One Game Mode?

Post » Wed Jan 05, 2011 3:52 am

First off I want to start by saying I fell in love with this game what feels like almost a year ago when it was announced. It does seem like a breath of fresh air in this day and age of FPS games. Everything about it is ridiculously amazing. However, I have one qualm about this game: One multiplayer game mode. I understand you want to make it a seamless experience between campaign and multiplayer, but often after beating a campaign I want to just play multiplayer (unless there is a DLC mission pack).

I feel this can get boring easily if its the same things to do each time you play.

Multiplayer should at least have the option of having classic gametypes like TDM, FFA, and/or a variation of CTF, or king of the hill, for people who dont want to relive the campaign every time they play multiplayer. What Bethesda should do is maybe break down the One huge gametype into smaller ones as additional playlists.

That would up the replay value.

Sometimes people want to just run around the map and shoot people up. I would LOVE to have a TDM or FFA game using the S.M.A.R.T. system. Thats the most innovative system I have seen in a FPS. It really crushes my hype to know that we will all be limited in gametypes. People want to see high scores based on how many kills they can rack up. To be able to focus on one objective whether it be racking up kills, holding an area for a certain amount of time, or even coming up with a brand new gametype. But mashing all of them together into one, that really doesn't allow the game to be what it could be.

I hate to compare games, but thats why Halo was wildly successful. Gametypes. They had FFA, TDM, CTF, KOTH, ODDBALL, and even races. Why not have a battle race mode using the S.M.A.R.T. system? THAT WOULD BE CRAZY! Gametypes = Replay Value. High Replay Value = http://forums.bethsoft.com/index.php?/topic/1185203-one-game-mode/GREAT GAME.

Lets let this poll decide!

(by the way, please list reasons after voting!!!)
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victoria johnstone
 
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Post » Wed Jan 05, 2011 4:19 am

I voted yes even though Brink will be amazing in one game type, I believe any game can have more potential with more game types.
The only thing is that adding more game types to Brink could ruin the whole point in the game as it is based on teamwork and objectives. :unsure2:
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Lucky Girl
 
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Post » Wed Jan 05, 2011 5:26 am

The campaign got multiple objective game modes in it, but I think you knew that already :P

If they are to separate them, they'd have to make new maps too, becuase you can't play Capture the Vaccine/Bio-Weapon on like.. The Aquarium, no?

And playing only that maps game mode in that tiny section would probably turn out to be more boring than playing a full campaign section

And that's what I think :P

Also: The game is always TDM until you start up an objective, you gotta kill, no? :P
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tiffany Royal
 
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Post » Wed Jan 05, 2011 10:56 am

Thats a good point. The game will still be amazing, but even in classic game modes such as TDM and CTF, teamwork is still in play. I wouldn't mind playing a TDM from time to time where you don't have to worry about any objectives. Its still a FPS at the end of the day. Kills are the main driving point of any FPS. I'm just saying, add a playlist where people can be dropped into a portion of a map to just duke it out old school style lol.
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lucile
 
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Post » Tue Jan 04, 2011 11:28 pm

I voted yes even though I don't mind Brink the way it is. Although I see where you are coming from on replay value I think that the devs choosing to make this game in this fashion is fine. Id rather the MP levels be super balanced and sick then have a bunch of more game modes that together are meh. I have had plenty of TDM, racing, various modes on the other MP games I play on my PS3. Im actually looking forward to this game because it seems like, even with the one mode, it will always be fresh and new every game u hop into because the devs have fleshed it out so much.
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meg knight
 
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Post » Wed Jan 05, 2011 8:02 am

Thats a good point. The game will still be amazing, but even in classic game modes such as TDM and CTF, teamwork is still in play. I wouldn't mind playing a TDM from time to time where you don't have to worry about any objectives. Its still a FPS at the end of the day. Kills are the main driving point of any FPS.


Then shoot, rip and maim, Zooty :P

One can always play it like a normal DM game, but then you probably wouldn't contribute as much to the team as someone doing an objective would, but eh.. Who gives a crap if that is what one wants to do then let him/her do it - Maybe.. Well, I don't know.. Hum, if you want it to be like a normal DM maybe the defend main-objective site will work out just fine?

