One Game Mode?

Post » Wed Jan 05, 2011 2:32 pm

Sometimes people want to just jump on a kill things. Is it that hard for Brink to accomadate for them?


By that logic: why can't they simply kill things in the normal game mode that's already in place? Do they really need a whole separate game mode dedicated to simply killing?
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Ben sutton
 
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Post » Wed Jan 05, 2011 1:47 am

Sometimes people want to just jump on a kill things. Is it that hard for Brink to accomadate for them?


Yeah, and if they want to do that in BRINK they will have to jump into a normal match and play it normally - you still kill and you need to kill to win
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sam
 
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Post » Wed Jan 05, 2011 1:44 pm


The fact you advocate putting in game modes which are as old as the genre itself, while at the same time saying you want something "Fresh" is, in itself, contradictory. Brink is a team-based, class shooter with different body types, weapons, and a movement system. It combines single player campaign with a multiplayer experience. How much more "Fresh" do you want?

I'm not sure where the Fox news comment came from; maybe it was just your attempt at sounding knowledgeable. Don't pull the news media card, because It's something I am ready and loaded to discuss.


I said "at least" to begin with, I also stated that Halo had multiple game types and also had some not so normal ones like Race and Oddball. Then kept saying I wouldn't mind some classic modes, but would still like something fresh. I thought what I was saying was concise, but I guess not.

The only thing really "fresh" about it is the S.M.A.R.T. system. Tribes had class systems based on size as well. Halo: Reach has a gametype similar to Brink where you have to destroy objectives and then move forward to capture a device and bring it to an extraction point.


And we will save that News Media for another forum... I could go all year on that.
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Alisha Clarke
 
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Post » Wed Jan 05, 2011 4:02 am

By that logic: why can't they simply kill things in the one game mode that's already in place?

Cus it focuses 90% of its energy on forcing teamwork. I'm just saying theres a lot of people out there not interested in objectives all the time. Personally, I am an objective game lover, if forces concentration on an area, builds a "frontline" much easier and overall feels much less random. But I know Im not every gamer.

I hated in Halo when Terrorities was voted down 45 out of 46 times, it was probably my favorite gametype in that game but what it showed me is how crappy it is to watch a gametype go out the window time and time again. So basically, Im just saying that there will be people who want to play objectively and otherwise. Why not let them have their mode and we can focus on Objectives? And if I ever feel like just running around killin folk...I don't have to worry about hindering and objectively based team.
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Rachie Stout
 
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Post » Wed Jan 05, 2011 1:20 am

It's very hard to do something fresh and original nowdays in the gaming industry, everything that works has already been done, you can however mix and spice up the existing things, or combine them

I mean.. If we're gonna go with the grains of sand and all that, then we might aswell too add that the first game to have a gun in it that can actually shoot and kill is the forefather to all shooter games, and they copy the [censored] out of it and is not original at all
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STEVI INQUE
 
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Post » Wed Jan 05, 2011 9:17 am

It's very hard to do something fresh and original nowdays in the gaming industry, everything that works has already been done, you can however mix and spice up the existing things, or combine them

I mean.. If we're gonna go with the grains of sand and all that, then we might aswell too add that the first game to have a gun in it that can actually shoot and kill is the forefather to all shooter games, and they copy the [censored] out of it and is not original at all


Not to change the discussion, but I figure it is something we can hopefully all agree on. We need less sequels and more original IPs. Also which game do you consider to be the grandfather of the FPS?

I'd go with Wolf3d, even though it's technically no the first first person perspective game. It was awesome.
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Lew.p
 
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Post » Wed Jan 05, 2011 6:31 am

Not to change the discussion, but I figure it is something we can hopefully all agree on. We need less sequels and more original IPs. Also which game do you consider to be the grandfather of the FPS?


Haven't played that many ''antique'' old shooters, but.. Maybe Rush n' Attack for the NES? :P

Or maybe Quake or DOOM for the PC, don't think I've played any older games than that

EDIT: I know Rush n' Attack aint a FPS, but hot damn it has guns in it
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Betsy Humpledink
 
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Post » Wed Jan 05, 2011 1:21 pm

I know Rush n' Attack aint a FPS, but hot damn it has guns in it


Lol, that made me want to switch my response to DUCK HUNT haha. I mean it doesn't get more first person than that, AND we got to use a physical gun haha.
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Ownie Zuliana
 
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Post » Wed Jan 05, 2011 8:27 am

Lol, that made me want to switch my response to DUCK HUNT haha. I mean it doesn't get more first person than that, AND we got to use a physical gun haha.


Forgot about that game.. Aight, we're tied between Duck Hunt and Rush n' Attack so far then :P

Or maybe Duck Hunts wins for not being able to see your own character/yourself :D
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Stephani Silva
 
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Post » Wed Jan 05, 2011 12:06 pm

On any given map, you have the choice to play:

-Heavy
-Medium
-Light
-Engineer
-Operative
-Soldier
-Medic

That's already twelve options which will fundamentally alter your experience in any given game. Add to that a myriad of weapons, attachments, and ability variables, and you're looking at tons of ways from which to make your experience in a single mission different from the last one. In addition, you do not have to "relive the campaign every time you play." There is a free-play mode, which allows you to create custom matches with different settings. Even though these custom matches will be select missions from the campaign mode, they should be considered separately. Then, you have challenges, which add a whole other element to the game.

Team Deathmatch does not facilitate the co-operation and teamwork that is fundamental to Brink's core. You want mindless killing in order to engorge your own perceived sense of 'skill?' There are plenty of other games to let you do that. If you want a shooter of a higher caliber (heh...), which requires coordination and actual skill, play Brink.



Bwahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha get over yourself. Seriously.
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Trevor Bostwick
 
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Post » Wed Jan 05, 2011 2:57 am

Bwahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha get over yourself. Seriously.


How calm, collected, and mature of you to post this. Stay classy.
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Genevieve
 
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Post » Wed Jan 05, 2011 1:24 am

Bwahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha get over yourself. Seriously.


wat
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Lil'.KiiDD
 
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Post » Wed Jan 05, 2011 2:41 am

Bwahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha get over yourself. Seriously.


Sup, bro?
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Izzy Coleman
 
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Post » Wed Jan 05, 2011 10:27 am

I registered on the forums just to reply to this thread. I think Brink presents a new aspect to FPS games, mainly in the fact that it requires muti-tasking. Sure it's fun to run a flag in any old FPS. However, it's the element of surprise that will define the flow of Brink matches. When everyone in a normal FPS is focused on defense or offense of an objective, both teams (if played well) get into a gridlock situation. This stalemate is avoided with the current setup. Also, with multiple objectives happening at the same time, there is an "Oh Crap" moment in Brink where the enemy team realizes they let their overall defenses slip and an objective is taken. For the offender, I imagine they would feel a rush from knowing that they are getting away with something devious. Alternately, a well timed double strike at two locations will split enemy forces in halves or even thirds. When fighting over main objectives, it will be more akin to the traditional push/pull of standard FPS'. These secondary objective battles pull individual players away from the main objective weakening their position in the game. It's this dynamic that I am excited about, not parkour, not kill streaks, and not grinding for unlocks. Throw in alternate gameplay options, and you will slowly take people away from what makes Brink Brink. Once that happens, it's only a matter of time before it's old news.
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Kat Ives
 
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Post » Wed Jan 05, 2011 3:19 am

maybee thats why they have'nt really advertised this game that much because they're not confident with what they've made????
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Dean Ashcroft
 
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Post » Wed Jan 05, 2011 1:39 am

What is TDM if not just running around shooting at the enemy team? Last time I checked you could still do that in Brink. If you want to mindlessly run around and shoot people or camp in a corner somewhere then that is a choice nobody will deprive you of (your less useful to the team probably though). So I don't see a need to create a separate game mode for what is essentially a meta-game anyway.
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i grind hard
 
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Post » Wed Jan 05, 2011 12:42 am

Welcome, Jesse James! :)

Yeah, will be exciting to play a game where everything you can actually matter, it's been awhile

And I can somewhat agree on adding gametype lists will remove a wee bit of BRINK from BRINK, but I wouldn't mind seeing it, but how it looks now I'm perfectly good with it
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Noely Ulloa
 
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Post » Wed Jan 05, 2011 4:10 am

Where's the "I don't care" option?
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Chris Johnston
 
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Post » Wed Jan 05, 2011 7:20 am

Where's the "I don't care" option?


The ''I don't care'' is not voting at all, Paragon :P
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Jason Rice
 
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Post » Wed Jan 05, 2011 1:51 pm

Where's the "I don't care" option?


It's there... you just have to close the thread to see it... :)
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Wayne Cole
 
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Post » Wed Jan 05, 2011 2:21 am

It's there... you just have to close the thread to see it... :)


icwutudidthar!

I hope DLC is added later, but I'm perfectly fine with no more as of release.
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Jordan Moreno
 
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Post » Wed Jan 05, 2011 9:51 am

icwutudidthar!

I hope DLC is added later, but I'm perfectly fine with no more as of release.


lol

yea I won't have a problem, I'm sure they will have more missions as DLC in the future. Maybe gamemodes as well
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Tammie Flint
 
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Post » Wed Jan 05, 2011 2:58 pm

I would think that it is unlikely that they will never add more gametypes, so we will most likely receive new content and I'm sure there would be other additions. I however personally don't like TDM or FFA. I don't like being listed on the bottom of scoreboards in other games when I'm trying to actually complete the given objectives. Rather than just TDM or FFA, I'd prefer a little more strategy in games, such as a Leader sort of gametype, where to cut off enemy respawns you would have to kill their leader.

But regular CTF/TDM/FFA? No thanks. I wouldn't play them if they were available, but anybody who does can go ahead.
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Micah Judaeah
 
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Post » Wed Jan 05, 2011 4:42 am

I Don't. Mainly because the game hasn't come out yet and we don't know how everything is going to work. However, there are objectives so I feel that the map you play on also counts as the game mode you're playing, like TF2. Also there won't be a huge amount of multi kills in this game, like the ones you can get in CoD and Halo, which will make it more of a team based game, like TF2. Considering Domination/Control Points seem to be the most popular competitive game modes it seems like Brink's multiplayer will be very satisfying.
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Lakyn Ellery
 
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Post » Wed Jan 05, 2011 7:39 am

I would think that it is unlikely that they will never add more gametypes, so we will most likely receive new content and I'm sure there would be other additions. I however personally don't like TDM or FFA. I don't like being listed on the bottom of scoreboards in other games when I'm trying to actually complete the given objectives. Rather than just TDM or FFA, I'd prefer a little more strategy in games, such as a Leader sort of gametype, where to cut off enemy respawns you would have to kill their leader.

But regular CTF/TDM/FFA? No thanks. I wouldn't play them if they were available, but anybody who does can go ahead.


Have you or do you by any chance play Gears of War 2? :P

Thinking of Guardian, or.. Capture the Leader in the BETA :l
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Andrew
 
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