One Game Mode?

Post » Wed Jan 05, 2011 6:06 am

Same objectives but different names. But meshing them all in one is my point. I wouldn't mind that, but what If I want to play with a groupe of people in a gametype focusing on just one aspect of all that?


So basically, you want it to be easier and include more camping so that you can rack up more kills?.. I mean outside of that, I see no reason to make the gameplay simpler so that you can focus on one thing. Should we also remove buttons on the controller.. Ahh I see, SMART should shoot for you that way you can watch as the game plays itself. Haha seriously though, sorry to be harsh, but I see no reason to make the game simpler. The more this is encouraged, the less devs will step outside of the box to make exciting games to play. Look at COD for example. Its been the same game for over a decade, and because a couple years ago they switched from world war 2 to modern times, its supposed the be this new and exciting game the likes of which we have never seen before?.. cmon people.

[edit]

One thing I also wanted to mention.. if your looking to be able to focus on gametypes and maps, that is available, just in a different sense. You can focus on gametype sets... there are a number of different combinations, you can specialize on that certain combination as well as specialize on certain maps. The variants are simply more complex.
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Oceavision
 
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Post » Wed Jan 05, 2011 2:15 am

Aight, everyone..

The campaign contains MULTIPLE OBJECTIVE GAME MODES like Capture the Flag, Attack/Defense, Escort

The Security on Container City has to take a suitcase back to the start of the map in the end, so.. Yeah, can we count this as capture the flag?

From what I understand, both sides will have the same amount of the same primary map objectives, since there are 8 maps from what we know, they both got 4 each to well.. Have the same stuff on but with a different terrain and all
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Dagan Wilkin
 
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Post » Wed Jan 05, 2011 6:58 am

There are myriads of TDM / FFA games out there. The reason i feel Brink will keep me hugging my Mouse and Keyboard is because it steps away from that.
There is not "one" game mode in Brink from what i could gather from videos and comments. There is variety and you can at any time stray from the path to do missions or go rampage in certain situations.

If you get TDM/FFA, the next few steps are:

- We demand K/D stat tracking omgroxxorl33t11!!!
- People will, on a constant basis, disregard objectives and play ANY mode like TDM because they simply do not care about others and only play for their own stats.
(that is observable in practically any game with various modes)
- People will start going for objectives but then retreat and resort to corner camping/roof sniping from that remote corner as soon as their k/d starts dropping

If they make brand new modes/maps, sign me up. But making a new movement system, an innovational blend of different game types to then go along and sour it all with the same old crap....no thanks
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Stephanie Nieves
 
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Post » Tue Jan 04, 2011 11:01 pm

I agree what was mentioned above as we have all these gamemodes put into 1 mode... however if they split them people can enjoy focusing on 1 objective and I believe will put the game at a much faster pace as everyone will focus on one thing! We never know they might be able to add things after the game is released! take halo for example it added so many gametypes during its life that's what made bungie a great Dev team as they listened to the players and supported the game through it all! If Brink becomes like that and listens and expands as the games out! IT WILL BE HUGE
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Nancy RIP
 
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Post » Tue Jan 04, 2011 10:34 pm

So basically, you want it to be easier and include more camping so that you can rack up more kills?.. I mean outside of that, I see no reason to make the gameplay simpler so that you can focus on one thing. Should we also remove buttons on the controller.. Ahh I see, SMART should shoot for you that way you can watch as the game plays itself. Haha seriously though, sorry to be harsh, but I see no reason to make the game simpler. The more this is encouraged, the less devs will step outside of the box to make exciting games to play. Look at COD for example. Its been the same game for over a decade, and because a couple years ago they switched from world war 2 to modern times, its supposed the be this new and exciting game the likes of which we have never seen before?.. cmon people.


So because we want classic game modes that automatically means all we're interested in is racking up kills?
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benjamin corsini
 
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Post » Wed Jan 05, 2011 12:58 am

So basically, you want it to be easier and include more camping so that you can rack up more kills?.. I mean outside of that, I see no reason to make the gameplay simpler so that you can focus on one thing. Should we also remove buttons on the controller.. Ahh I see, SMART should shoot for you that way you can watch as the game plays itself. Haha seriously though, sorry to be harsh, but I see no reason to make the game simpler. The more this is encouraged, the less devs will step outside of the box to make exciting games to play. Look at COD for example. Its been the same game for over a decade, and because a couple years ago they switched from world war 2 to modern times, its supposed the be this new and exciting game the likes of which we have never seen before?.. cmon people.


