One of the things I liked about previous games was the organization of weapons according to type, so you'd have blade (or long blade, etc) and axe (or blunt, etc). For the most part, I had the option of carrying around a longsword and a claymore, and being effective at both.
Since I'm a svcker for +10 skill bonuses, I can't imagine playing a Nord and *not* using two-handers, at least a little bit, even if my character concept makes extensive use of one-handers. If I want a character who is a blademaster in Skyrim, though, I'd need to develop one-handed for swords and daggers, and two-handed for greatswords.
Since I like to (in theory) work on no more than 5 or 6 skills, having two melee weapon skills seems like it could get complicated. On the other hand, the way you sometimes have to wait for perks until you reach a high enough skill level in a perk tree might make this more feasible (I can't get the next rank in Barbarian for a few more skill levels, so may as well get Armsman, e.g.).
Anyone had any luck creating an all-rounder weapon master in Skyrim - and any tips for how to do so?