OMG no OHK/nerfed Sniping and accurate hipfiring?!

Post » Sat Feb 19, 2011 5:09 am

I can't believe that SD and Bethesda would release a FPS that doesn't completely rely on iron sights, slow movement, camping and quickscoping with OHK snipers/grenades/noobtubes!!

It's for all of those reasons that I will BUY this game and congratulate SD/Bethesda on having the balls to make a game like this in an environment where people think COD type gameplay (slow movement, camping while iron sighting) takes more skill than hipfiring/strafing/fast movement.

The second I heard that there are no OHK and it takes 2 headshots and about 5 bodyhits to kill a person and movement was important DURING SHOOTING.....I WAS SOLD!

People think COD takes skill because it's like the first shooter they ever played. I know plenty of people that are terrible at COD but they like it because they can actually get kills by being terrible. When IW created the "hardcoe" mode (LMFAO) that basically ruined FPS this generation. People associate "hardcoe" FPS gameplay with constant OHK, camping (which they call strategy lol).

Most of these gamers never played Wolf ET, Quake, Unreal, etc so they don't know how much more difficult it is to kill a player that has great movement when you need to maintain your aimer on him for a longer period of time while they move skillfully. They think that is poor gameplay because they are usually terrible at it. They then go play COD or BF or whatever because they can go 20-10 and think that they possess some skill. For those that say people that don't like COD are just bad at it are flat out wrong. I have plenty of people on my friend's list including me with 2.0 or better k/d ratios on COD for years who can't stand COD gameplay. There just isn't really anything else out there....until now.

I can't wait for BRINK and I can't thank SD and Bethesda enough for making a skill based game.

My only hope is that by exposing more people to this type of gameplay more gamers will like it and it will inspire more developers to make these types of games in the future and finally getting away from the dozens of COD clones out there. It is my theory that gamers that have played COD the last couple of years are getting fed up with the skill less gameplay of COD and are looking for something better. They started out as newbs but they have graduated from COD gameplay and are looking for more skillful gameplay. BRINK could be it for them.

Thoughts?
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Trey Johnson
 
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Post » Sat Feb 19, 2011 12:29 pm

your title had me ready to slam a reply, but your content was right on target
I loved CoD (MW1) but quickly grew tired of it.
I think brink is combining as well as improving on the best parts my other favorite FPS games (TF, GoW, W: ET, Q: ET)

GoW was the first FPS i played that allowed you to dynamically interact with your environment as far as taking cover, mantling over small barriers etc... wondered why more games werent like that. but its movement was limited, the chainsaws svcked you into canned animations and overall it was a pretty glitchy / random playing experience.

TF i loved the team work driven play and class system

CoD i enjoyed ranking up and unlocking abilities (like 6 years ago before they just stopped innovating)

W:ET Q:ET loved the frantic pace
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Kate Schofield
 
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Post » Sat Feb 19, 2011 8:36 am

It just isn't realistic at all though. A .50 BMG round passing within 8 inches of you can tear your arm off. I don't think anybody has ever survived actually being hit by one center mass. As for hip fire, have you ever tried it? If by skill, you mean miraculously spraying bullets in a line with no worry that someone is going to cap you from afar, you sir, are part of the problem.
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bonita mathews
 
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Post » Sat Feb 19, 2011 5:27 am

Indeed.
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Sian Ennis
 
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Post » Sat Feb 19, 2011 6:42 am

It just isn't realistic at all though. A .50 BMG round passing within 8 inches of you can tear your arm off. I don't think anybody has ever survived actually being hit by one center mass. As for hip fire, have you ever tried it? If by skill, you mean miraculously spraying bullets in a line with no worry that someone is going to cap you from afar, you sir, are part of the problem.



LOL! Really? I don't know if you have noticed...but BRINK isn't supposed to be "realistic". I seriously hope you were just making a joke.

While we are on the topic of realism...please explain how COD gameplay is "realistic". It's the most unrealistic crap I've ever seen. Running around stabbing people in the back is realistic? Running around with a noobtube shooting at will without getting tired and perfect accuracy is realistic? To use your line, have you ever shot an RPG? LOL.

