» Sat May 28, 2011 9:51 am
It's all about style and the character.
A one-handed weapon plus a shield is certainly the easier way to do it-- block, swing, swing -- block, swing, swing.... And it's arguably the better approach for a warrior, since you get hit a fair amount just standing there and blocking and swinging, so you get good armor experience. Plus one-handed weapons do less damage, so you have to hit more times, and weapon experience just depends on the number of hits, so your weapon skill goes up faster with a one-handed weapon. Add in the extra Armor Rating for a shield, and one-handed plus a shield almost certainly has the advantage.
But I love two-handed weapons. I didn't use them for a while, and when I finally did, it took a while to learn the strategies, but now they're my personal preference (although, for me, it really comes down to the character's preference rather than my own).
Two handed weapons are all about speed and mobility and timing. Since they swing so much slower, you have to make every swing count. And since you don't have a shield and the amount of damage decrease you get for blocking with a weapon is only half of what you get for a shield, plus you don't have the extra AR you get from a shield, you're best off to stay out of melee range entirely. But that's okay, because you've got all the extra reach of that two-handed weapon. So you move and circle, trying to keep your opponent right at the extent of your reach, so that you can hit him and he can't hit you. You have to watch for your opening and time it right and hit him (and it's especially nice if you can do it with a power swing), then back off again before you get hit and move and circle some more. If you do it right, you can fight some of the most dangerous enemies without even getting touched once.
It's absolutely the more pleasing skill. To me at least, there's just nothing quite like a perfectly played fight with a two-handed weapon.