» Wed Jul 15, 2009 3:12 am
Wait: FFIV is not that popular, in my eyes it failed miserably as well. Mainly due to poor ingame content (quests etc) that forced you to grinding constantly and the game had very poor GUI, no shortkeys to go to the menu, no shortkeys... anywhere -.-' BUT they had a macro system... where you had the chance to do hotkeys -.-' "hyay" and the map controlling system was bad and the town maps where very confusing, you had to memorize on witch level stores/people lay to get to them, map hardly helped at all. But that game gives other mmo's a chance to see NOT how to design a game.
I don't like to speak bad about mmo's but those where things that almost every game-review site have complained about.
i think you mean final fantasy 11? and yeah i played that once.. and i ended up staying around for tetra master only, lol. too much Japanese text. and their idea of guilds.. was... perfectly stupid, in my silly opinion.
i hope that v13 finds its 'place' in mmo's, and doesn't attempt to be a clone or derivative of other mmos.
i will support this mmo.
see, i was at the launch of both Champions online, and Star Trek online.... and those games svcked. horrrrrribly badly. the ones who play now bought lifttime subscriptions and are still acting butthurt about it. i would NEVER have done such a thing myself, knowing that the launch would show us all how prepared they were to give either game their full attention. its like a shotgun effect. they just shower us with mmo's in the h opes one of them made the 'cut'. all the same engine, and it never worked properly. i was gone from CO in one month flat, and from STO within two WEEKS after launch, i had already canceled my subscription. there were many mad people. cryptic forums were basically lined with what they had labeled 'trolls'... TROLLS.. how do TROLLS buy a game, then hate on it? it was utter lunacy at best, and at worst, it was censorship at its finest. they simply deleted all the folks who were dissatisfied with the game, having been promised something that they couldn't give
and sto's idea of one big server was a instanced NIGHTMARE, either you got in a instance with idiots, or folks much higher than your level, just mindlessly grinding quests for the rewards, because at first for awhile, ST:O allowed you to repeat quests over and over and over. so the guys who had been at the 'prelaunch' were everwhere, with their captain status ships, in areas for much lower characters. it didn't work, it was a total disaster, and many, many early players were gone within that first month. i can only hope there isn't as much instancing here.. but i'm straying far, far off topic.
i've been at every major launch since EverQuest 1, and its like either you win in the first three days, or your mmo fails, and dies a slow, horribly painful death.
the launch is key. very, very key. lineage and WoW's first days went smoothly, albiet with a bit of patching confusion that when compared to newer mmo's launches such as STO or CO, would be like a bit of sunlight vs being next to the sun. no comparison at all... co was basically down for days, and STO, was up but extremely, EXTREMELY laggy, or you got a perfect experience, it was kidna wierd.
my fave mmo after all these years is still Star Wars Galaxies, Pre CU. next would be Everquest 1. then maybe Earth And Beyond, that one because of the social interaction built by the way the game was designed.
out of all these mmos, even the ones i liked, i hope and pray that V13 is nothing like any of them..
i apologize for my lengthy rant