BRINK isn't about realism. It's about balance in classes, shooting, movement, etc. That's what makes the game skillful. Not your severely unbalanced gameplay preferences. I'm part of the problem huh? LMFAO.
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Chloe Botham
 
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Post » Sat Feb 19, 2011 7:40 am

It just isn't realistic at all though. A .50 BMG round passing within 8 inches of you can tear your arm off. I don't think anybody has ever survived actually being hit by one center mass. As for hip fire, have you ever tried it? If by skill, you mean miraculously spraying bullets in a line with no worry that someone is going to cap you from afar, you sir, are part of the problem.



true for 2011 (the part about surviving center mass hits, not sure about the 8 inch thing but too tired to look it up) but remember that BRINK takes place in the future, who knows what armor exists then. not to beat a dead horse but if its all about realism then you get killed once and the games over, and we all know how fun that would be
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Victor Oropeza
 
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Post » Sat Feb 19, 2011 11:58 am

It just isn't realistic at all though. A .50 BMG round passing within 8 inches of you can tear your arm off. I don't think anybody has ever survived actually being hit by one center mass. As for hip fire, have you ever tried it? If by skill, you mean miraculously spraying bullets in a line with no worry that someone is going to cap you from afar, you sir, are part of the problem.



Well, there's another problem with that whole .50 BMG round. This game will not use any sort of weapon that comes close to using this massive of a round. I'm getting extremely tired of saying this, but the bolt action sniper rifle in this game does not in any way represent a Barret .50 Cal but actually represents the http://www.youtube.com/user/BrinkVideos#p/u/0/l_CykYOy6Lw. The only reference to it is during sound production, as this rifle may use the sound of the Barret used in testing (and even that's unconfirmed). In fact, not once is ANY sort of name confirmed officially for the bolt-action short rifle. If you look at the round used on the website, the real SR-93 uses the NATO 7.62x51 round. I'm not going to go into technicalities because there are no actual bullet sizes in Brink. The only real way to compare bullet sizes in this game is to look at the magazines used, and even that's practically spitballing since no real caliber sizes are mentioned in any of the weapons. However, notice how the SMG's all use the same type of magazine, the AR's use their own type, and as do the short rifles. Notice this: http://img199.imageshack.us/img199/9784/brinkweaponspage2.jpg The short rifles use basically the same type of magazine. Funnily enough, the semi-automatic short rifle seems to actually use a slightly larger magazine than the SR-93 copy but does less damage in game. That aside, comparing the size of the short rifle magazines to the AR type magazines and the SMG type magazines, I have extreme amounts of doubt that it comes close to a .50 BMG.

Yet another problem with that is the fact that a sniper rifle using a .50 caliber round simply has no place on the Ark. The only weapons present on the Ark were those brought by the original founders, only to be used by the small security force so things didn't get out of hand. After the refugees arrived, hell broke loose, and the Resistance acquired their weapons by stealing them from the Security. I find it highly improbable for such heavy weaponry to find it's way onto the Ark.


Aaaaanyways.. I'd like to see Brink get plenty of spotlight (if teenagers and advlts alike) are able to work together. I think SD was smart to develop the A.I. command to tell people what's going on, with plenty of automatically relayed messages from the various members of your team. It'll no doubt come in handy when playing with random people.
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Kira! :)))
 
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Post » Fri Feb 18, 2011 10:17 pm

You're argument about the ark not having any heavy weapons is nullified by the fact the minigun is in this game.
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Caroline flitcroft
 
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Post » Sat Feb 19, 2011 3:34 am

Well, there's another problem with that whole .50 BMG round. This game will not use any sort of weapon that comes close to using this massive of a round. I'm getting extremely tired of saying this, but the bolt action sniper rifle in this game does not in any way represent a Barret .50 Cal but actually represents the http://www.youtube.com/user/BrinkVideos#p/u/0/l_CykYOy6Lw. The only reference to it is during sound production, as this rifle may use the sound of the Barret used in testing (and even that's unconfirmed). In fact, not once is ANY sort of name confirmed officially for the bolt-action short rifle. If you look at the round used on the website, the real SR-93 uses the NATO 7.62x51 round. I'm not going to go into technicalities because there are no actual bullet sizes in Brink. The only real way to compare bullet sizes in this game is to look at the magazines used, and even that's practically spitballing since no real caliber sizes are mentioned in any of the weapons. However, notice how the SMG's all use the same type of magazine, the AR's use their own type, and as do the short rifles. Notice this: http://img199.imageshack.us/img199/9784/brinkweaponspage2.jpg The short rifles use basically the same type of magazine. Funnily enough, the semi-automatic short rifle seems to actually use a slightly larger magazine than the SR-93 copy but does less damage in game. That aside, comparing the size of the short rifle magazines to the AR type magazines and the SMG type magazines, I have extreme amounts of doubt that it comes close to a .50 BMG.

