One Bar, Two Bars? MAKE UP YOUR MIND CRYTEK!

Post » Tue Feb 19, 2013 9:56 pm

I just started the single player campaign and im already mad because the nanosuit only has one bar like old school C2. I love it don't get me wrong but it pisses me off because now I have to play SIGNIFICANTLY different online MP than i do in campaign. Way to go Crytek, I have a feeling that Noobs and Crytek wanting said noobs parent's money had a lot to do with killing the MP experience for experienced FPSers. Auto armor NEEDS to NOT BLOCK the first bullet that hits the suit. Im sorry noobs, but if you can't handle how fast paced crysis is SUPPOSED to be, then go play COD. Marshalls are worthless now, the skill of getting close to enemies has been crushed and spit on unless you just run around melee only. The two bar thing is also annoying. So noobs cant manage their suit energy because they used to be able to run indefinitely in COD, GOTTA CHANGE IT! We don't want noobs to get killed by skilled players as much....Then we wont get their parent's money. Having two power bars in MP just makes single player look retarded and visa versa. Creating two games would have been a better idea in my mind, Crysis COD and Crysis 3. until auto noob is gone I will only play assault and hunter. svcks cause on xbox i was 7th in the world for wins out of 1 million players and now I can't even stand it.....Im playing on pc now.
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Lyndsey Bird
 
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Post » Tue Feb 19, 2013 7:55 pm

Crysis 3 with the Crysis 1 nanosuit would have actually been a great game :/
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m Gardner
 
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Post » Wed Feb 20, 2013 1:34 am

The explanation to this is that the Multiplayer is far more frenetic and its flow is not controlled solely by the player, but by numerous players.

Single bar in SP to create player-driven tactical gameplay, double bar in MP so players can react at most times without feeling limited.

That said, I would have enjoyed the MP Nanosuit and modules in Single Player myself.
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Nuno Castro
 
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Post » Tue Feb 19, 2013 5:45 pm

Everything you wrote is completely wrong.

1. Marshall is still OP, it hits trough armor and with Maneuverability you're a death machine.

2. Crysis 3 is A LOT faster paced than Crysis 2, exactly because of non limiting energy.

3. Autoarmor is nothing gamebreaking. I'm happy there are no cloaked campers waiting in the corner anymore because they can't aim. Now with AA the better player wins, not the camper/cloaker. I think that's what's pissing people off, because they get killed regardless if they have the drop on someone, because he can aim or react better. The way it should be imho.
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Beth Belcher
 
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