Are your feelings hurt by me requesting a TDM or CTF? Did you get spanked in COD to make you hate it? Simpler? Who said anything about making the game more simple? I think it will be a challenge anyway with or without objectives. This game is built for a CTF-esque gametype. I would love a brand new gametype. Like a hot potato gametype or something I dont know. Get fresh!
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Rebecca Dosch
 
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Post » Wed Jan 05, 2011 9:50 am

So because we want classic game modes that automatically means all we're interested in is racking up kills?


Taking a paragraph like that and trying to come to such a simple conclusion is pure ignorance. My point is that these classic modes are there in a different and more challenging way. Every game does not need be the same with better graphics. My point is that SD's take on the classic's is far superior and more intersting to play. And unless you've played one of them before, I feel that it is wrong to say you like one over the other immediately without ever trying it.
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Cheryl Rice
 
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Post » Wed Jan 05, 2011 3:51 am

Are your feelings hurt by me requesting a TDM or CTF? Did you get spanked in COD to make you hate it? Simpler? Who said anything about making the game more simple? I think it will be a challenge anyway with or without objectives. This game is built for a CTF-esque gametype. I would love a brand new gametype. Like a hot potato gametype or something I dont know. Get fresh!


Yes, so very much I want to cry at night. Why not challenge me in a real man's game like CS RTCW or H1, then you can trash me all you want. Your beloved TDM was invented well before your precious COD. But back in the day we called it elimination, and while it can be fun, with the new dynamic of this game, I do not belive it would work to well. Certain classes would no longer have as useful of a roll, and the parkour wouldn't be as important as staying alive. Overall, the objective experience is more enjoyable for this type of game, and watering it down with more game modes such as this will split the player base amongst these modes ultimately reducing the longevity of the game.
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Rebekah Rebekah Nicole
 
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Post » Wed Jan 05, 2011 3:12 am

You can make modes like TDM work in Brink by making them separate (as in "optional," as in "you never have to play it if you don't want to.") and make it so that you get barely a fraction of the points you'd get if you were playing the main game. Add in the fact that there's no K/D stat tracking and there's no way it could turn Brink into a "competitive" game.

Next just alter the maps a bit and you're golden. Every class can still be useful. Medics can still heal, soldiers can still give out ammo, and engineers can still build and repair stuff. Operative are the only problem I see. One solution I can see is to make it so that the only way to get radar is to have operative hack little satellites around the map. I'm sure there are other solutions. Nothing a few hours brainstorming couldn't help.
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Damian Parsons
 
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Post » Wed Jan 05, 2011 3:20 am

I like Brinks idea of a changing Battlefield which is pretty much Killzones "warzone" mode. But I think along with that they should at very minimum include a team deathmtch mode. I know this game is all about team-work but how much are they going to force it as opposed suggest it?
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QuinDINGDONGcey
 
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Post » Wed Jan 05, 2011 7:51 am

Yes, so very much I want to cry at night. Why not challenge me in a real man's game like CS RTCW or H1, then you can trash me all you want. Your beloved TDM was invented well before your precious COD. But back in the day we called it elimination, and while it can be fun, with the new dynamic of this game, I do not belive it would work to well. Certain classes would no longer have as useful of a roll, and the parkour wouldn't be as important as staying alive. Overall, the objective experience is more enjoyable for this type of game, and watering it down with more game modes such as this will split the player base amongst these modes ultimately reducing the longevity of the game.


You didn't just take the white glove and slap me in the face saying you want a challenge in Halo 1. XBConnect!!! I've been on first person shooters since Duke Nukem. Goldeneye 007 I was untouchable. Tribes I was unstoppable. COD is just the current "king" so Chill Out (pun intended). I'm just saying why not spice it up with some fresh gametypes.

By the way, you don't want to meet my TSK.
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STEVI INQUE
 
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Post » Wed Jan 05, 2011 12:05 pm

If you've ever played a SD game, then you should already be familiar with the replayability and diversity of this "one" gametype. We don't need TDM or CTF or any of the other cliche gametypes as they are boring and do not equate to intersting gameplay. SD already has its variants of these gametypes which they've had for years and have simply been perfecting. You like CTF, well we have capture the intel/documents or whatever they're calling it this time around. You like bomb planting, well help destroy the beach wall/door or blow up a bunker or watch tower. You like gaurdian missions, well there will be plenty of hostage and vehicle escort scenarios as well. The beauty of SD's take is that these are all combined into multi-layer adventures creating very exciting and dynamic scenarios in which no two runthroughs are the same. The only thing I would possibly be in favor of, is the classic SD stopwatch mode. It was always fun trying to set ridiculously low times and watching the other team try and battle back only to win or lose in the final seconds... but with the new dynamic clock and such, it doesn't really seem too relevant. Pro tip: go back and play some games from before 4-5 years ago. You'd be surprised at the depth and excitement we've had,which in recent years has been stripped down and spread out to help encourage so called "longevity." Almost a decade later, I can still pop in RTCW and have a blast, the likes of which is very rare elsewhere these days.



