NO NO NO, One of my Fears Realized

Post » Tue Dec 01, 2015 11:06 pm

So little ACTUAL information has been released so far that isn't pure speculation I have no idea why you are even worrying about it! The game isn't out until November and Bethesda are being careful what information they release until then, nothing to worry about.

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Honey Suckle
 
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Post » Wed Dec 02, 2015 6:52 am

I thought it was confirmed that you get a skill point when you level up and you can put that skill point into a special stat or into a perk.

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-__^
 
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Post » Tue Dec 01, 2015 10:33 pm

Source?

Also theirs ways to increase SPECIAL through gameplay, no need for such a system.

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Jani Eayon
 
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Post » Tue Dec 01, 2015 3:58 pm

Oh, it is more realistic, yes, but when people start stealthing around a monster for 1 hour straight or swimming in a wall for 1 hour with a big rock on your W key and going afk, or spamming conjuration magic in thin air for 2 hours straight to lvl up, it's when you can see that there is something bogus about the Elder Scroll way of doing things.

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aisha jamil
 
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Post » Tue Dec 01, 2015 11:50 pm

We know from the E3 demo that you gain straight XP as normal that goes to leveling up, and when you level up you gain one point to place in a perk, many of which also have multiple ranks (not unlike it used to be, actually - ie, Gun Nut having 3 ranks, etc.)

We also know those perks will have SPECIAL requirements. If you want an INT perk that is 4 levels down in the list, you need an INT of 4.

I can't remember if there was ever a specific interview about this next part, but it seems conventional wisdom that instead of picking a perk at level-up you can opt to raise a SPECIAL stat. (At the very least the UI seems to suggest this, along with your initial stat distribution being so limited.)

There is also this oddly-worded quote from that article, and that's what people have been interpreting to mean there's any kind of Elder Scrolls-style experience gain at all. Personally, I took it to simply be that many Perks have multiple ranks that you'd need to invest multiple level-up points in (again, just like if you wanted level 4 Gun Nut in F3.)

Thus far what's been confirmed is that you gain general XP as normal which gets you one point at level-up to spend on a Perk (and most likely an Attribute as well.) That there's any sort "learn a skill through using it" system a la Elder Scrolls depends on how you interpret that article (which I personally feel isn't what they intended to say.)
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Ian White
 
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Post » Tue Dec 01, 2015 3:41 pm

This is the # 2 reason for loosing one sock....

(oooh....a #2 pun...cha-ching!)

Of course, evil, hungry clothes dryers are the first.

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Kayla Bee
 
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Post » Tue Dec 01, 2015 10:09 pm

It is funny to read that sentence imagining the voice of Conan.

http://www.gamesas.com/uploads/profile/photo-962150.jpg?_r=1442435263

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RAww DInsaww
 
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Post » Tue Dec 01, 2015 5:01 pm

I was under the impression that the system no longer had skills at all, instead it had a progressive perk system.

You have your seven SPECIAL stats and those allow access to various baseline perks, then as you level you upgrade the perks.

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Becky Palmer
 
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Post » Tue Dec 01, 2015 11:54 pm

the system have skill, but those skill cant not be modified u level it up trow use, at the same time those skill top level are tide to what SPECIAL level u have, that is what u get from exp, when i said skill dont get me wrong now skill are more diverse like "Computer nerd" and thinks like that.

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tiffany Royal
 
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Post » Tue Dec 01, 2015 3:34 pm

There is no hard evidence the system actually works that way....this is all still just some educated guess type speculation. Even the most recent SPECIAL videos have brought that speculation into question.

There certainly appear to be some "skills" hidden behind the SPECIAL based perk system we have seen, but no details how the system functions or how the actual level up process works has been shown.

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Chrissie Pillinger
 
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Post » Tue Dec 01, 2015 8:04 pm

E3 trailer when they show the town crafting part while he is on the computer u can see on the top part how after using it he rise his computer skills.