You get points for defending the player doing the primary objective to advance further, as in - KILL AND RECEIVE
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Samantha Mitchell
 
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Post » Tue Jan 04, 2011 10:35 pm

what other game mode would you want? , only thing i could possibly think would work in the slightest is a ctf esque game mode but even then surely it would be imbalanced. in essence brinkes 1 game mode is infact several in one.
edit: SD Wanted to enforce team play and make that the emphasis , if you remove objectives you remove the need of team work , you can win tdm games on your own. they also want to deter campers and tdm somewhat encourages it. imo
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Alisha Clarke
 
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Post » Wed Jan 05, 2011 8:07 am

Then shoot, rip and maim, Zooty :P

One can always play it like a normal DM game, but then you probably wouldn't contribute as much to the team as someone doing an objective would, but eh.. Who gives a crap if that is what one wants to do then let him/her do it - Maybe.. Well, I don't know.. Hum, if you want it to be like a normal DM maybe the defend main-objective site will work out just fine?

You get points for defending the player doing the primary objective to advance further, as in - KILL AND RECEIVE


I completely understand that, but what If the team is racking up kills and then lose? (Kills dont necessarily guarantee a W in objective based games) I'm just saying, it would be nice to have a gametype where you don't have to worry about EVERYTHING in order to win.

(By the way... I LOVE objective gametypes, I just don't want everyone thinking I'm all about stacking bodies and thats it)
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Alexx Peace
 
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Post » Tue Jan 04, 2011 10:38 pm

what other game mode would you want? , only thing i could possibly think would work in the slightest is a ctf esque game mode but even then surely it would be imbalanced. in essence brinkes 1 game mode is infact several in one.
edit: SD Wanted to enforce team play and make that the emphasis , if you remove objectives you remove the need of team work , you can win tdm games on your own. they also want to deter campers and tdm somewhat encourages it. imo


I hear you on that. TDM would be cool, but honestly I would want a brand new gametype not experienced before. Like I said this S.M.A.R.T. system is great and to have the opportunity to change the game like this, I say its time for new gametypes.
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Amber Hubbard
 
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Post » Wed Jan 05, 2011 7:04 am

I completely understand that, but what If the team is racking up kills and then lose? (Kills dont necessarily guarantee a W in objective based games) I'm just saying, it would be nice to have a gametype where you don't have to worry about EVERYTHING in order to win.

(By the way... I LOVE objective gametypes, I just don't want everyone thinking I'm all about stacking bodies and thats it)


Don't worry, I don't judge you :P everyone loves to kill, no? That is the point of a game with guns in it

And Portal doesn't count, that is not a damn gun - that is some whacky mounted portal ejector

And this game was built with objective gameplay and teamwork in mind, so.. Yeah - We can still kill though :P

And another thought, if there were to be TDM and FFA some things would be useless, for example: Operatives and Engineers with the +team buffs and benefits, and in FFA a Heavy Medic would probably be able to dominate everything, and that.. Yeah, no I don't want that :P and if they restricted the player.. Then what is the point with all options
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john page
 
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Post » Tue Jan 04, 2011 7:24 pm

On any given map, you have the choice to play:

-Heavy
-Medium
-Light
-Engineer
-Operative
-Soldier
-Medic

That's already twelve options which will fundamentally alter your experience in any given game. Add to that a myriad of weapons, attachments, and ability variables, and you're looking at tons of ways from which to make your experience in a single mission different from the last one. In addition, you do not have to "relive the campaign every time you play." There is a free-play mode, which allows you to create custom matches with different settings. Even though these custom matches will be select missions from the campaign mode, they should be considered separately. Then, you have challenges, which add a whole other element to the game.

Team Deathmatch does not facilitate the co-operation and teamwork that is fundamental to Brink's core. You want mindless killing in order to engorge your own perceived sense of 'skill?' There are plenty of other games to let you do that. If you want a shooter of a higher caliber (heh...), which requires coordination and actual skill, play Brink.
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Yung Prince
 
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Post » Wed Jan 05, 2011 12:39 am

On any given map, you have the choice to play:

-Heavy
-Medium
-Light
-Engineer
-Operative
-Soldier
-Medic

That's already twelve options which will fundamentally alter your experience in any given game. Add to that a myriad of weapons, attachments, and ability variables, and you're looking at tons of ways from which to make your experience in a single mission different from the last one. In addition, you do not have to "relive the campaign every time you play." There is a free-play mode, which allows you to create custom matches with different settings. Even though these custom matches will be select missions from the campaign mode, they should be considered separately. Then, you have challenges, which add a whole other element to the game.

