One big randomness

Post » Mon Oct 18, 2010 6:58 am

I want to remind developers that the strike weapon used in close combat, because shooting at a distance of 0,5 m is random. The problem is that the application of two punches in the melee, also has a random nature due to accidental "slips" with the enemy. Thus now, the whole melee - one big randomness.

Thanks, google-translator. Sorry for my bad english)
User avatar
Nicole Coucopoulos
 
Posts: 3484
Joined: Fri Feb 23, 2007 4:09 am

Return to Crysis