I voted yes, but this is accurate, as well. The Stopwatch Mode is going to be crazy.
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Julia Schwalbe
 
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Post » Wed Jan 05, 2011 3:00 am

You didn't just take the white glove and slap me in the face saying you want a challenge in Halo 1. XBConnect!!! I've been on first person shooters since Duke Nukem. Goldeneye 007 I was untouchable. Tribes I was unstoppable. COD is just the current "king" so Chill Out (pun intended). I'm just saying why not spice it up with some fresh gametypes.

By the way, you don't want to meet my TSK.


TDM isn't "fresh".
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Lucky Girl
 
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Post » Wed Jan 05, 2011 9:16 am

I'm just saying why not spice it up with some fresh gametypes.


So, you say that the FPS genre needs something 'fresh,' but you create a topic advocating team deathmatch in Brink? Does anyone else see a contradiction?
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Courtney Foren
 
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Post » Wed Jan 05, 2011 1:09 am

You didn't just take the white glove and slap me in the face saying you want a challenge in Halo 1. XBConnect!!! I've been on first person shooters since Duke Nukem. Goldeneye 007 I was untouchable. Tribes I was unstoppable. COD is just the current "king" so Chill Out (pun intended). I'm just saying why not spice it up with some fresh gametypes.

By the way, you don't want to meet my TSK.


Haha, just moved in so pm me your tag and once I'm setup for it, its on. I think my tag was serpico or serpico06 or something like that. Been a while. I agree with the spice it up, which is why I don't want the old. I want the new, which is what it looks like their brining... or at least a new take on the old. Also, you forgot to mention perfect dark, wolf3d and marathon.
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^_^
 
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Post » Wed Jan 05, 2011 7:14 am

So, you say that the FPS genre needs something 'fresh,' but you create a topic advocating team deathmatch in Brink? Does anyone else see a contradiction?


I like TDM, But you are obviously picking and choosing my words to make your point seem "valid".

Its ok, I won't hold it against you... Fox news does it all the time :)
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Michelle Smith
 
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Post » Wed Jan 05, 2011 2:36 pm

Aight, let's stop with the [censored]ting on Team Deathmatch, it's a legit game type some people love and adore

But to fit it into BRINK as it's own game type, with killing only and all you'd have to make new maps or change the existing ones

The way it is now with the campaign/MP containing many different game modes is fine and dandy the way it is and sounds
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Sammykins
 
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Post » Wed Jan 05, 2011 1:53 am

Aight, let's stop with the [censored]ting on Team Deathmatch, it's a legit game type some people love and adore

But to fit it into BRINK as it's own game type, with killing only and all you'd have to make new maps or change the existing ones

The way it is now with the campaign/MP containing many different game modes is fine and dandy the way it is and sounds


This.
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Hussnein Amin
 
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Post » Wed Jan 05, 2011 6:02 am

Haha, just moved in so pm me your tag and once I'm setup for it, its on. I think my tag was serpico or serpico06 or something like that. Been a while. I agree with the spice it up, which is why I don't want the old. I want the new, which is what it looks like their brining... or at least a new take on the old. Also, you forgot to mention perfect dark, wolf3d and marathon.


Will do... Perfect Dark is my all time fav... wolf3d was the sh**, but I never played marathon.
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Shelby Huffman
 
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Post » Wed Jan 05, 2011 5:46 am

Aight, let's stop with the [censored]ting on Team Deathmatch, it's a legit game type some people love and adore

But to fit it into BRINK as it's own game type, with killing only and all you'd have to make new maps or change the existing ones

The way it is now with the campaign/MP containing many different game modes is fine and dandy the way it is and sounds


They can love and adore it all they want. But why not adore it in one of the games, out of millions, that has it. Brink wasn't made for the campfest that's FFA/TDM.
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barbara belmonte
 
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Post » Wed Jan 05, 2011 4:39 am

They can love and adore it all they want. But why not adore it in one of the games, out of millions, that has it. Brink wasn't made for the campfest that's FFA/TDM.