Yet another problem with that is the fact that a sniper rifle using a .50 caliber round simply has no place on the Ark. The only weapons present on the Ark were those brought by the original founders, only to be used by the small security force so things didn't get out of hand. After the refugees arrived, hell broke loose, and the Resistance acquired their weapons by stealing them from the Security. I find it highly improbable for such heavy weaponry to find it's way onto the Ark.


Aaaaanyways.. I'd like to see Brink get plenty of spotlight (if teenagers and advlts alike) are able to work together. I think SD was smart to develop the A.I. command to tell people what's going on, with plenty of automatically relayed messages from the various members of your team. It'll no doubt come in handy when playing with random people.

You are mostly correct, except for the fact that the in game weapon is confirmed to be called "The Barrett". It is still obviously based on the SR-93 though. Also, all of the weapon images are squished to fit into the weapon menu, and the Barrett is longer than the Drognav, so it gets squished more. So, I would guess that the clips for the two long rifles are literally identical.

Moving on...
It just isn't realistic at all though. A .50 BMG round passing within 8 inches of you can tear your arm off. I don't think anybody has ever survived actually being hit by one center mass. As for hip fire, have you ever tried it? If by skill, you mean miraculously spraying bullets in a line with no worry that someone is going to cap you from afar, you sir, are part of the problem.

Removing recoil actually tends to make lucky/lotto/miracle kills less common, since the bullets go where you point; rather than the situation in cod where you can spray at someones chest and get lucky headshots once in a while. Increased health (or decreased damage if you prefer) also tends to reduce lucky kills, since you cant drop a person with one lucky shot to the head.

Put them together, and you have a game where players need to actually put the crosshair on the enemy's head and hit it 2 or 3 times before you get a kill. I think anyone can tell you that the most skilled player will tend to win in these circumstances, as the player who is "spraying bullets in a line with no worries" will get capped in the face a few times before he can blink.

Granted, you're losing a lot of the recoil management skills that some games have, but i think having to aim at what you want to hit requires far more skill.
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HARDHEAD
 
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Post » Sat Feb 19, 2011 6:29 am

I'm just going to hop in the obvious Brink fan boy bandwagon and say "[censored] yeah"
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HARDHEAD
 
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Post » Sat Feb 19, 2011 10:40 am

I hate when someone's reason for not liking a game is that it's not realistic. I hate the amount of games that are meant to be realistic and it's a game, not the real world so I'd rather games not be realistic. Hell, if you wanted a truly realistic game you'd only be able to die once and then you wouldn't be able to play again.
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Deon Knight
 
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Post » Sat Feb 19, 2011 11:25 am

It just isn't realistic at all though. A .50 BMG round passing within 8 inches of you can tear your arm off. I don't think anybody has ever survived actually being hit by one center mass. As for hip fire, have you ever tried it? If by skill, you mean miraculously spraying bullets in a line with no worry that someone is going to cap you from afar, you sir, are part of the problem.


there are plenty of hide in a tree with a sniper games available. a lot of people feel snipers ruin FPS games. if you dont want to play an old school fps then dont play brink. go play bc2 or COD sniperfest

yes, in real life hip aiming isnt great but then again IRL you dont press a button to lift a heavy weapon up to your eye. games ARE NOT real life, they are supposed to be fun. how the hell someone can get any fun from sitting in a bush all game and getting nowhere near an enemy player, just taking pot shots is beyond me.

aiming with a cursor is the skill, whether you have pressed the ironsights button first isnt really relevant. you think its much harder to aim or to press right mouse and aim? in fact hipfire is more skillful as you dont have it zoomed in.
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Mr. Allen
 
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Post » Sat Feb 19, 2011 12:25 pm

I was going to say "OMGawesome, isn't it?" when this had been a negative thread. But now that it's all positive and am confused and don't know wether I should just post "OMGawesome, isn't?" or "Agreed" instead ...

As I was listening to http://www.youtube.com/watch?v=U87E73zxI1c while reading the OP, it made me feel really good, though. That is something, I believe. :laugh:

It just isn't realistic at all though. A .50 BMG round passing within 8 inches of you can tear your arm off. I don't think anybody has ever survived actually being hit by one center mass. As for hip fire, have you ever tried it? If by skill, you mean miraculously spraying bullets in a line with no worry that someone is going to cap you from afar, you sir, are part of the problem.

