Is OMOBS a good mod ?

Post » Sat Feb 19, 2011 6:32 am

Hi all !

On my next installation of Oblivion, I plan to use FCOM. When installing OOO, I will have the choice to apply OMOBS or not.

Is OMOBS a good mod ? Is it worth it ? Is there a list of what it does somewhere ?

Thanks,

Darth_Leader
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sam smith
 
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Post » Sat Feb 19, 2011 3:20 am

:shrug: er, you already asked and got http://www.gamesas.com/index.php?/topic/1091142-relz-fcom-convergence-and-ufcom-relz/page__view__findpost__p__15939223 :facepalm:
Your going to get the same answer here.
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James Shaw
 
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Post » Sat Feb 19, 2011 1:32 am

You don't have a choice when installing OOO. OOO is OMOBs based.

Only thing you can do is overwrite the vanilla stuff with a different set of stats. Which will end up with a weirdly balanced game.
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Dark Mogul
 
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Post » Fri Feb 18, 2011 10:32 pm

No!! Whatever you do, don't use it! :P

;)
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x_JeNnY_x
 
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Post » Sat Feb 19, 2011 12:03 am

Don't you ever dare use it!
OMOBS is only for ME! :D
And it rocks.
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Gen Daley
 
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Post » Sat Feb 19, 2011 3:30 am

You guys are funny clowning this poor guy. This place is getting to be like the morrowind forums with all the insider snarkyness.

to be fair though he did get a pretty thorough answer in the FCOM thread. Use it with FCOM? Gasp ... you already are!

There is one question though - "Is there a list of what it does somewhere ?" Probably could be found in the readme. The best way though is to open up tes4edit and look at each entry

The purpose of of MOBS and by extension OMOBS (Oscuro MOBS) is that it rebalances weapons to be more deadly. This means more than just points to damage but also adjusting other mechanics of the damage formula: heavier for maces/hammers faster for daggers and so on. The goal was to make combat more deadly and shorter.

As I understand it OMOBS is slightly deadlier than MOBS, but not so much that it would be brand new world if you switched. CorePC provided both an updated MOBS and OMOBS as another option so that if people thought that minute difference between the two would be make all the difference they could choose which to use. Nice of him.

Though really if you get into combat mechanics the variances of the points just are not that great and this is espcially true if you start using other combat tweaks/overhauls - like Kuertee Stat Based Damage, Duke patrick combat archery, Phitts Damage mod and so on.

To me though it was still not enough and so I turned to other combat overhauls (some of which are simply not available anymore and so no point in going over). I suppose there is a value though in having most weapons rated along the same system before other mods then adjust them further, but I don't do that and the way it plays in my game is that I see the lesser damaging weapons as simply lesser quality.

No vote from me as I said - if you use FCOM you already are using it and hence the poll is near meaningless. Now separate from FCOM that would be a real question.
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Andrew
 
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Post » Fri Feb 18, 2011 9:55 pm

You guys are funny clowning this poor guy. This place is getting to be like the morrowind forums with all the insider snarkyness.

Um... yikes. The two smilies I used were very deliberately chosen and applied, so as to...

Eh, never mind. Believe what you will. :mellow:
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Etta Hargrave
 
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Post » Fri Feb 18, 2011 9:23 pm

Um... yikes. The two smilies I used were very deliberately chosen and applied, so as to...

Eh, never mind. Believe what you will. :mellow:

Thanks - I'll do just that :) :goodjob: :)
but just because there is a smiley face there does not mean that it isn't snarky as I illustrate with my reply.

I agree that his poll begged for being poked at as it belies the fact that he did not read the readme, but I guess I'm more the sort to poke fun then say 'oh btw here is the real deal.'

And perhaps I'm being a bit unfair to the very helpful folks on the MW forum too - it is just that the rest who will get snide can drown out the helpful ones at times.
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Eilidh Brian
 
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Post » Sat Feb 19, 2011 7:38 am

You guys are funny clowning this poor guy. This place is getting to be like the morrowind forums with all the insider snarkyness.


Sorry, Psymon, couldn't resist.
I promise not to do it again...
Sorry!
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Matt Terry
 
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Post » Sat Feb 19, 2011 9:23 am

but just because there is a smiley face there does not mean that it isn't snarky as I illustrate with my reply.

Actually, in this case your attempt at mind reading has failed. I know this, because it's my mind, not yours.

What I posted was meant to be entirely light-hearted, not one bit snarky/cruel/thoughtless. So, you are just flat out wrong. Whether you have the good grace to accept this fact and admit that mind-reading online is... [*ahem*]... is up to you, naturally.

However, as far I'm concerned... eh. Like I said. :)

edit: And yes, your reply is snarky. Thanks so much for that. But that *does not* mean that the post you replied to was. Again, fail. This time, re: basic logic.
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x_JeNnY_x
 
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Post » Sat Feb 19, 2011 8:22 am

Oh gosh - got a live one. I didn't realize that you spoke for all the other repliers to this thread. My mistake, sorry.