I doubt with the S.M.A.R.T. system that people will camp. In objective games people camp all the time.
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Lauren Dale
 
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Post » Wed Jan 05, 2011 2:44 pm

I doubt with the S.M.A.R.T. system that people will camp. In objective games people camp all the time.


In every CoD camping is rampant in FFA/TDM. In objective based game modes...not so much. (Based on personal observation, unless, it's the Headquarters game mode). Implementing a K/D ratio, which would be needed to make FFA/TDM worth something, makes camping even more prevalent.
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Lexy Dick
 
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Post » Wed Jan 05, 2011 6:16 am

I voted no, for the following reasons:

My understanding is that Brink combines lots of different game mods into each mission, so there may be a capture the item situation followed by a destruction type objective, followed by a hacking objective the emphasis being on team based objectives utilising each class to complete an overall goal. Now if we were to distil it down to a simple deathmatch goal, where the objective was simply to rack up the kills, certain class abilities become rather mute. What is the point of the medic if you're playing FFA? Why the need to throw out ammo as a soldier? It is less of an issue in team deathmatch, but it is still there to some extent. The class and ability system in Brink tends towards objective based game modes, take away the objectives and the whole game loses a part of its identity.

The other reason I said no is in effect there are still large portions of deathmatch gameplay in there. Supposing our primary objective is to repair something, a job only an engineer can do. If I'm the engineer attempting to fulfil the objective and you're a soldier, the only thing you can do to help me is kill everything in sight. You can't complete the primary objective as a soldier, so you're job is to hold the enemy off so that I can complete the task and advance through the mission. Although I've yet to play the game I would assume not every class is going to have an objective in every mission, so there may be whole missions where there's no need to destroy something as a primary objective, so in those missions the soldiers on the field are there specifically to kill the enemy (and throw some ammo around), making that mission, essentially, a team deathmatch game for the soldier, with a map that opens up as your team mates fulfil the primary objectives.

By the way, Hi, I'm new here. =)
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Amie Mccubbing
 
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Post » Wed Jan 05, 2011 7:55 am

Aight, let's stop with the [censored]ting on Team Deathmatch, it's a legit game type some people love and adore

Sometimes people want to just jump on a kill things. Is it that hard for Brink to accomadate for them?
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Laura Wilson
 
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Post » Wed Jan 05, 2011 6:42 am

I like TDM, But you are obviously picking and choosing my words to make your point seem "valid".

Its ok, I won't hold it against you... Fox news does it all the time :)


There's no need to "pick and choose" your words. You're digging a hole all yourself.



Multiplayer should at least have the option of having classic gametypes like TDM, FFA, and/or a variation of CTF, or king of the hill, for people who dont want to relive the campaign every time they play multiplayer.

. . .

Sometimes people want to just run around the map and shoot people up. I would LOVE to have a TDM or FFA game using the S.M.A.R.T. system.

. . .

I hate to compare games, but thats why Halo was wildly successful. Gametypes. They had FFA, TDM, CTF, KOTH, ODDBALL, and even races.


AMEN!!! This game is NOTHING like COD, that doesn't mean that we shouldn't have some of the classics. Pay Hommage to the originals!


The game will still be amazing, but even in classic game modes such as TDM and CTF, teamwork is still in play. I wouldn't mind playing a TDM from time to time where you don't have to worry about any objectives. Its still a FPS at the end of the day. Kills are the main driving point of any FPS. I'm just saying, add a playlist where people can be dropped into a portion of a map to just duke it out old school style lol.



Are your feelings hurt by me requesting a TDM or CTF? Did you get spanked in COD to make you hate it? Simpler? Who said anything about making the game more simple? I think it will be a challenge anyway with or without objectives. This game is built for a CTF-esque gametype. I would love a brand new gametype. Like a hot potato gametype or something I dont know. Get fresh!


The fact you advocate putting in game modes which are as old as the genre itself, while at the same time saying you want something "Fresh" is, in itself, contradictory. Brink is a team-based, class shooter with different body types, weapons, and a movement system. It combines single player campaign with a multiplayer experience. How much more "Fresh" do you want?

I'm not sure where the Fox news comment came from; maybe it was just your attempt at sounding knowledgeable. Don't pull the news media card, because It's something I am ready and loaded to discuss.
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Maya Maya
 
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