Once we finish the main quest...

Post » Thu Jan 06, 2011 5:41 pm

Will we be executed, therefore causing the game to end, and forcing the player to start over? That would be a huge disappointment! Or does Bethesda have something that will let us keep playing?
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Kerri Lee
 
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Post » Thu Jan 06, 2011 9:34 am

No. You get to keep playing.
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yermom
 
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Post » Thu Jan 06, 2011 1:56 pm

They've already said we could keep playing after the MQ.
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CRuzIta LUVz grlz
 
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Post » Thu Jan 06, 2011 9:54 pm

And why would they execute us? You just saved the entire world from being Omnomnomed by Alduin.
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Iain Lamb
 
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Post » Thu Jan 06, 2011 4:18 pm

They've already said we could keep playing after the MQ.

Oh, thank God (and Betesda)! Didn't they say that the story was going to lead up to our execution? Maybe I misinterpreted some information.
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Francesca
 
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Post » Thu Jan 06, 2011 9:37 pm

No, the story starts with your execution. Obviously you get rescued or get away first, though.
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Shelby Huffman
 
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Post » Thu Jan 06, 2011 8:38 pm

The game starts with us escaping our execution.
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Marine x
 
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Post » Thu Jan 06, 2011 9:11 pm

No, the story starts with your execution. Obviously you get rescued or get away first, though.

Oooh, alright. Well at least we aren't going to start out as a prisoner like in oblivion... /sarcasm lol
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Cagla Cali
 
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Post » Thu Jan 06, 2011 10:45 pm

Well, at least they start without you in a dungeon for once!

... granted, standing in front of the chopping block/gallows/firing squad/whatever isn't exactly a step up... but yay for starting in a different way!
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Assumptah George
 
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Post » Thu Jan 06, 2011 4:28 pm

Well, at least they start without you in a dungeon for once!

... granted, standing in front of the chopping block/gallows/firing squad/whatever isn't exactly a step up... but yay for starting in a different way!
What makes you so sure you won't start out in a cell?
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sally R
 
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Post » Thu Jan 06, 2011 6:29 pm

Oh, thank God (and Betesda)! Didn't they say that the story was going to lead up to our execution? Maybe I misinterpreted some information.

nah the story begins with you being led to your execution, and somehow you are freed and thats the beginning of the game. like how you start in prison in oblivion, and how you start in the prison ship in morrowind
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Rob Smith
 
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Post » Thu Jan 06, 2011 7:56 pm

And why would they execute us? You just saved the entire world from being Omnomnomed by Alduin.


This.
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Kit Marsden
 
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Post » Thu Jan 06, 2011 8:20 pm

nah the story begins with you being led to your execution, and somehow you are freed and thats the beginning of the game. like how you start in prison in oblivion, and how you start in the prison ship in morrowind

That is kinda funny. Every character seems to go from a person who has basically given up all hope to the most powerful warrior/thief/wizard in all of Tamriel.
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Erin S
 
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Post » Thu Jan 06, 2011 10:47 am

That is kinda funny. Every character seems to go from a person who has basically given up all hope to the most powerful warrior/thief/wizard in all of Tamriel.

Not really. Its a very popular trope.
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N3T4
 
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Post » Thu Jan 06, 2011 7:28 am

Actually this is what happens. You start the game, you make your character, and then you get executed. That's it, that's the whole main quest.
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FABIAN RUIZ
 
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Post » Thu Jan 06, 2011 6:10 pm

HAHAHA.

Ohh wow that character looks awesome -splat... WTF!?
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Lalla Vu
 
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Post » Thu Jan 06, 2011 9:03 am

Actually this is what happens. You start the game, you make your character, and then you get executed. That's it, that's the whole main quest.

Dont post spoilers. thanks.
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TIhIsmc L Griot
 
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Post » Thu Jan 06, 2011 9:16 pm

As long as it is like Oblivion where you carry on straight after and not like Fallout 3 where you have to revert to an earlier save file (how stupid was that), unless you installed the Broken Steel DLC of course. Still giving a quest which can end the game is stupid in a game the size of Bethesda's worlds where there is so much more than just the main quest
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Ella Loapaga
 
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Post » Thu Jan 06, 2011 8:56 pm

Fallout works best with an ending. No matter how much Bethesda fans like myself might be used to continuing on the focus on choice and consequence in Fallout means it works best with a real ending, where the consequences of your actions are explained.

The Elder Scrolls works best without an ending.
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Eibe Novy
 
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Post » Thu Jan 06, 2011 3:53 pm

The tendency is we will have a "see you in $10 DLC, dummy" ending.
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Matt Bee
 
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Post » Thu Jan 06, 2011 10:16 pm

lolwut?
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Bethany Short
 
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