A Barrett .50cal should also only be fired while deployed (and preferably prone), otherwise the recoil could rip your arm of just as well. ;)

And as Shadowcat already pointed out, the rifes in BRINK are light rifles, no heavy ones (even though the term "long rifles" is rather confusing, because they appear to be no longer than an assault rife and thus are short rifles).
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Connie Thomas
 
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Post » Sat Feb 19, 2011 8:57 am

The only issue with accurate hip-firing is that you an literally place a piece of clear plastic tape on your television and place a dot on the tape using a marker for aiming. It worked for Gears of War and looks like it will be 100% effective for Brink as well. In Gears you could sprint, spot an enemy and aim while sprinting using the dot. This allowed you to quick-fire without needing to aim down sight or wait for the reticle to appear as the dot was 100% accurate and shooting canceled your sprint.
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laila hassan
 
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Post » Sat Feb 19, 2011 4:40 am

OP, your title put the fire in my eyes and I was about to hammer out a rather strong rebuttal.... and then I read your post. Haha...

I'm glad you see the game like many of us here do. :)
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Jade Barnes-Mackey
 
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Post » Sat Feb 19, 2011 11:33 am

When I saw the title I thought: OMG, not again. Then I read your post and I went: OMG, someone who understands. :D
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Jeff Turner
 
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Post » Fri Feb 18, 2011 11:54 pm

The only issue with accurate hip-firing is that you an literally place a piece of clear plastic tape on your television and place a dot on the tape using a marker for aiming. It worked for Gears of War and looks like it will be 100% effective for Brink as well. In Gears you could sprint, spot an enemy and aim while sprinting using the dot. This allowed you to quick-fire without needing to aim down sight or wait for the reticle to appear as the dot was 100% accurate and shooting canceled your sprint.

You don't have to do this since you are given a crosshair for hip firing....
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FABIAN RUIZ
 
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Post » Fri Feb 18, 2011 10:23 pm

I do like Brink and i can't wait for it but saying stupid things like other games taking no skill is plain dumb.
Yes COD is easy but it is easy for everyone, therefore to be the best you need skill, simple as that. Also fyi most wpns in cod aren't ohk either and hardcoe is a option that you don't need to play.
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R.I.p MOmmy
 
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Post » Sat Feb 19, 2011 10:39 am

While I agree that Brink seems to be addressing many of the flaws persistent in other shooters, I disagree that other games in the genre require no skill. There are clearly more adept players within each game implying that "skill" clearly exists. Because you personally don't excel at a certain game doesn't make it invalid as a shooter.

That being said, I'll be purchasing Brink on day one along with many of my friends and family but I'm not ready to deride all other games based on opinions of a game I've never played.

P.S. A .50 caliber round passing within an 1/8 inch of a target would cause no significant damage. Physics and Mythbusters have my back on this one.
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LittleMiss
 
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Post » Fri Feb 18, 2011 10:39 pm

Way to flamebait-and-switch!!

Title = :flame:-inspiring.
Content = :wub:-worthy.
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vanuza
 
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Post » Fri Feb 18, 2011 11:23 pm


It's for all of those reasons that I will BUY this game and congratulate SD/Bethesda on having the balls to make a game like this in an environment where people think COD type gameplay (slow movement, camping while iron sighting) takes more skill than hipfiring/strafing/fast movement.

The second I heard that there are no OHK and it takes 2 headshots and about 5 bodyhits to kill a person and movement was important DURING SHOOTING.....I WAS SOLD!


Don't see how trading one extreme for the other makes it any more skillful, simply different skills. Being able to strafe, sprint, and fire accurately because the game doesn't penalize you for it doesn't mean your better than the guy who stops to take his shots. Most games don't have OHKs except on HSs (and single shot rifles) and do have full health regen giving a rather sizeable advantage to runners.

Give me a middle ground and I'll be happier.
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Rhysa Hughes
 
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Post » Sat Feb 19, 2011 8:09 am

I can't believe that SD and Bethesda would release a FPS that doesn't completely rely on iron sights, slow movement, camping and quickscoping with OHK snipers/grenades/noobtubes!!

