2 DeathClaw attacks in under 30 minutes and my whole vault is WIPED!!! Waste of $15 dollars to buy the handymans and lunchboxes. I'm glad people are hacking this broken ass game for free boxes and caps.
2 DeathClaw attacks in under 30 minutes and my whole vault is WIPED!!! Waste of $15 dollars to buy the handymans and lunchboxes. I'm glad people are hacking this broken ass game for free boxes and caps.
I think it boils down to attention span. Most mobile gamers have no patience for trial and error and/or strategy, instead, they are more likely to only appreciate instant gratification.
I'm not a pay to win person. If I do spend money on a game it's either out of convenience or necessity. I actually did not spend any money on this game for the first couple of days but got annoyed with having to tap on production rooms every 2 minutes so I bought some handymen to make it easier. While I was at it I decided to buy a few lunch boxes just for the thrills. Didn't get anything good anyways.
I'm just pissed because I was doing fine all along with the difficulty. It was fun and challenging but not impossible. Then all of a sudden with no warning there is a difficulty spike that completly ruins my game and having to start over. Losing money was just an additional kicker. They need to fix the sudden difficulty spike with Deathclaws. Bethesda can't expect everyone to read through every guide and faq out there to know how to avoid getting killed by sudden deathclaw spikes before playing the game for the first time. Some people, like me, like jumping into the game and figuring things out for theirselves.
I emphasized the text quoted.
This... is valid criticism, especially if you were doing just fine before the update. The games learning curve was disrupted with the sudden inclusion of content that directly impacted strategy.
Hi, (1st post in history for me)
No, you just need to keep your vault under 60 dwellers to not be affected by DeathClaws, and strenghten your vault before passing up this number. I'm at number 56, and hear so much cry from more crowded vaults that i intent to put 6 killers 10 SPECIAL in the first room after gate before passing over 60.
Have fun!
That's great for people like us who strategize.
It's awful for casual players who have no idea that the deathclaws come at that point.
There's no hint that it will happen. It's like an atomic bomb being dropped to a casual player who doesn't scour the web for information.
And who is this game aimed towards? hardcoe gamers or casual players? I'll let you figure that out on your own.
Well, if it isn't the hard old boys thrilled by Fallout 1 and 2 in its glorious days, it is the Google generation. Hence googling instantly when encountering a problem to have solution or information given. And what do we have on 1st link proposed by Google when typing "Fallout Shelter Deathclaw"....
http://fallout.wikia.com/wiki/Deathclaw_(Fallout_Shelter)
Congratulations you proved my point.
By the time they are googling it it's already too late and you've hit a difficulty spike that wrecked your vault.
You now read that to survive this cataclysm you should have been endurance training since level 1.
All of your dwellers are basically gimped and will never recover.
Sounds like excellent game design for a casual crowd http://www.gamesas.com/index.php?s=9b561955667918373a98321c5183f647&&app=forums&module=extras§ion=legends#
QED
Yep, my point exactly. Just poor/lazy game design by Bethesda. They couldn't make the game challenging enough and instead of making the game progressively harder or adding creative ways to challenge a player they were like "hey let's just add overpowered deathclaw spikes at 60+ population to completely wreck players."
Its even worse than that for some users who have breached the 61 dweller mark before the update (iOS users, I believe). They didn't even get a chance.
It is actually extremely easy to find off Death Claws with the right methods.
On the first floor of your vault, build 5 consecutive rooms, but don't build an elevator.
Put 10 of your highest level dwellers with the best weapons in these rooms.
With the absence of the 2nd Elevator, the Death Claws essentially have to fight your best dwellers twice.
No Death Claws have ever reached the second floor of my vault after I implemented this design. (After I lost half my vault due to 2 consecutive Death Claw attacks of course.)
I'm not saying that I have a hard time with deathclaws, its that some people didn't have the same opportunity to adapt. Imagine getting to 100 dwellers without a clue, all the while investing in some lunchboxes, and finding yourself unprepared.
We were prepared. Others didn't get the chance and it was of no fault of theirs.
I just hope that future content wont be as callous.
DCs are easy with low level dweller and stims, several threads on here with various set ups to kill them off before they ever leave the top floor, I just put one in another thread above.
I second this question. This has never happened to me. In fact, once I get attacked, I can open the door as many times as I want till I play again. This is with a fully upgraded and manned radio room.
Maybe I can find something on YouTube that shows this.