Team Deathmatch does not facilitate the co-operation and teamwork that is fundamental to Brink's core. You want mindless killing in order to engorge your own perceived sense of 'skill?' There are plenty of other games to let you do that. If you want a shooter of a higher caliber (heh...), which requires coordination and actual skill, play Brink.


We don't yet know if this game requires that much skill to play, nowdays ''competetive'' games are getting lower and lower skill curves for every year and sequel

But hey, one can hope
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michael danso
 
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Post » Wed Jan 05, 2011 1:26 am

For a game that is trying to redefine FPS, following the same cookie cutter multiplayer is counterproductive, no?

I understand that they are taking great risk by blending online and offline, but I think it will pay off. (Even more so now that PSN is down(Sorry Ps3 friends, you can get xbox with us if you'd like)). People, when playing games that have a multiplayer system, have to switch modes from "Ok, Objectives" to "OK KILLZ KILLZ KILLZ!!!", but when SD comes along and say "Why not both, at the same time? With an AI system intelligent enough to make a strategy and battle plan!" Then you can go from offline to online and have the same feel.
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Emmanuel Morales
 
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Post » Wed Jan 05, 2011 1:24 am

It′s one mode, but many things to do, so I voted no.
But in the future, who knows
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Saul C
 
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Post » Tue Jan 04, 2011 7:51 pm

We don't yet know if this game requires that much skill to play, nowdays ''competetive'' games are getting lower and lower skill curves


While true and a very valid statement, (KZ2 to 3...*retch*) I'm basing my assumptions that Brink takes skill to play on:

-The fact it is developed by Splash Damage, a company seemingly inherently geared towards producing games for competitive shooters.
-The various reviews from hands-on demos from events, which basically surmise that if you play Brink as if it was COD or TDM, and do not coordinate with teammates, you will get mercilessly ravaged by the opposing team.

Comments such as those make me as giddy as a schoolgirl.
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Latino HeaT
 
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Post » Wed Jan 05, 2011 5:08 am

I voted yes for the reason on replay value as OP mentioned... but not only that even if there is no TDM I dont mind but there can be some versions of CTF or Conquest that are also a large part team work Conquest would seem to work great having stations as locations!
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chinadoll
 
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Post » Wed Jan 05, 2011 7:53 am

The game could work with classic game modes. It would just need a few tweaks. I've gone over this multiple times but people just want to stay ignorant.

But a lot of people are don't want classic game modes like TDM because COD has TDM and anything COD has Brink can't have or it will turn into COD.

While we're at it we should get rid of all the guns in Brink because COD also has guns.
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Daniel Lozano
 
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Post » Wed Jan 05, 2011 7:43 am

While true and a very valid statement, (KZ2 to 3...*retch*) I'm basing my assumptions that Brink takes skill to play on:

-The fact it is developed by Splash Damage, a company seemingly inherently geared towards producing games for competitive shooters.
-The various reviews from hands-on demos from events, which basically surmise that if you play Brink as if it was COD or TDM, and do not coordinate with teammates, you will get mercilessly ravaged by the opposing team.

Comments such as those make me as giddy as a schoolgirl.


- Eventhough they have history, they might aswell start doing casual friendly games becuase of sales, becuase all in all, that is the point in making games for them - Money
- Yeah.. You'll probably get a bit shot up in the butt if you go lone wolf like you can do in Call of Duty :P But teamwork doesn't really have anything to do with skill, no? :l
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Sanctum
 
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Post » Tue Jan 04, 2011 11:58 pm

The game could work with classic game modes. It would just need a few tweaks. I've gone over this multiple times but people just want to stay ignorant.

But a lot of people are don't want classic game modes like TDM because COD has TDM and anything COD has Brink can't have or it will turn into COD.

While we're at it we should get rid of all the guns in Brink because COD also has guns.



