» Sat May 28, 2011 11:44 am
Radiant AI in Oblivion was overhyped but worked well enough to make npc seems more real, npc has daily schedules, love the group coming back from the vineyards in Skingrad every day. Npc walk into shops, stop to talk with each other on the street hang out in bars.
This will be significantly expanded in Skyrim. No I don't expect a working economy "children of the nile had it" but it was a city builder. However in a mining town many people will go to the mine in the morning and mine, you can buy ore of the mine owner or mine it yourself.
The radiant story is simply a quest scrambler, to start the quest the quest giver has to trust you, you are then sent to a dungeon or bandit camp who fit your level, then done you are given a reward who fit the npc who gives the quest and your level.
As I understand quest items are not level scaled like in Oblivion, however many are selected from a levelled list of unique items who fit the difficulty of the quest. So you do a quest for a fighter you get a named sword, a easy low level dungeon gives you a low level svord. A mage might give you an enchanted robe.