoD is not realistic!
@ Brink Haters: It's a GAME, it isn't supposed to be REALISTIC! It's supposed to be FUN and FAIR!
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Chloe Botham
 
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Post » Sat Feb 19, 2011 11:51 am

Well the nice thing for you is that you have about 34 other games that play the way you like. So good for you. You think it takes more skill to kill someone in a random iron sighted slow moving trigger pull and if you're really skilled your 3rd bullet will get you a double kill using all of that "skill" in OHK games LMAO!
Well, I know some Marines who think thats a pretty dandy way to measure...but then again, I never served in Iraq so maybe you should ask them? Theyll be on my firends list playing Bad Comapny.

You see IMO OHK games have completely limited creativity and gameplay in shooters. Every game plays the same. I mean you can't kill in more creative ways when it takes 1 shot to do it can you?
Actually you couldn't be more incorrect. BC2 has 2-3 round kills in hardcoe and theres plenty of creative ways to kill people in that game...developers just need to give us more than guns. Its got UAVs, C4, destructible enviroments, heck, even artillery in the first installment. guess what you'll be doing in brink? Still killing folks with a gun, just jumping around a lot more than CoD, argueably not much more "creative"

Did I just get a 10 killstreak by not even shooting a guN? Oh yes I did...sooooooo much skill.
You conterdict yourself...first you say theres no creativity cus all I have to do is shoot someone, then you say this where I didn't have to use a gun...make up your mind.

BTW: Guns kill in Brink. You just have to be good enough to make it happen. The game isn't just going to hand it to you because you saw me first and shot in my general direction because you were camping in some corner. If you do that in Brink...you have to be good enough to finish me off. I think that is what scares players like you.

And as I've said several times before...I'm not worried about it too much but I have to ask why you players like you deserve a handicap cus you were stupid enough to run into a exposed killzone? Lower bullet damage is a handicap for unaware players, thats all.
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Robert
 
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Post » Sat Feb 19, 2011 12:44 pm

Well, I know some marines who think thats a pretty dandy way to measure...but then again, I never served in Iraq so maybe you should ask them?


I don't think he was talking real life, nor do I think real life has any place in a discussion about video games.
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loste juliana
 
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Post » Fri Feb 18, 2011 11:16 pm

I don't think he was talking real life, nor do I think real life has any place in a discussion about video games.


No? Look at the inspiration for the Battlefield series, specifically the Desert Combat mod from BF:1942. Now look at Battlefield 2 (which more or less sprung from DC). And now look at the past CoD games. Annnd now look at Battlefield 3/SOCOM series/Medal of Honor/Americas Army/et cetera.
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Rob Smith
 
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Post » Sat Feb 19, 2011 12:06 am

No? Look at the inspiration for the Battlefield series, specifically the Desert Combat mod from BF:1942. Now look at Battlefield 2 (which more or less sprung from DC). And now look at the past CoD games. Annnd now look at Battlefield 3/SOCOM series/Medal of Honor/Americas Army/et cetera.

While all of those games look like real life, none of them /play/ like real life. Why? Because real life military combat isn't fun. You can't take a bullet to the leg and continue sprinting around. You can't respawn. Not everyone gets a rocket launcher. Putting C4 on your own team's ATV's is liable to get you court-martialed, etc.

There are certain things that you simply have to make unrealistic, otherwise the game would svck.
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Mark Hepworth
 
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Post » Sat Feb 19, 2011 2:12 am

While all of those games look like real life, none of them /play/ like real life. Why? Because real life military combat isn't fun. You can't take a bullet to the leg and continue sprinting around. You can't respawn. Not everyone gets a rocket launcher. Putting C4 on your own team's ATV's is liable to get you court-martialed, etc.

There are certain things that you simply have to make unrealistic, otherwise the game would svck.


I appear maladjusted to the level of reading comprehension on these forums :(

Inspiration =/= EVERY DETAIL MUST BE EXACTLY REALISTIC AND RIGHT! THESE PEOPLE MUST KNOW TRAUMA! See, beyond the introductory comprehension of a first-grader, there is a whole 'nother level with depth and complexity! Where not everything is taken to hyperbole and carelessly constructed as straw-man. To deny the influence from real-life military forces and engagements on (most) recent First Person Shooters, with emphasis on the blockbusters, is ridiculous. Thematically they are similar, in vistas and art direction et cetera. In execution not so much, but the influence is still there within that part of those games - and in the case of SOCOM, Medal of Honor, and MW1, it's still there in a big way.

Assuming I wasn't aware that people don't respawn, and that real life military isn't a joy ride of rainbows, is hilarious.
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David Chambers
 
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