AMEN!!! This game is NOTHING like COD, that doesn't mean that we shouldn't have some of the classics. Pay Hommage to the originals!
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Stacey Mason
 
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Post » Wed Jan 05, 2011 4:57 am

If you've ever played a SD game, then you should already be familiar with the replayability and diversity of this "one" gametype. We don't need TDM or CTF or any of the other cliche gametypes as they are boring and do not equate to intersting gameplay. SD already has its variants of these gametypes which they've had for years and have simply been perfecting. You like CTF, well we have capture the intel/documents or whatever they're calling it this time around. You like bomb planting, well help destroy the beach wall/door or blow up a bunker or watch tower. You like gaurdian missions, well there will be plenty of hostage and vehicle escort scenarios as well. The beauty of SD's take is that these are all combined into multi-layer adventures creating very exciting and dynamic scenarios in which no two runthroughs are the same. The only thing I would possibly be in favor of, is the classic SD stopwatch mode. It was always fun trying to set ridiculously low times and watching the other team try and battle back only to win or lose in the final seconds... but with the new dynamic clock and such, it doesn't really seem too relevant. Pro tip: go back and play some games from before 4-5 years ago. You'd be surprised at the depth and excitement we've had,which in recent years has been stripped down and spread out to help encourage so called "longevity." Almost a decade later, I can still pop in RTCW and have a blast, the likes of which is very rare elsewhere these days.
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Dezzeh
 
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Post » Wed Jan 05, 2011 1:18 am

FIrst off let me say, I don't play TDM. That doesn't mean I would be against having an option for it. I don't get how having an option for other classic game types really hurts anyone.
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lillian luna
 
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Post » Wed Jan 05, 2011 9:18 am

-But teamwork doesn't really have anything to do with skill, no? :l


It would really depend on what you consider "skill" to be. The concept is so ambiguous and lacks a clear definition that it seemingly comes down to personal perception of what it entails. In my opinion, yes, teamwork is a denotation of skill itself. If I am able to coordinate with my friends to establish a tactical scenario that puts us at an advantage over the opposing team, to me that exemplifies a substantial amount of skill, more than simply placing a reticle on someone's hitbox and clicking your mouse/pressing a button. Yes, it definitely helps to be adept at the speed and fluidity with which you place the cursor on the person, but in what is simply my opinion, true "skill" is acquired when you are able to transcend person to person combat and influence the entirety of the match using a system designed to be beneficial to your fellow teammates.
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Queen
 
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Post » Wed Jan 05, 2011 7:36 am

If you've ever played a SD game, then you should already be familiar with the replayability and diversity of this "one" gametype. We don't need TDM or CTF or any of the other cliche gametypes as they are boring and do not equate to intersting gameplay. SD already has its variants of these gametypes which they've had for years and have simply been perfecting. You like CTF, well we have capture the intel/documents or whatever they're calling it this time around. You like bomb planting, well help destroy the beach wall/door or blow up a bunker or watch tower. You like gaurdian missions, well there will be plenty of hostage and vehicle escort scenarios as well. The beauty of SD's take is that these are all combined into multi-layer adventures creating very exciting and dynamic scenarios in which no two runthroughs are the same. The only thing I would possibly be in favor of, is the classic SD stopwatch mode. It was always fun trying to set ridiculously low times and watching the other team try and battle back only to win or lose in the final seconds... but with the new dynamic clock and such, it doesn't really seem too relevant. Pro tip: go back and play some games from before 4-5 years ago. You'd be surprised at the depth and excitement we've had,which in recent years has been stripped down and spread out to help encourage so called "longevity." Almost a decade later, I can still pop in RTCW and have a blast, the likes of which is very rare elsewhere these days.


Same objectives but different names. But meshing them all in one is my point. I wouldn't mind that, but what If I want to play with a groupe of people in a gametype focusing on just one aspect of all that?
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Jynx Anthropic
 
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Post » Tue Jan 04, 2011 11:52 pm

For a game thats as in depth as this, I'm a little disappointed that there's only one game mode. Why would a game thats based around freedom of choice want to box us in with just one mode?

You guys are all caught up on TDM, but what about CTF? At least give us that. Just by looking at it, you can tell that this game was made for it. All of the greatest FPS have had it. Imagine how epic it would be if we just had to option for CTF AT LEAST!
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sally coker
 
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Post » Tue Jan 04, 2011 10:11 pm

FIrst off let me say, I don't play TDM. That doesn't mean I would be against having an option for it. I don't get how having an option for other classic game types really hurts anyone.


They think that having TDM will make the game "competitive."
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Olga Xx
 
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