Also I didn't realize that because your subjective intentions were to be entirely light hearted and not answer the question at all that my interpretation was objectively wrong - of the epic fail proportions kind of wrong. Thanks for correcting me.

I see that it is very important that you are not misrepresented and that we all see that your light-heartedness was not to be trifled with as it hides an iron clad logic and none of the dreaded snark factor that has so degraded our fellow man since the invention of the internet. Hmmm ... must make note of that.

Alls I'm saying is if your gonna poke fun at the guy at least give him the truth too. I know when I was brand new here many poked fun at my inept questions (maybe they still do) but the few that gave real answers taught me a lot and I didn't forget. If I had not gotten that then I would not be here.

Now how do we unlock our horns and walk away with mutual respect without each having to feign total disinterest and an air of superiority? Must ponder that ... any ideas?
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jennie xhx
 
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Post » Sat Feb 19, 2011 1:58 am

Now how do we unlock our horns and walk away with mutual respect without each having to feign total disinterest and an air of superiority? Must ponder that ... any ideas?


Lock the thread! :P


But seriously, the question has been answered and there is not much else to say that is constructive. ;)
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CHANONE
 
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Post » Fri Feb 18, 2011 7:56 pm

Well, OMOBS sure is a whole lot better than vanilla. There are better systems around, but since OMOBS was the best rebalancer in the early days of Oblivion modding many of the early overhauls chose OMOBS as a blueprint. So many will stick to a system that might not be the best, most realistic or most radical, but still is the most widely adopted system around.
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Jeneene Hunte
 
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Post » Sat Feb 19, 2011 4:19 am

I voted no, and would on FCOM too. Don't :flamethrower: me everyone. It's just that I really enjoy the combat. I don't want to lessen the length of it. I want more of it! If anything I want more time in combat. That's why I have choosen to use only MMMs, for the time being.
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Abi Emily
 
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Post » Fri Feb 18, 2011 11:32 pm

That is the best defense of the click fest combat I have ever heard. I am being serious in both my respect for your love of "the fight" and that that is the first time I have heard a logical reason for the thousand HP boss fight system most games fall back on.

However for me I still prefer MANY realistic, brutal and lethally short fights with NPC that have good AI and skills to counter my attacks instead of 1/2 hour (real time) fights with NPC that take 100 or more mouse clicks to kill!

I was playing Borderlands and got into one boss fight was with a small skinny "preacher man" half my character's size. I unloaded more than 40 shot gun blast at close range and it only took his life down to 2/3 HP. Talk about immersion breaking! This made me stop playing the game in utter disgust and irritation until I found a way to increase (hack) the damage of the guns.

There are many ways to survive an attempted weapon attack that if it lands would kill you in 1 shot other than uber health levels. The problem is that most players are ignorant of these. (NO not stupid, when I say ignorant I just mean they just have no way to know otherwise) so the game companies have gotten away with it for too long. But I do believe this is slowly changing.

From some reading I have been doing on this subject it seems that this high HP thing and other "game-ish" mechanics that artificially increases the combat "challenge" started with the original video games from Japan "back in the day". But now some of their best designers are trying to change this with little progress because the game companies they work for do not want to change this.

This High HP thing seeped into the 70's/80's D&D type games which then influenced PC RPG. But if you look at the rules for table top war games (before D&D came along) you will see they used things like Cover, Movement and numerous enemies not high HP to make the combat challenging.




I voted no, and would on FCOM too. Don't :flamethrower: me everyone. It's just that I really enjoy the combat. I don't want to lessen the length of it. I want more of it! If anything I want more time in combat. That's why I have choosen to use only MMMs, for the time being.

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Rude Gurl
 
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Post » Fri Feb 18, 2011 7:37 pm


Now how do we unlock our horns and walk away with mutual respect without each having to feign total disinterest and an air of superiority? Must ponder that ... any ideas?


I'm going to vote on a thread lock now that you two have had a chance to air out your egos and derail (an admittedly pointless) topic. Seconds?

EDIT: Wait, I am the seconds...yay?
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Dan Stevens
 
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Post » Fri Feb 18, 2011 10:18 pm

I know when I was brand new here many poked fun at my inept questions (maybe they still do) but the few that gave real answers taught me a lot and I didn't forget. If I had not gotten that then I would not be here.


It's when I read things like this that I curse the short retention of this forum (less than a year now?) and the fact that I can't look up your first posts. Or my own first posts for that matter.
I can be "snarky" too, but I usually reserve it to people who I feel insult the forum by not even trying to use proper grammar and punctuation.
To me Psymon when he first appeared reminded me of Luke Skywalker - he started out naive and starry eyed, but he was very eager to learn, he learnt fast, he asked the right questions and I felt that he had great potential. :nerd: :violin: :nerd:
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Brιonα Renae
 
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Post » Sat Feb 19, 2011 5:00 am

I think we have had enough - especially as the OP has had his question answered.
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Rusty Billiot
 
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