It's for all of those reasons that I will BUY this game and congratulate SD/Bethesda on having the balls to make a game like this in an environment where people think COD type gameplay (slow movement, camping while iron sighting) takes more skill than hipfiring/strafing/fast movement.

The second I heard that there are no OHK and it takes 2 headshots and about 5 bodyhits to kill a person and movement was important DURING SHOOTING.....I WAS SOLD!

People think COD takes skill because it's like the first shooter they ever played. I know plenty of people that are terrible at COD but they like it because they can actually get kills by being terrible. When IW created the "hardcoe" mode (LMFAO) that basically ruined FPS this generation. People associate "hardcoe" FPS gameplay with constant OHK, camping (which they call strategy lol).

Most of these gamers never played Wolf ET, Quake, Unreal, etc so they don't know how much more difficult it is to kill a player that has great movement when you need to maintain your aimer on him for a longer period of time while they move skillfully. They think that is poor gameplay because they are usually terrible at it. They then go play COD or BF or whatever because they can go 20-10 and think that they possess some skill. For those that say people that don't like COD are just bad at it are flat out wrong. I have plenty of people on my friend's list including me with 2.0 or better k/d ratios on COD for years who can't stand COD gameplay. There just isn't really anything else out there....until now.

I can't wait for BRINK and I can't thank SD and Bethesda enough for making a skill based game.

My only hope is that by exposing more people to this type of gameplay more gamers will like it and it will inspire more developers to make these types of games in the future and finally getting away from the dozens of COD clones out there. It is my theory that gamers that have played COD the last couple of years are getting fed up with the skill less gameplay of COD and are looking for something better. They started out as newbs but they have graduated from COD gameplay and are looking for more skillful gameplay. BRINK could be it for them.

Thoughts?


Welcome to Brink. We have cookies. :cookie: :celebration:


The only issue with accurate hip-firing is that you an literally place a piece of clear plastic tape on your television and place a dot on the tape using a marker for aiming. It worked for Gears of War and looks like it will be 100% effective for Brink as well. In Gears you could sprint, spot an enemy and aim while sprinting using the dot. This allowed you to quick-fire without needing to aim down sight or wait for the reticle to appear as the dot was 100% accurate and shooting canceled your sprint.


Well there is spread and its less effective with range.
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A Boy called Marilyn
 
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Post » Sat Feb 19, 2011 11:56 am

hey don't rag on BC2! lol Snipers arent OHK unless you are under 20-30 meters or get a head shot.. and there is bullet drop too!

But anyways on topic, I agree with you and can't wait for Brink! The king is dead. Long live the King!
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kat no x
 
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Post » Sat Feb 19, 2011 6:04 am

You are mostly correct, except for the fact that the in game weapon is confirmed to be called "The Barrett". It is still obviously based on the SR-93 though. Also, all of the weapon images are squished to fit into the weapon menu, and the Barrett is longer than the Drognav, so it gets squished more. So, I would guess that the clips for the two long rifles are literally identical.

Moving on...

Removing recoil actually tends to make lucky/lotto/miracle kills less common, since the bullets go where you point; rather than the situation in cod where you can spray at someones chest and get lucky headshots once in a while. Increased health (or decreased damage if you prefer) also tends to reduce lucky kills, since you cant drop a person with one lucky shot to the head.

Put them together, and you have a game where players need to actually put the crosshair on the enemy's head and hit it 2 or 3 times before you get a kill. I think anyone can tell you that the most skilled player will tend to win in these circumstances, as the player who is "spraying bullets in a line with no worries" will get capped in the face a few times before he can blink.

Granted, you're losing a lot of the recoil management skills that some games have, but i think having to aim at what you want to hit requires far more skill.


Recoil will result in headshots if you aim at the upper chest and the recoil rides up to the head. That takes skill to some degree like BFBC2. Bullet spread is the random hits that hits in a some what circular pattern and that does create the lucky head shots, recoil is less lucky because if your not in center mass you will not get the lucky hit. I see where SD is coming from with the no recoil and not much spread, because like you said people well have to actually aim. Plus with all the buffers, low bullet damage and the fast movement from lights and so forth it would make the game unbalance to have alot of recoil or spread. The guns in Brink are Hybrids of real life weapons, and only mimic these weapons in sound.
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Del Arte
 
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Post » Sat Feb 19, 2011 10:50 am

I'm not the biggest CoD fan, but really? CoD ruined this generation of FPS's? Are people here really that thick?
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Nick Tyler
 
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