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Amanda Leis
 
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Post » Wed Dec 02, 2015 2:00 am

This, Exactly. I think it was either worded that way intentionally to get a bigger reaction, or written by someone that either didn't see or wasn't paying attention to the Gamescom/quakecon footage.

It's confirmed in the GC gameplay that You level up, and get a perk point to spend, which can go to either a SPECIAL or perk. To Increase a perk's rank, you need to spend a skill point. (Aquired perk levels show as a filled in gold star, and when you hover over a perk with a point to spend you see an outline of a star appear. It also did it while the SPECIAL stats were selected.)

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Czar Kahchi
 
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Post » Tue Dec 01, 2015 6:37 pm

Yes. So if you want to increase your Lockpicking you have to gain enough XP to level up and earn a skill point, and then spend that point in the relevant perk.

If there's any sort of "my Lockpicking perk gets better as I use it," that's unconfirmed at this point.
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Amanda Leis
 
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Post » Tue Dec 01, 2015 8:11 pm

Looking at how skyrims leveling system was technically unlimited, once the player got to level 80-something it was practically impossible to level up without cheats or EXP exploits.

if it WAS the same stopping point, that would mean there's still a little under 200 perks/ranks you wouldn't be able to get before hitting the wall. Not to mention the roughly 35 other levels for the SPECIALS if you want to max those out.

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Lexy Dick
 
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Post » Tue Dec 01, 2015 4:02 pm

Why is there no "like button" here?! lol! XD

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Lil'.KiiDD
 
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Post » Tue Dec 01, 2015 3:50 pm

All these forums seem to be used for these days anyway...

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CxvIII
 
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Post » Wed Dec 02, 2015 12:23 am

I guess it's similar to the Skyrim system when you consider that perks have branches in which you can level that perk up in various ways. Like in skyrim you would spend a point in two handed skill and then there were various two handed skills within the two handed skill tree.
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Deon Knight
 
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Post » Wed Dec 02, 2015 4:54 am

Ah-ha! I never thought of this possibility. I was wondering how you were going to raise your SPECIAL stats. This does make sense and I kinda like it. At least it's something a little different.

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DarkGypsy
 
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Post » Tue Dec 01, 2015 7:12 pm

No evidence of this. The E3 Videos clearly have Science! level 2, Local Leader level 1, and Gun Nut level 4 for crafting items. So it is more likely for the perk system to not have changed too much except for the perks no longer having a level requirement and skills have become a part of the perk system. A more interesting system would be you have to choose between certain options when you level a perk.

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Sweet Blighty
 
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Post » Tue Dec 01, 2015 7:33 pm

I think for leveling up SPECIAL stats, they'll just go with 10 ranks of Intense Training, again. Limited.
Perhaps they'll include something akin to bobbleheads, but maybe (hopefully) not.

With being able to essentially level up to infinity, a limited number of attribute points must be in play, so you become a master of your trade and not Mr./Mrs. Perfect.

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Lyndsey Bird
 
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Post » Wed Dec 02, 2015 2:28 am

Bobbleheads have been confirmed with the E3 Settlement Crafting video.

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Leanne Molloy
 
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Post » Tue Dec 01, 2015 10:37 pm

Well... You start with 28 Skill Points. So you'd need to level up 42 times to max out your SPECIAL. Assuming you ever put points in actual Perks, I predict you'll be past the Main Quest and into post-game play (messing around with the settlements and random encounters) by the time that starts to become a factor.
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Bedford White
 
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Post » Wed Dec 02, 2015 5:32 am

^This

Skyrim has a soft level cap of around level 50, its likely Fo4 will as well.

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Emily Jones
 
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Post » Tue Dec 01, 2015 9:05 pm

Thanks for joining the fun! I found that to be quite hilarious as well. :D

OP - As others in this thread have said, that is the only article I've come across with this "information" Chances are its merely a badly worded explanation for the perks/SPECIAL system. No need to panic.

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Amy Melissa
 
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Post » Tue Dec 01, 2015 7:50 pm

:facepalm: Dunno what I was thinking, but it obviously wan't the display case they showed at E3. :lol:

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*Chloe*
 
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